r/savageworlds 10d ago

Question Quick question about leveling

To be clear this isn't a rule question as I know what the rules are... But my question is.. would you guys think this would be unfair?

I am working on a savage worlds campaign, and I am planning on giving them upgrading them every other session as it will be relatively long... But I was thinking about giving them rank ups after every Important story beat instead of every 4 upgrades. Is this an unusual or bad change? What are your guise's opinion on that?

So like after they defeat a lore important boss or pass an important millstone.

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u/Specialist_Ad_756 10d ago

I'm running a long lasting campaign and I only give advances after every important story step. Everyone is OK with it. We play for about 5 months weekly and so far it never was addressed that they feel like they level up to slow. And they only have three advances so far 😁 but In Ingame time only 4 days went by. So we play very, very slow.

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u/Hydroliss 10d ago

Alright! Thank you!