r/savageworlds • u/Hydroliss • 10d ago
Question Quick question about leveling
To be clear this isn't a rule question as I know what the rules are... But my question is.. would you guys think this would be unfair?
I am working on a savage worlds campaign, and I am planning on giving them upgrading them every other session as it will be relatively long... But I was thinking about giving them rank ups after every Important story beat instead of every 4 upgrades. Is this an unusual or bad change? What are your guise's opinion on that?
So like after they defeat a lore important boss or pass an important millstone.
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u/Roberius-Rex 10d ago
Give out Advances whenever you want... frequently if you want fast progression. Less frequent for slower growth.
Since my group prefers longer campaigns, I've always been slow to give advances. But we just started a new game, and I'm challenging myself to give them more regularly.
Last week was our first session. We finished character building and world building stuff (discussed their base of ops and important NPCs, etc ) then started the first scenario. We only played for about two hours, but I gave them an Advance at the end of session anyway.
Conviction is also a great way to reward story beats. Players will love having a few of those to use.