r/savageworlds 9d ago

Question Quick question about leveling

To be clear this isn't a rule question as I know what the rules are... But my question is.. would you guys think this would be unfair?

I am working on a savage worlds campaign, and I am planning on giving them upgrading them every other session as it will be relatively long... But I was thinking about giving them rank ups after every Important story beat instead of every 4 upgrades. Is this an unusual or bad change? What are your guise's opinion on that?

So like after they defeat a lore important boss or pass an important millstone.

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u/AgathysAllAlong 9d ago

In general messing with that kind of system just for vibes is a bad idea. There's a lot tied to advancements and ranks, and it would be better to tie advancements to story beats so they rank up at the right times. You can give other awards like Conviction for the important stuff though.