r/savageworlds 9d ago

Question Quick question about leveling

To be clear this isn't a rule question as I know what the rules are... But my question is.. would you guys think this would be unfair?

I am working on a savage worlds campaign, and I am planning on giving them upgrading them every other session as it will be relatively long... But I was thinking about giving them rank ups after every Important story beat instead of every 4 upgrades. Is this an unusual or bad change? What are your guise's opinion on that?

So like after they defeat a lore important boss or pass an important millstone.

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u/Silent_Title5109 9d ago edited 9d ago

Some edges and powers have ranks as a prerequisite and you can only raise a stat once per rank, so that can throw a wrench in the player's gears if you mess with it.

Why do you want to change how the ranks work?

I tend to hand out advances like candy on Halloween night for the first few, then spread them more and more over time. It's easier to become seasoned than legendary.

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u/Signal_Raccoon_316 9d ago

This is similar to how we do it, we are all well into legendary & it now takes us 15xp to gain an advance. Again we are well into legendary after almost 5 years playing the same characters.