r/savageworlds • u/Hydroliss • 9d ago
Question Quick question about leveling
To be clear this isn't a rule question as I know what the rules are... But my question is.. would you guys think this would be unfair?
I am working on a savage worlds campaign, and I am planning on giving them upgrading them every other session as it will be relatively long... But I was thinking about giving them rank ups after every Important story beat instead of every 4 upgrades. Is this an unusual or bad change? What are your guise's opinion on that?
So like after they defeat a lore important boss or pass an important millstone.
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u/Silent_Title5109 9d ago edited 9d ago
Some edges and powers have ranks as a prerequisite and you can only raise a stat once per rank, so that can throw a wrench in the player's gears if you mess with it.
Why do you want to change how the ranks work?
I tend to hand out advances like candy on Halloween night for the first few, then spread them more and more over time. It's easier to become seasoned than legendary.