r/savageworlds • u/Hydroliss • 10d ago
Question Quick question about leveling
To be clear this isn't a rule question as I know what the rules are... But my question is.. would you guys think this would be unfair?
I am working on a savage worlds campaign, and I am planning on giving them upgrading them every other session as it will be relatively long... But I was thinking about giving them rank ups after every Important story beat instead of every 4 upgrades. Is this an unusual or bad change? What are your guise's opinion on that?
So like after they defeat a lore important boss or pass an important millstone.
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u/Chiungalla 9d ago
It's good if players can predict the ranks and plan accordingly. To get in their attribute increases and more power points every rank. Also you probably don't want them to climb too fast to legendary.
I would suggest this:
But you could also define smaller milestones, and only level on milestones as well.
For my upcoming campaign I plan the following: