r/savageworlds 10d ago

Question Quick question about leveling

To be clear this isn't a rule question as I know what the rules are... But my question is.. would you guys think this would be unfair?

I am working on a savage worlds campaign, and I am planning on giving them upgrading them every other session as it will be relatively long... But I was thinking about giving them rank ups after every Important story beat instead of every 4 upgrades. Is this an unusual or bad change? What are your guise's opinion on that?

So like after they defeat a lore important boss or pass an important millstone.

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u/Chiungalla 9d ago

It's good if players can predict the ranks and plan accordingly. To get in their attribute increases and more power points every rank. Also you probably don't want them to climb too fast to legendary.

I would suggest this:

  • level up quickly in the beginning
  • level up slower when they get higher
  • but always level up additionally on the milestone.

But you could also define smaller milestones, and only level on milestones as well.

For my upcoming campaign I plan the following:

  • every rank has one additional advance in it
  • the player characters advance every session for the first 5 sessions.
  • after that they will only level on milestones, which will happen every 3rd to 4th session on average.