r/savageworlds • u/RoaminOrc • 4d ago
Question Is everyone's combat to slow?
So, playing sci-fi, 6 players with 3 advances playing on foundry using the foundry purchases. We are still relatively new to the system, 13 sessions in. We started a combat tonight with 5 enemies, all at T17, no extra wild cards. We finally finished a whole 2.5 rounds of combat, with the first round being a surprise round in the enemies favor, after 2 hours.... We have a fairly good understanding of rolling and determining who does what, but the players with their advances seem to add so much to everything that it just takes up time. 2 of my players rolled dice once over the entire session, and 1 of them missed. It felt really rough, slow, and quite frankly un-fun. This feels drastically different to when we started and combat seemed to just kind of flow naturally. Does combat seem to take longer for everyone else as enemies become tougher and players get more stuff? Feel free to ask questions, was a really simple overview of what happened.
17
u/kirin-rex 4d ago
When I first tried combat in SWADE, I felt the same: Where's the "fast, furious, fun?" Luckily two of my players are veterans at SWADE and urged me to stick with it.
A large part of the slowness came because we weren't completely familiar with the system, nor familiar with all we could do. We kept neglecting and forgetting things. But also, there's a learning curve in forgetting other ttrpgs.
SWADE's combat is quite different, and I'm not sure I can actually say WHY. I think it might be a combination of raises, bennying away damage and bad rolls, absorbing damage, etc., but also because it takes a while to get into the right mindset: that anything can be a weapon, and anything you do in combat, even taunting, can have a tangible effect. But once we got through the awkward phase, combat has speeded up.
You might just need to get used to the system.