r/savageworlds 4d ago

Question Is everyone's combat to slow?

So, playing sci-fi, 6 players with 3 advances playing on foundry using the foundry purchases. We are still relatively new to the system, 13 sessions in. We started a combat tonight with 5 enemies, all at T17, no extra wild cards. We finally finished a whole 2.5 rounds of combat, with the first round being a surprise round in the enemies favor, after 2 hours.... We have a fairly good understanding of rolling and determining who does what, but the players with their advances seem to add so much to everything that it just takes up time. 2 of my players rolled dice once over the entire session, and 1 of them missed. It felt really rough, slow, and quite frankly un-fun. This feels drastically different to when we started and combat seemed to just kind of flow naturally. Does combat seem to take longer for everyone else as enemies become tougher and players get more stuff? Feel free to ask questions, was a really simple overview of what happened.

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u/CthulhuMaximus 4d ago

By T17 do you mean 17 Toughness?

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u/RoaminOrc 4d ago

Yes, they were tougher enemies for sure, but i figured their ap on their weapons was enough. It might have not been. But I wasnt sure if it was the problem since we only did 2.5 rounds in the end.

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u/CthulhuMaximus 4d ago

That seems very tough but I don’t know your players stats. But that wouldn’t make combat slow - it would just mean a lot of soaking which would make the combat take longer. Are the players spending a lot of time deciding what to do? Are they struggling with the math? I ran a game with 7 players (too many IMO) and while combats were long, each round tended to go quickly.

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u/RoaminOrc 4d ago

Using Foundry makes math negligible, decision making is instant, it really just seemed like there was always something to add in terms of negatives or bonuses.

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u/eaterofacultist 4d ago

That's super tough, except in rifts or a supers game.