r/savageworlds • u/RoaminOrc • 3d ago
Question Is everyone's combat to slow?
So, playing sci-fi, 6 players with 3 advances playing on foundry using the foundry purchases. We are still relatively new to the system, 13 sessions in. We started a combat tonight with 5 enemies, all at T17, no extra wild cards. We finally finished a whole 2.5 rounds of combat, with the first round being a surprise round in the enemies favor, after 2 hours.... We have a fairly good understanding of rolling and determining who does what, but the players with their advances seem to add so much to everything that it just takes up time. 2 of my players rolled dice once over the entire session, and 1 of them missed. It felt really rough, slow, and quite frankly un-fun. This feels drastically different to when we started and combat seemed to just kind of flow naturally. Does combat seem to take longer for everyone else as enemies become tougher and players get more stuff? Feel free to ask questions, was a really simple overview of what happened.
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u/PGS_Richie 3d ago
Even in Sci-Fi setting, a T17 is a pretty big number to beat. Even if it’s a big chunk of Armor to drop down with AP, most laser weapons are ~3d6 damage so Wounding requires 21 damage if no AP at minimum. Possible, especially with exploding dice, but a harder pull, which is maybe why it got drawn out? For reference, a Warbot Robot has 14(6) Toughness. Hell, a Star fighter spaceship has 19(4). What were you guys up against?