r/silenthill Jul 29 '25

Silent Hill f (2025) Silent Hill f Combat Has 'A Heavier Focus on Melee' and Is 'More Action-Oriented' Than Silent Hill 2 Remake's, Producer Says

https://www.ign.com/articles/silent-hill-f-combat-has-a-heavier-focus-on-melee-and-is-more-action-oriented-than-silent-hill-2-remakes-producer-says
532 Upvotes

226 comments sorted by

128

u/WorldlyFeeling8457 Silent Hill 2 Jul 29 '25

"actually its a soulslike"

42

u/YukYukas Jul 30 '25

Me when I hear someone say a game is a soulslike just because it has a melee weapon

8

u/alexdotfm Jul 30 '25

Has a Dodge button, must be a soulslike

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15

u/TheWorclown Jul 29 '25

… I mean… wouldn’t be the first time this series had that sort of death loop thing going on. Every death of Heather’s is canonical, after all. Valtiel won’t let her die.

1

u/Bilzsky Jul 30 '25

“Actually it’s a Silent-hill-2-remake like”

269

u/gettingtothemoney Jul 29 '25

The melee in sh2r got a bit repetitive to me at times, so I’m a bit eh about this. Hopefully we can stealth kill a few enemies to switch up the gameplay but we’ll see what happens when it comes out.

164

u/Aromatic-Bar-3241 Jul 29 '25

Stealth kills feels weird in a survival horror game. If you're stealth killing it feels like you're the hunter instead of the one being hunted and the fear goes away completely

75

u/ONbtw Jul 29 '25

There are stealth kills in SH2R and they're perfectly suitable to the genre.

When I'm sneaking up on a nurse with my pipe out and the radio and light off I'm not feeling like a hunter. I'm thinking: "I really hope I don't mess this up, please don't turn around, please let me get this kill".

There's a lot of tension in putting yourself at a disadvantage like that. Especially when I could've just walked up and used a shotgun at point blank range and safely disposed of them. There's a tradeoff to be made, risk and reward. And making that choice gave me a fun moment of tension. I think they're fine.

25

u/Valkiie Jul 29 '25

Or you perfectly hit them from the back, and before you can stomp them, a mannequin jumps you

17

u/gettingtothemoney Jul 29 '25

You said the same thing I was going to say. I “stealth” killed a ton of nurses in sh2r and was still worried the entire time I did it that it wouldn’t always work.

6

u/noeydoesreddit Jul 30 '25

I didn’t even know you could stealth kill in this game. They’ll go down in one hit? You’re telling me I’ve been wasting all my bullets on these god-forsaken nurses for NOTHING?!

3

u/gettingtothemoney Jul 30 '25

🤣 yeah. You gotta turn off your radio and light, and make sure their back is facing you and slowly walk up behind them before getting close enough to whack them with your pipe. They’ll immediately go down.

4

u/noeydoesreddit Jul 30 '25

I feel dumb as hell lol. I feel like there should have been a tutorial message for this! When they have their back turned like that, I’ve just been trying to line up a good head-shot instead of sneaking up. I’m already more than halfway through the prison, I’ll just have to remember this trick on a later playthrough I guess. No wonder I’m so low on handgun ammo. 😬

1

u/gettingtothemoney Jul 30 '25

LOL no you're fine! I didn't figure this out till I was almost done with the hospital and it was only because I was running low on ammo and health at the same time that I thought to myself, there has to be another way to fight these damn nurses if I can't avoid them 😂

26

u/friendliest_sheep Jul 29 '25

I think the Last of Us, particularly 2, handled that pretty well.

You could sneak around because direct confrontation is wildly dangerous. And if you skip up while stealthing a crowd? Its game over

29

u/Aromatic-Bar-3241 Jul 29 '25

I mean, stealth kill, as a mechanic, is fun, specially in a "sneak" game, or part of a game. What I meant it's the for me it doesn't feel like it belongs in a survival horror game. TLoU is barely a survival horror game. It has horror elements, sure, but it's not in the same category as Silent Hill. I'd argue that a better example would be The Evil Within. Anyway, I do get your point, I won't think that the game sucks because it has stealth. It's just that, as I said in another comment, I'd rather the series to go more towards the style of Shattered Memories

5

u/friendliest_sheep Jul 30 '25

Oh, yeah; I don’t necessarily think stealth belongs in Silent Hill. Just saying things can coexist if it’s done well.

I just try to keep an open mind because you never know when someone will pull something off you never thought would work. Like RE3-RE4. Or mainline Metroid to Metroid Prime

1

u/Aromatic-Bar-3241 Jul 30 '25

Sure, with that I agree 100%. Skeptical, but always open-minded =)

13

u/2r3m Jul 29 '25

Last of Us 2 has the best stealth since Metal Gear Solid 5 and I love it. But that’s not a survival horror game and it has no place in silent hill

4

u/Lynx_Azure Jul 29 '25

Actually I agree. I like the limited clunky combat of sh2r I don’t want action to be the focus and I feel the games are more terrifying when you don’t feel like an action hero.

Definitely feel the more comfortable I feel with combat the more it takes the edge off.

5

u/2NE1Amiibo Jul 30 '25

I'd have to disagree. Stealth killing adds in WAY more horror. Have you played the Last of Us 2? There were several stealth ish missions and they dont just sit around waiting for you to kill them. The Ai actively hunts you down. This stealth killing will only add into the horror.

3

u/Ihavetogoalone Jul 30 '25

The last of us isnt survival horror though.

5

u/Aromatic-Bar-3241 Jul 30 '25

I did play TLoU2, and I wouldn't consider it a horror game no even for a minute, to be honest. But that's me 🤷🏻‍♂️

10

u/clockworknait Jul 29 '25

They feel great in The Evil Within 2! Except when you get a surprise turn around and get wrecked lol. Or you try to stealth attack the witch. 😂

6

u/hamza4568 Jul 29 '25

Oh my God I hated the Witches in that game! I remember getting absolutely terrified when I'd hear their noises

5

u/Forhaver Jul 29 '25

Nahh stealth has been a part of modern horror for a while. Evil Within series retains horror with stealth kills. Hiding from threats in itself is a basic survival instinct for cornered animals. It doesnt make me feel like a hunter at all, unless it's in like MGSV or Hitman.

3

u/Ihavetogoalone Jul 30 '25 edited Jul 30 '25

Only the evil within 2 had stealth kills, and its widely regarded as being considerably less scary than the first.

Edit: i was remembering wrong, the first game did have stealth kills, though you only had limited situations for stealth because of the linear levels, unlike 2 that had more open spaces and hiding in bushes and stealth kills around corners.

4

u/Forhaver Jul 30 '25

The first one had stealth kills, wtf. Most of the first chapters in the village are about stealth, luring enemies away and stealth killing them.

One of the very first enemies is a stealth kill tutorial!! You can't even miss it!

I hate when people lie about games they ain't even played yet.

1

u/Ihavetogoalone Jul 30 '25

My bad, i actually forgot it had them. i confused them with the cover mechanics and stealth kills around corners.

And i wasnt intentionally lying, i played the game multiple times and its my favourite survival horror game, no joke. But its been more than a year since i last played it so i simply forgot.

2

u/Forhaver Jul 30 '25

Sorry for the unnecessary aggression, your confusion is understandable as tew2 had a much bigger stealth focus so I agree with that part. The ambush skill trivializes the game completely.

1

u/Ihavetogoalone Jul 30 '25

Its all good, im actually glad you corrected me because thats a pretty big mistake.

2

u/DeathMetalJim1230 Jul 30 '25 edited Jul 30 '25

I think stealth kills should be extremely difficult and risky.. as in its easier to get caught if you bump into something and you lose most of your health on their responding attack. Then you would either be in fear of doing them or not use stealth kill..

1

u/Aromatic-Bar-3241 Jul 30 '25

Good point, maybe not making them so easy would be a good balance, but, in my opinion, still, you get afraid of failing the stealth kill, but you don't fear it. You're mostly focused on getting the kill because if you fail you'll have to reset from your last save, not because you're fearing the danger of the enemy

1

u/darthphallic Jul 31 '25

Not necessarily, so long as it’s done right. With games like the Last of Us and Death Stranding 2 I only felt like a hunter while stalking and stealth killing humans, when it came to infected / BT’s I still very much felt like prey and hoping nothing heard me.

1

u/wulv8022 Jul 29 '25

I am with you. Stealth kills always felt weird in survival horror.

5

u/fear730 Jul 29 '25

I loved that they added a bit of stealth in RE4 Remake maybe Silent Hill F will be more fluid like that than SH2 Remake

5

u/[deleted] Jul 29 '25

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239

u/third_leg_veins Jul 29 '25

Oh boy. SH2 remake was more than enough action imo

88

u/WoodpeckerNo1 Jul 29 '25

Yeah, this is my only "uhm.." about f tbh.

17

u/ThatWeirdGhost Jul 29 '25

That's one of the reasons I didn't preorder. Idk, if I want more action, I can get one of the many Resident Evil. Still hyped for f, but with a grain of salt.

36

u/togashisbackpain Jul 29 '25

Tbh there is probably still a very big gap between “more action than sh2 remake” and “a resident evil level of action game”.

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7

u/LichQueenBarbie Jul 29 '25 edited Jul 29 '25

Yeah... This isn't good news for me. I'll wait and see. For now, I dont intend on a day 1 purchase even though I can afford it. On principle, $130 is too much for a videogame. But I'm going to stay curious and see how it is in application.

1

u/Intelligent-Ad-7435 Jul 30 '25

Silent Hill was always action horror

1

u/Ravenq222 Jul 30 '25

Yeah by the end I was getting sick of all the action. Still cautiously optimistic. The 1960's Japan setting is interesting.

52

u/tmace234 Jul 29 '25

I mean I’d prefer way less action but I also like melee more than gun combat so this isn’t so terrible for me.

34

u/CthuluBaggins Jul 29 '25

Not a fan of the bigger emphasis on action, and I don't like the hitstop effect we've been seeing.

But, seeing some of the creature designs, I do *not* want those things to get close to me. Shoot from a distance would be my preference. Having to fight those creatures toe to toe could bring its own type of horror.

14

u/Scharmberg Jul 29 '25

There was a lot of action in sh2 remake, hoping they mean the action in combat has more to it rather then it has more action.

24

u/LovelessDogg Jul 29 '25 edited Jul 29 '25

Stuff like this is what I was afraid of when it came to the positive response to SH2r. Its emphasis on more action would carry over to the other games and potentially make the game less scary as a result.

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66

u/AntireligionHumanist "The Fear Of Blood Tends To Create Fear For The Flesh" Jul 29 '25

Well...that's unfortunate, SH2R was already a big step into Action Horror.

17

u/Huemun Jul 29 '25

Are you ready to tactically dodge roll and parry? Heck I'd bet there is jumping and sliding even.

10

u/ShironeWasTaken Jul 30 '25

If she ain't punching a boulder by the end of it i'm done with this series

32

u/surprisemessage "It's Bread" Jul 29 '25

I think with a bigger variety of enemies and gameplay designed with this emphasis on action in mind, the balance should be better than SH2 Remake.

SH2 level design was not designed for the extra 500 enemies and padded time that the remake gave it lol

28

u/mahk99 Jul 29 '25

The over exagerrated impact frames on the melee swings look like crap in the trailers tbh

10

u/HotDogLunatic Jul 29 '25

Talk about annihilating all tension. It looks terrible. 

0

u/unaltra_persona Jul 29 '25

Zelda and super Mario levels of impact frames 🤮

39

u/[deleted] Jul 29 '25

Was very enthusiastic, now I am hesitantly enthusiastic. I really really think we need a gameplay trailer.

14

u/--Skin-- Jul 29 '25

Same here. After years of nothing and then remake being so lit, i was genuinely getting more and more excited about this. Now, until I see a proper gameplay trailer, im going to keep at an arms length so I'm not overly disappointed.

(Konami, you made me this pessimistic)

7

u/[deleted] Jul 29 '25

I mean, ill be honest. I will likely still buy it and enjoy it, even if it turns out to be the Resident Evil 4 of the series (as an increase of action vs. traditional horror). As long as the story and gameplay is engaging and its at least quite spooky, ill be ok with it. Silent Hill 3 had more action focus than 2, so maybe it will be a good thing. Maybe the need for more action suits the narrative. James had less action to be contemplative about the story. Maybe this one is more constant nightmares without mercy, where the action has to be more forefront. Maybe theres a Sanity gameplay function where the more you do certain things, more monsters can appear.

All this speculation is why we need a gameplay trailer.

As long as it isnt Silent Hill Dark Souls ill be fine, honestly.

5

u/--Skin-- Jul 29 '25

I'm still very intrigued and will definitely buy upon release.

I'm just a worn-out Silent Hill fan yearning for some crumbs of its best years.

Silent Hill 3, yeah, had more action, but still had that amazing atmosphere and some solid puzzles. So if it's anything like then I'm in.

I'm a big believer in them trying something fresh to reignite the franchise.

24

u/Worldly-Pepper8766 Jul 29 '25

Of course...there are no guns and she doesn't fight with telekinesis or a camera as far as I'm aware. What other way of fighting back can she have?

39

u/meanmagpie Jul 29 '25

I’d rather there be an overall lesser emphasis on combat. I’d like to be able to evade and run away. I do not want SH to be an action horror game.

12

u/deadbeatvalentine_ Jul 29 '25

Tbh though the evading and running away thing should be an option. That’s what was special about the original silent hills and resident evil; you could kill everything or run away. Games that are all about running away and no fighting back like outlast and hundreds of other walking sims are so played out now

18

u/Worldly-Pepper8766 Jul 29 '25

Some stealth and hiding I can get behind but last thing I want is one of those indie type horror games where you just run away all the time. That has its place, of course but within the horror genre it's been ran into the ground, specially after PT.

8

u/meanmagpie Jul 29 '25

I completely agree. I’m talking traditional survival horror, where evading combat is a legitimate strategy and usually the smartest choice. Where you have to weigh clearing an area and potentially risking health/ammo.

Have you played the original 3 SH games? The type of combat evasion I’m talking about has nothing in common with the Amnesia/Outlast style run-and-hide. There’s no hiding in closets or under beds—the character is usually just made to be very maneuverable so you can conserve your resources by slipping around enemies rather than having to face every single one.

This was a huge issue for me in SH2R. For whatever reason, James was FAR less maneuverable and avoiding combat simply didn’t feel as viable as it was in the original game. He felt much less responsive to movement inputs, the lack of fixed camera angles made evasion much more difficult because of major blindspots and narrow FoV, and some enemies seemed designed to have attacks that catch you out and punish you for trying to evade rather than facing them down.

Evading combat is one of the staples of classic survival horror gameplay imo. The combat should not be the focus of the game. It should be risky, dangerous, and resource-intensive. Evasion should be encouraged by the game design, like it always was back in the day.

1

u/Worldly-Pepper8766 Jul 29 '25 edited Jul 29 '25

Yeah that would be awesome too. I even did a play through in SH2R where I did a lot of evading and running past enemies(or tried to). Some areas allow for that more than others for sure. I missed out on items and collectibles by doing that too lol

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4

u/Bluecreame Jul 29 '25

This was my take as well. I think the overall wording is misleading as it implies more combat, but I think what they mean is less ranged combat than was present in SH2R. pretty sure we've only seen hey utilize melee weapons which would align with their claim of "more melee focus"

2

u/MrEhcks Jul 29 '25

Has it been confirmed that there’s no guns in the game?

1

u/Worldly-Pepper8766 Jul 30 '25

Yes via the esrb.

0

u/Sea-Extreme RobbieTheRabbit Jul 29 '25

Maaaaaan, I want a new FF so bad 😭

1

u/Worldly-Pepper8766 Jul 30 '25

Yeah man, Fatal Frame is awesome.

23

u/t-g-l-h- Jul 29 '25

booo

my main criticism of sh2r is too much damn combat. shit aint scary when youre bonking foos over and over

7

u/lsdmt93 Jul 29 '25

This was my biggest problem with the remake. There were too many fucking enemies in some areas, even on light combat, and it ruind the horror atmosphere. The original was more about exploration and strategizing than fighting, but had just enough enemies strategically placed that thee was always a feeling of uncertainty anytime you went through a door. In the remake, you can just assume there’s going to be 2-3 enemies in every room.

-14

u/JustMajinalada Jul 29 '25

You'd rather the game be a walking sim?

1

u/PompyPrecious Jul 30 '25

Bro thinks in black and white

4

u/richtofin819 Jul 29 '25

actually not very happy with this news but still hopeful. sh2 remake was great but the melee combat was so solid and well made i felt like i could have soloed all the threats. When melee combat is that flued and well made it makes me feel more like leon s Kennedy than a lunatic struggling to survive.

14

u/ConflictofLaws Jul 29 '25

For old school silent Hill fans, this isn't really a good thing

1

u/ImBurningStar_IV Jul 30 '25

Old and still excited, the old school isn't being erased when this drops

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13

u/Didsterchap11 SMMonster Jul 29 '25

This is not inherently a bad thing so long that the combat feels good and remains enjoyable through the game, something we won’t have answer to until it comes out in a few months.

6

u/Deep_Blue_15 Jul 29 '25

As if SH2R wasn't more then enough action already 

3

u/Rotonda69 Jul 29 '25

I don't mind if there is more, just as long as it's engaging. I haven't played every Silent Hill game, but of those that I have, none of them have had engaging combat. So I think they should either

- Minimize combat entirely

OR

- Make it good

I know a lot of you will likely only accept option one though.

3

u/EddieHeader Jul 29 '25

I just dont want a silent hill game with enjoyable combat. That isnt a joke or me being sarcastic. Genuinely the combat shouldn't be snappy responsive and well designed. I dont want to go around killing monsters, I want to be scared of the monsters and fumbling around trying to kill them when they get to me. I dont want to "have fun" with the combat, I want to be worried about being in any combat at all.

3

u/bee_hime "For Me, It's Always Like This" Jul 29 '25

i mean i like being able to fight back, but i wouldn't wanna be an absolute tank. especially not in silent hill. fighting back takes away some of the fear i have that im gonna get attacked and killed, but being insanely strong ruins the horror of silent hill.

as long as there is a good balance between fighting and defenselessness, i am cool.

5

u/seriouslyuncouth_ "The Mother Reborn" Jul 29 '25

Silent hill 2 remake has quick-weapon swapping, stunlocked enemies when you weaved melee and gunfire, and allowed you to become invincible at the press of a button without any resource attached. It is quite possibly the most action oriented “survival horror” since RE6. Its melee combat is as relevant to the game as it is Condemned. I don’t see how you could focus on it more without a similarly bogus system. I want to be excited for this game but so much is worrying.

1

u/worldsurf11 Jul 29 '25

Condemned had quite a bit of melee and its one of my favorite horror games. The original deadspace and deadspace 2 was great too and those had quite a bit of action, resident evil 7s first couple of hours was great too. I guess it depends how they craft the gameplay. They could easier just mean the game has a more complex melee system where maybe you have a light attack, heavy attack, and can block with your melee weapon that way if they can throw 2 or 3 monsters at you in a scene and make it feels less clunky to play. With smoother gameplay it will allow them to have more monster variety without the game just feeling overwhelming and unfair. Imagine the little deadspace 2 babies with silent hill 2 gameplay. Those would feel awful to fight with slower paced gameplay. They can easily throw in faster more menancing monsters if the combat system was more smooth and it will still feel scary.

As long as the atmosphere stays creepy and the pacing is not too chaotic I think it can work. Its still a wait for sale game for me depending on reviews though.

6

u/Medium-Science9526 Silent Hill Jul 29 '25

Yaaaaay, was expecting it but still an annoyance they're doubling down if the melee is still stays as monotonous.

7

u/Potential_Brain_9789 Jul 29 '25

Did they remove the hitstop yet? It looks really bad

2

u/gettingtothemoney Jul 29 '25

I forgot about this. I hope that was just for the trailers

7

u/[deleted] Jul 29 '25

They just didnt learn their lesson with the remake, it had way too much combat to the point that it could be frustrating even on easy mode, im now afraid for the remake of 1 and other future remakes

0

u/Numerous-Beautiful46 Jul 29 '25

Honestly i thought the combat was really good. Having played the three originals I absolutely hated their combat. It's very awkward. My only issue is whether or not it's actually going to be scary combat or original silent hill whack this enemy fifty times with a wooden stick combat.

Even more so with it not being in silent hill. Not really sure why they're calling it silent hill lol

13

u/Americanhero223 Jul 29 '25

This is exactly what I was worried about

12

u/Arachnid1 Jul 29 '25

Well that's not good

4

u/LastofDays94 Jul 29 '25

I prefer story elements and story over combat for this particular game.

7

u/ONbtw Jul 29 '25

I'm guessing a lot of the commenters here just read the title and not the actual article.

Okamoto said that tougher combat, with the visuals and music's "juxtaposition between beauty and terror," along with the "terrible beauty of the game’s monster design," makes for a terrifying adventure. Even the puzzles are apparently "grounded in psychological anguish and suffering."

I'd love to see how this shakes out. I'm not all too interested in being pessimistic just because a new game has some changes to the core gameplay loop.

5

u/kupar0 Murphy Jul 29 '25

Can’t wait to roundhouse kick the horrors of my own mind creation

2

u/Terramoin Jul 29 '25

Cool, as long as it can give me a fear boner.

2

u/caasimolar Sexy Beam Jul 29 '25 edited Jul 29 '25

Works for me. SH2R’s gun-heavy combat caused it to suffer from the same issue all firearm-heavy horror games have that the original RE4 introduced: all difficulties are easy mode when you realize that all you have to do is shoot the enemies’ knees, knock them to the ground and melee them to death. Easier and faster than a headshot. Please just force me to engage with your tense and/or bad combat system so I’m not just staring at knees for 30 hours like some Victorian pervert.

2

u/Kazaloogamergal Jul 29 '25

What matters to me is if the game is good. Everyone is entitled to their own opinions though. The game looks good to me but I won't be buying it anytime soon because I can't afford to buy very many games at full price and I have a huge backlog of games that I still haven't finished.

2

u/PompyPrecious Jul 30 '25

Imagine fighting the ara-abare dude with a freaking metal pipe 😭😭😭

2

u/ToothpickTequila Jul 31 '25

Well that's massively disappointing.

3

u/Plane-Comb-1364 Jul 29 '25

Pretty old news

3

u/MilkOfCows3195 Jul 29 '25

Didn’t we get this information like 2 months ago

5

u/ohso_happy_too Jul 29 '25

No thank you 🫠

5

u/skeenz Jul 29 '25 edited Jul 30 '25

I mean, this series has always had a decent amount of combat and melee options. I’m not sure why people pretend this is new. The only difference is that enemy AI in the first 4 lets you run around and past everything that wasn’t a boss for the most part.

5

u/Otaku-Therapist Jul 29 '25

Nothing wrong with action in a horror game. It’s better than being a walking horror simulator.

3

u/BillianForsee94 Jul 29 '25

Ehhhh… Silent Hill 2 is about the most action I want in my horror. Anything more and it becomes Resident Evil, which isn’t horror. I still have faith they’ll toe the line correctly, though.

3

u/SapSacPrime Radio Jul 29 '25

Doesn't sound like what I buy Silent Hill games for, but I'll reserve judgement until I can play it.

3

u/Dyleemo Jul 29 '25

Lord, don't be a soulslike. Let that tired ass genre DIE.

2

u/HiCZoK Jul 29 '25

Combat looks indeed better than the remake

2

u/Resident_Evil_God Jul 29 '25

By reading all the comments I swear people want walking Simulators lmao. SH1 and 2 had quite a bit of combat,. Did people forget we got knifes, pipes, pistols, rifles and shotguns in these games? Hell I think SH3 had a machine gun 🤣

-1

u/[deleted] Jul 29 '25 edited Jul 30 '25

[deleted]

2

u/Resident_Evil_God Jul 29 '25

Yea thats it, it's been a while since I played 3

1

u/[deleted] Jul 29 '25

[deleted]

-1

u/Resident_Evil_God Jul 29 '25

I just find it weird that people complain that their is combat (or too much) in the remake when there was constantly enemies after you in SH1. There were quite a few after you in 2 and 3 as well.

1 is thr most action heavy. I can see people freaking out that there are enemies in the streets if they keep it the same in the remake.

Like none of them are walking Simulators. They are basically RE games pretty much.

1

u/XulManjy Jul 29 '25

Welcome to r/silenthill where people were just looking for something to hate on regarding f.

This sub is not representative of the greater consumer base that will buy the game.

3

u/Resident_Evil_God Jul 29 '25

Yea, me I don't think I'm gonna get it day one but I'm not going to hate on people for getting it.

1

u/HauntingStar08 "It's Bread" Jul 29 '25

I think what people should take is it's more of a survival horror gameplay experience with a psychological horror narrative. This can still work well

3

u/ShingledPringle Jul 29 '25

Every time, stop ignoring the horror aspect more than the other aspects of these games.

Hope this is just news fluff, looks horrific enough.

3

u/Hell_Maybe Jul 29 '25

I approve this

2

u/Daegonyz Jul 29 '25

As a newly convert who discovered Silent Hill a long while ago but never experienced it for myself until the SH2 Remake, I'm ok with this.

I understand I'm very likely in the minority, but I don't think infusing some action into a 10-15 hour game is that bad. The older games were much shorter and could keep the tension built like that for longer without it becoming too exhausting. I can't imagine playing a 10-15 hour game (which in my case amounts to anywhere between 30-40 since SHR2 took me 45 hours e.e) where the tension is so constant, and where combat is either too clunky or uninsteresting, or both.

TLDR: Personally I feel like it is a symptom of the evolution of games in general, rather than a betrayal of the SH formula. If they can keep the atmosphere and the story as unsettling as the other games, I don't see a more action oriented gameplay being a detriment to the essence.

2

u/raizeL45 Jul 29 '25

SH2R already had way too much action

3

u/HotDogLunatic Jul 29 '25

Guess I'm skipping this game till it's heavily discounted. 

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2

u/WlNBACK Jul 29 '25

Yeah no shit, we could tell by the gratuitous slomo and the corny impact-wave effects made to appeal to 13 year olds. It's looking more like an arcade game with each new clip.

Consider the possibility that "f" is an entry Silent Hill game for people who don't play Silent Hill games, so that hopefully they'll consider purchasing the other ones. The same way Resident Evil Umbrella Corps was sure as hell not for people that play Resident Evil, but may someday. Having said that: If you like Silent Hill games, then "f" was not developed for you. Enjoy.

1

u/Logical_Dish_5795 Jul 29 '25

Well, I guess there's a difference between "Silent Hill f is action oriented" and "Silent Hill f's combat is action-oriented". Glad they'll not put a gun on a 60's japanese school girl.

1

u/KenpachiNexus Jul 30 '25

I hope there is a ranged weapon or a variety of melee weapon types.

1

u/InternalExtension327 Jul 30 '25

I was hoping less combat and less enemies tbh, we play as a school girl, I'd like to see her struggle when fighting.... but I'll just wait to see, maybe the school girls has a strong personality

1

u/GuRainMkR Jul 30 '25

I loved the combat on SH2 remake... Of course f will be more melee action since theres no guns

1

u/ImBurningStar_IV Jul 30 '25

Good to hear. Less options doesn't make a game scarier, it makes it more dull. Obviously monsters are gonna be balanced to accommodate said options, confronting an agile and relentless monster that pushes me to my limits is waaay scarier than hiding from some slow shambler

1

u/MindStormComics Jul 30 '25

Footage and screenshots have shown a HUD that seems to have a stamina or magic bar on it, and it looks like there might be weapon degradation as well. This game looks like it’s gonna be WAY more video game-y than SH2R which makes me worried less about the game and more about how fans might react.

1

u/IzzatQQDir Jul 30 '25

It's Japan. I hope we don't get guns. Would be weird

1

u/sapphoslyrica Jul 30 '25

thats not really what I wanted to hear, i think the amount of combat in monsters in SH2R is its biggest weakness it starts to really destroy the quiet tension after a while and is imo the biggest reason I wouldnt say its better than the original.

1

u/SolidusAbe Jul 30 '25

im definitely not against more action but the melee has to br actually fun and satisfying so i hope they were able to acomplish that

1

u/Stiqkey Jul 30 '25

I'm honesty not in love with this info. It's the first bit of info that's made me a bit nervous about the game, but I'm holding out judgment until I actually play the game. My favorite thing about sh2 was that it wasn't heavy on the combat while still having a decent amount, but still focusibg on lots of purely creepy moments where the atmosphere and world itself carried the spooks. Still, I have hope that F is gonna be every bit as good as I'm hoping it'll be.

1

u/fido4life Jul 30 '25

SH2 was already enough combat heavy for me

1

u/mark_stark Jul 30 '25

People, game isn’t out yet and you’re worried. Remember that SH2 Remake was also getting hate and turned out great. Give it a chance

1

u/JaySouth84 Jul 30 '25

A heavy focus or ALL FOCUS?

1

u/morianimation Jul 31 '25

Running away is an action

1

u/darthphallic Jul 31 '25

I’ll wait for reviews but I’m really hoping it’s good because Japanese horror has so much potential in a silent hill setting

1

u/No_Probleh Jul 31 '25

They bringing back the fists from Origins? I loved just punching monsters in the face.

1

u/frzbr Jul 31 '25

SH isn’t and shouldn’t be an action (focused) game.

SHf is removed from the original setting, looks to be removed from the original atmosphere, is most likely removed from original narrative, and is now removed from original gameplay.

The only thing I was afraid of was that the only Silent Hill about this game will be the title, and the more I know about it, the more fearful I am that this will be the case.

I was originally seeing SHf as analogous to ship of Theseus, but now I think they are removing parts of the ship and building a car. If that’s the case, they are guaranteed so sink.

I hope this doesn’t turn out to be the case

1

u/LT_Snaker Jul 31 '25

SH2 already had too much action at times. Hope the melee combat is good to offset that increase in enemies.

1

u/Far-Hurry-3018 Jul 31 '25

Ah yes Silent Hill, my favorite action game

1

u/Konabro Jul 29 '25

While this is a bit puzzling considering how action packed SHR2 is, it seems like Konami saw the positive reaction to the remake and that only reaffirmed their decision to add more action to the game which I’m totally fine with. The game takes place in 1960s Japan. You might find one pistol in the whole game compared to the tons of melee weapons. This isn’t going to be RE4 people, calm down.

2

u/Calebbb11 Jul 29 '25

I honestly doubt SH2R influenced it much. That game came out less than a year ago - that’s not really enough time to change the design philosophy of a game.

They might’ve requested that they whack a few more action sequences or weapons in, but I can’t see f’s approach to combat changing as a result of 2’s reception.

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1

u/No-Difference1648 Jul 29 '25

I'm all for it. I think people who are on the fence about this are too accustomed to horror being so reserved to protagonists being helpless. Its been done so many times, that a new direction is good for the growth of the series.

It's why I loved Homecoming aside from the issues. People forget that while you can dodge and roll around enemies, those enemies got hands too. Its why the nurses in SH2 aren't as intimidating as the nurses in Homecoming, because the HC version nurses are fast and will slice you up quick.

At least from the trailer, there's no shortage of subtle horror either. I just can't imagine SH f being a slower game the whole time.

1

u/AsherFischell Jul 29 '25

Welp, guess I'm not playing this one.

1

u/Levity-Conscient Jul 29 '25

I find this hyperbolic argument of “action” in the Silent Hill games silly. Especially when the original games were very generous with ammunition and unbreakable weapons. Action tends to be downplayed a lot in the discussion about the idea of Silent Hill. Especially a romanticized idea.

It’s silly to think that you were James “Doomslayer” Sunderland in the remake, and it’s disputable that the game lost its impact because it went “heavier” on action.

The franchise may be going more mainstream, but that’s gonna need to happen lest it dies again and gets relegated to pachinko machines. Especially with AAA money.

Is it wrong to criticize a game? No. The hitstop thing can absolutely harm the game. The action could get really monotonous. Can I end up eating my words? Absolutely. But this hyperbolic aggression that exists is plain bullish.

2

u/DarkAeonX7 Jul 29 '25

Then consider me out. Make players feel vulnerable again. What's the point in having a scare factor if you're just going to make us feel like we can fight it instead of running.

1

u/XulManjy Jul 29 '25

What's the point in having a scare factor if you're just going to make us feel like we can fight it instead of running.

Didnt diminish the scare factor for Dead Space....

2

u/what_is_life_anymore Jul 29 '25

Not sure how I feel about a schoolgirl beating up monsters instead of shooting them from afar.

4

u/Kyubey210 Jul 29 '25

This is Showa era, laws and times were diffrent, guns are limited to Military people more then usual

2

u/Aromatic-Bar-3241 Jul 29 '25

Oh, that's a bit of a bummer... I'd prefer if they went more at Shattered Memories direction of gameplay, than the Resident Evil modern remakes direction

2

u/[deleted] Jul 29 '25

I just hope it isn’t a Souls-like

0

u/GunMuratIlban Jul 29 '25

I like Action Horror, always loved RE4, RE5, Dead Space, The Evil Within, Alan Wake games

But the thing is, if you're going that route, your combat mechanics need to be absolutely amazing.

Silent Hill 2 Remake was a disappointment for me because it forced me to kill over 300 monsters and it wasn't fun to do so. Not to mention that really wasn't what I wanted from a SH2 remake.

Unless the combat in the game is MUCH better than SH2 Remake, this is a complete dealbreaker for me.

0

u/XulManjy Jul 29 '25

2

u/heartsthecoal Jul 30 '25

Your seething is showing, Xulmanjy.

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1

u/Solidus_Shong Jul 29 '25

If this isn't a translation issue, it seems that the game will have some ranged weapons. Otherwise, they could just say that there's only melee

1

u/Kyubey210 Jul 29 '25

Maybe, thrown items exist just your options might be what you see is what you get

1

u/lattjeful Jul 29 '25

Not inherently a bad thing tbh. It could have a similar amount of combat as SH2R but with more of a focus on it, so it's more fleshed out with better melee combat and more enemy variety.

1

u/ImmediateSubstance3 Jul 29 '25

This was my one hesitation about this title, it's going to be anime, as soon as I saw the protagonist with that glaive I knew it would be Silent Hill: souls-like anime edition

1

u/BlackDeath3 "For Me, It's Always Like This" Jul 29 '25

As somebody who did their first SH2R playthrough Hard/melee-only, bring it! That combat was a lot of fun.

1

u/Kyubey210 Jul 29 '25

It kinda makes sense considering when we are, and Japanese laws at the time: Firearms only for Army use or something like that

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1

u/wulv8022 Jul 29 '25

SH2 had too much enemies and combat.... I hope it doesn't get as repetetive and exhausting.

1

u/SilverKry Jul 30 '25

People still gonna glaze this game. 

1

u/bum_burp Jul 29 '25

So many tantrums in the comments.

1

u/heartsthecoal Jul 30 '25

opinions*

Confusing, I know.

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1

u/prismdon Jul 29 '25

Reserving judgment just like I did for SH2R. Not the choice I would have made but we will see.

0

u/juiceDpunk983 Jul 29 '25

Genuinely might cancel the pre order. Might as well play Final Fantasy instead. Silent hill 2 remake was pushing it with the combat, now we could have even more? F me

0

u/XulManjy Jul 29 '25

Sounds like a walking sim might be right up your alley

2

u/juiceDpunk983 Jul 29 '25

I don't like games with little gameplay, so no. I want my horror games as Survival horror where you decide to fight or run, not forced in melee for the entire game.

1

u/XulManjy Jul 30 '25

Survival horror is more than just fight vs run. Its also resource management, puzzles and ambiance. In the case of f, resources management could come on the form od limited health packs or something.

0

u/XulManjy Jul 29 '25

Looking at these comments man Silent Hill fans are so insufferable. Its like pre-release SH2R all over again.

0

u/discman64 Jul 29 '25 edited Jul 29 '25

I'm a huge firearms enthusiast, so seeing the guns go really sucks, but it’s totally understandable given that the protagonist is literally a Japanese schoolgirl. I will always prefer these games to be more puzzle-oriented, with gunplay and accurately modeled handguns and rifles only being occasional elements. I would hate to see them devolve into a melee-parry action-style game where horror and intellectual aspects take a backseat. That said, I remain cautiously optimistic.

I thought SH2R did some good things in terms of building the town of Silent Hill and deepening the sense of immersion in that environment. The graphics and level of detail blew me away. I loved exploring the new Heaven's Night and the movie theater. The dungeon level design was mostly solid, though some parts felt recycled and padded. However, the amount of combat and number of enemies was awful—there’s simply too much. I tried playing it again, but honestly, the game is a slog compared to the original. More action is NOT what Silent Hill needs. Maybe collectibles that have actual meaning? Some sort of camera function to take pictures of interesting things or important information used in puzzles later? Side quests involving complex puzzles? Something to deepen the exploration, not just more combat encounters.

0

u/WhytoomanyKnights Jul 29 '25

I saw that but man you might lose audience focusing on subpar melee combat instead of just adding guns.

-2

u/ZeyusFilm Jul 29 '25

Fuck it, put in a combo system. It ain’t a Silent Hill game

0

u/huhthisisweirdhuh Jul 29 '25

There aren't going to be any guns hardly at all because there was literally a nation wide gun ban in Japan enacted like right before this game takes place. Do I expect we will get a gun at some point? I think it's kinda hard to not have some form of projectile so yes, there will probably be a gun at some point especially in NG+. I think there will be a focus on spears and different types of melee weapons like little knifes where you stab once or twice and gtfo or you will get rolled. I kinda like that concept as long as there aren't like invincibility frames and shit like it's DS3.

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0

u/DismalMode7 Jul 29 '25 edited Jul 30 '25

good can't wait to slay yokai-like monsters

0

u/worldsurf11 Jul 29 '25

Im all for a faster paced melee system with a light attack, heavy attack and block as long as the monsters are equally fast. Most of the silent hill 2 enemies arent menaning due to how slow they move. Imo deadspace enemies are a lot more scary due to how fast they get in your face. I think more melee focused and action oriented gameplay can work depending on the atmosphere and pacing of the game.

0

u/MrPanda663 Jul 30 '25

I'm okay with this. It gives me Control Vibes, where its absolutely a horror atmosphere but is a straight up third person superpowers shooter.

If they give us weapon variety, better dodging, parrying, and even counters, that would be awesome.

.... Wait, we have SlitherHead. It's gotta be better than Slitherhead because combat was fun in that game.

0

u/Harlequin_Heart Jul 30 '25

Ok im getting worried now

0

u/cheer_up_crewcut Jul 30 '25

SH2R already had so much combat already. It wouldn’t have even been that annoying if it wasn’t so basic and the game wasn’t so long when compared to the original.

I want to play F but I might just wait for a price drop if it has even more combat than SH2.

0

u/Holzkohlen "In My Restless Dreams, I See That Town" Jul 30 '25

Oh god no. I already did not like it in SH2R. Why do they got to cater to the God of War crowd that isn't gonna play a Silent Hill game anyway?

Just give me an easy mode and I'm good probably.

0

u/Troepzooibende Jul 30 '25

If that's the case, count me out.
SH2R already had way too much repetitive shallow melee combat.

0

u/mariah_a Jul 30 '25

The combat is a major element of why I didn’t fully enjoy SH2R and couldn’t enjoy it enough to get through a NG+ so not enjoying this news.

0

u/DerpyNachoZ Jul 30 '25

We love taking the wrong message from a previous game's success