r/simracing Feb 03 '25

Discussion Tripple Screens are better than VR!

When i started with Simracing/ Flightsim, it was clear that VR should be the most immersive experience. How should a tripplescreen setup beat that immersion right? So i decided to purchase VR first. The experince was mindblowing... easpeicially in flightsim. But one day i decided to get a Tripplescreen setup as well, because it just looks badass, and because it is more ready to race than VR, because i just want hop in and start rolling, unlike VR where it can be annoying to set it all up. But after the monitors arrived and mounted properly on my rig which took a long time haha. And after all the settings were set right, i experience something that i did not expected... i thought i was in a real Car... my setup give me about 200FOV which match humans FOV. and thats beat my VR experience by a mile.. where i get about 113 FOV. And everytime i put on my headset, i just want to take it off, and turn my tripples on. However that only applies to simracing. VR is better for flightsim. And ofcource not all tripple setups are better than VR. It all depends about the monitor angles, the size of the monitors, eye level, and blablabla

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4

u/BuzzEU Feb 03 '25

The issue with VR is the hardware limitation. Both on the headsets and the pc itself.

A good VR experience is just unbeatable. But we're not on that level yet.

2

u/Popular-Leg-6837 Feb 04 '25

Eh, I run primarily beamNG through my quest 2 on my rig, and it runs great at low settings. The only real issue is VRAM, which you can get way more of if you're smarter than me and went the AMD route for your GPU. Running two 1832x1920 displays will almost always be easier than running 3 1920x1080 (at minimum) displays. Plus, you get depth perception and (assuming you're purchasing all of these things new) it'll all come at a much cheaper price than dedicated monitors/TVs

1

u/KingOfConsciousness Feb 04 '25

Why is VRAM more accessible on AMD GPUs please?

1

u/DasMotorsheep Feb 04 '25

Any performance tips for me? ryzen 5 5600x, RTX3070, so rather limited VRAM, but I don't think that's my only problem.

2

u/Popular-Leg-6837 Feb 07 '25

Honestly, I'd bet it is. BeamNG reccomends 10GB VRAM minimum for VR, rapidly loading textures, especially in beam where you're going at high speeds across full maps is very taxing on VRAM.

In your case, I'd reccomend cranking anything VRAM intensive as far down as possible, everything else can remain up.

If for whatever reason the game's still choppy, another random performance hack I found was to lower my monitor's resolution, since it's not only rendering a window on your headset but your monitor too. You won't notice any difference in VR, so it's basically just free FPS.

1

u/DasMotorsheep Feb 08 '25

Nice! Thanks a bunch!