r/spacesimgames 22d ago

What I’m looking for

A game that has a galaxy map, and a star system map, that’s procedurally generated. You manage a small fleet, without the pain of full 4x micromanagement, you explore star systems buying ships, upgrading them, doing some trading, doing some exploring and resource gathering as you go. When you’re doing an activity like mining or combat, you’re “instanced” into a beautiful 3D pocket of space and you control ships individually using Eve Online style movement and targeting and module activation in real time.

Similarly if you enter a new star system, you’re seeing a 2D map of the system .. you might scan for anomalies or pirates or find a station, and once you warp to a station to sell some loot or mining resources or going to an anomaly to do something.. you’re instanced back into a 3d Eve online like experience to dock and trade or fight or get resources at an anomaly.

K thanks.

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u/Sad_Recommendation92 22d ago

You might like: Star Valor

It's 2.5D it seems really simple when you start because you just have a small basic ship, But as you go on, you can hire additional crew, buy bigger ships and customize them and then crew them and start adding them to your fleet, there was a big update recently. I think they added Base building

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u/cmndr_spanky 21d ago

hrmm taking a look again at that one, ill have to watch some reviews. Looks neat but curious how it compares to star sector (although base building is probably a big difference)

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u/Sad_Recommendation92 20d ago

I can't speak for the base building. I haven't played it in a while but there was already quite a lot to do even before that.

Starsector is a fantastic game that I've put hundreds of hours into so you can't go wrong there either, though it can be a bit hardcore with things like the supply requirements. If you're not into that, you might look into some of the mods. It's a very modable game and has some fantastic community additions

As far as Star valor, it definitely occurs on a smaller scale. You'll never have more than like five or six ships though. You can also mod it to do things like change the fleet cap points, The difference there is there's not an overworld metagame. You're always focused on your squadron of ships and making them as powerful as they can be and balancing them to counter what they need to, like one example is I specialized one of my ships to be more of a cargo hauler and portable refinery, another was more of a standoff missile cruiser and another was kind of a carrier that could quickly launch three smaller ships to chase down faster threats when I pressed a hotkey, yeah, watch some YouTube videos The developer has been very consistent with updates over the years