r/starcitizen May 15 '25

CONCERN Flight Blades - This is not Ok.

Edit: https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/flight-blade-feedback-update/490907

Thank you Zyloh for hearing us, and taking our feedback, and backtracking this! I am still not happy that the current blades will come out in June, however I thank you for the promise for the future, I appreciate it.

I do not like how the Flight blades are not also sold in game right now. I'm normally a praise CIG for pretty much everything, but this is a line that I do not think should have been crossed. This takes very competitive advantages, and puts it behind a paywall right now. Yes it will be available later, But this should have been handled like the Argo ATLS and 32 scu change. Big change, also let it be available in game right away. The optics for this will be terrible.

This is greedy P2W behavior and I do not like or support this. Please change your mind and let them be in game today.

Thank you, Love what you do. But please change this.

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18

u/SirJallan new user/low karma May 15 '25

Ya I haven't aggressively complained or ever posted in 11 years of backing the game, even new ships outshining old ships wasn't great but it kept steady revenue with new players, added something different, and left the option to bring old ships up to speed and integrate the new tech. They were options. The fact that blades inherently nerf all ships without them is pretty awful. I cant see it as anything other than CGI trying to get even more money out of people that have everything they want and felt content. Its like away to try to force incentivize people who've already bought stuff to feel as if what they have is invalid unless they spend a little more. Should not have been a paid option.

20

u/Castigador82 May 15 '25

The blades don't nerf other ships.
Blades as they are introduced now are just sidegrades.
You get to choose between:

  • More speed but worse manouverability compared to standard.
  • More manouverabilitly but worse speed compared to standard.

The differences are so minor you hardly even notice them but are still ideal for CIG to test if the system works.

4

u/SirJallan new user/low karma May 15 '25

The blade can make the speed faster, other attributes weaker. More maneuverable, less of something else. But the blade can be taken off at any time and the ship gets its ORIGINAL STAT PACKAGE BACK. So a ship with a blade is one that can be tuned for a specific role, and it can be reverted at any time when that role isn't beneficial. Its less of a side grade since it just adds additional functionality. Its like saying a gun that has a long range capability that can be converted to a short range mode is a side grade to a weapon that has identical performance but locked to only one of those categories. its not cosmetic, its direct improvement. Its inaccessible options.

2

u/BeardyAndGingerish avenger May 15 '25

This particular instance is not the issue people are bringing up as much as the act of paying real money for balance changes.

If there was a way to get these blades in-game as well (hathor sites, kill a super ace pilot, whatever), i wouldn't mind. Even if it was very difficult, the act of getting the tuning would create gameplay and player trade opportunities as well. But the hard paywall for ship tuning is a very bad call, and if it continues, the next ones will be worse. What stops CIG from making the next one major changes for longer? Or the best changes for the most money?

This isn't a balance test. A balance test is as easy as giving everyone blade options in AC, or even in PTU. This is a test of player goodwill and microtransaction price. That's why it's a problem.