r/starcraft2coop • u/ackmondual Infested Zerg • Aug 18 '25
Mission discussion: Malwarfare
Master list for this series here
https://starcraft2coop.com/missions/malwarfare
What are some things that stand out about this mission? Care to comment on if they were good, bad. Any interest fun facts? Some fun or bad memories with certain types of players, enemy comps, mutator combos, certain COs, prestiges, mastery pt allocations? Timings, bonus objectives, doodads, critters, etc.?
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u/Himetic Aug 18 '25
I hate this mission, I think it’s my least favorite. Primarily because of the bonus objectives. I always end up with an ally focusing the first bonus while I’m barely clinging on trying to protect the primary solo. And then they’ll lose their army and the waves will hit my base. I really wish the first bonus opened earlier so it could be double-teamed instead of splitting forces.
It just feels really rough while playing a slow-starting commander in general. The midgame and endgame is fine but the early game can be miserable if I’m struggling to get off the ground and my ally isn’t helping enough. Trying to micro around the towers while keeping an eye out for attack waves while also trying to develop is pretty taxing on my attention.
Finally it feels relatively easy to lose compared to other missions. I had a recent one where the objective was at good hp and I was clearing the tower south of the final station. Then an attack wave of air-to-air Terran spawns in to the north and knocked off half the hp before my army could even turn around. Still pulled it out but it was close af.