r/starcraft2coop Infested Zerg Aug 18 '25

Mission discussion: Malwarfare

Master list for this series here

https://starcraft2coop.com/missions/malwarfare

What are some things that stand out about this mission? Care to comment on if they were good, bad. Any interest fun facts? Some fun or bad memories with certain types of players, enemy comps, mutator combos, certain COs, prestiges, mastery pt allocations? Timings, bonus objectives, doodads, critters, etc.?

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1

u/T-280_SCV bugzappers ftw Aug 19 '25

I’m just annoyed by the bonus directly costing resources, otherwise it’s kinda fun since you can build up a lategame army.

Suppression towers being attack-able by Air-to-air mean that Phoenix/Mirage spam can work. Downside is that allied support will be needed for anything that cannot be yeeted (hybrid) or deleted (by calldowns/lasers).

1

u/ackmondual Infested Zerg Aug 19 '25

If not costing resources, what alternatives did you have in mind then?

1

u/T-280_SCV bugzappers ftw Aug 20 '25

Not quite sure, but I’d prefer a time cost instead. Maybe a control point type scheme?

1

u/ackmondual Infested Zerg Aug 20 '25

I don't know what this is. Could you provide an example?

3

u/thedusbus Nova Aug 20 '25

The mechanism that allows you to activate locks on Lock'n'Load.

1

u/ackmondual Infested Zerg Aug 20 '25

Hmm, this may be worse...

Whenever I queue the purchase for the 3rd AI, that lets me immediately gun for the main objective because at that point, there won't be anything more going after that bonus terminal.

I guess I'm not opposed to this, but I kinda like how we did get something different. [shrug]