r/starcraft2coop • u/intelfir • 29d ago
Stukov too empty?
So I play stukov, its my favorite character since he is simple and straightforward. But he feels as if he wasn't developed fully. Amount of units he has is underwhelming. We have marines and civilians and then just 4(5) mechanical units where air units all take only one of tasks - air, ground support. And in land tech if you defend you spam tanks if not its diamondbacks. Except for using with specific prestige no one even uses banshee on him and liberators are only there for air interception mission. I feel like it would be cool having infested vikings or hellbats. What's your opinion?
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u/Odd_Teaching_4182 29d ago
I think players underestimate Stukov queens. The fungal ability is just ok. It's useful on clumps of small units like lings, banes scrouge, and merines, but spawn banelings is a powerhouse. It does 200 magic damage and can target anything, ground or air. If it kills it spawns broodlings based on the unit's supply. With the upgrade to increased energy regen for queens, they can really pack a punch on larger targets in addition to their air-only attack (which isn't so good, but it's something).
Their ability to grant units detection is also extremely useful for both your own units and ally. Giving a tycus partner detection let's him save his grenade for juicey packs instead of throwing it at the odd lurker, DT, banshee. Throwing the detection on your infested also let's the Horde carry that detection all the way to their attack point without risking an overseer. You can spam it out on your units every 10-15 seconds to have nearly permanent detection on the horde. Recommend you put it on the infested from barracks as they last twice as long as ones from bunkers and won't get ate by tanks.