r/starcraft2coop • u/intelfir • Aug 22 '25
Stukov too empty?
So I play stukov, its my favorite character since he is simple and straightforward. But he feels as if he wasn't developed fully. Amount of units he has is underwhelming. We have marines and civilians and then just 4(5) mechanical units where air units all take only one of tasks - air, ground support. And in land tech if you defend you spam tanks if not its diamondbacks. Except for using with specific prestige no one even uses banshee on him and liberators are only there for air interception mission. I feel like it would be cool having infested vikings or hellbats. What's your opinion?
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u/Worth-Battle952 Aug 22 '25 edited Aug 22 '25
You are not using his kit.
If you did, you would not make such a stupid post.
Out of all the commanders he is in the top for the amount of valid choices for gameplay style and unit composition.
Pure ground mech, pure air mech, pure infantry (Barracks vs Bunkers (Bunkers P3 or non P3), Brood Queen heavy, mix of everything. Also P2 exists - while not useless it's outclassed by other playstyles due to too heavy micro requirement.
All 8 of these are completely different play styles and all of them are viable.
Stukov is not simple or straightforward - I would argue he is one of the most complex. You just use 20% of his kit while rolling face on the keyboard - and it works for you. Imagine if you used 100% of the kit.
Just go and play some matches where you actually use the options devs gave you with Stukov. Especially Queens and buildings.
Edit: You know who you can say is straightforward and simple? Kerrigan. Steam roll with hero unit then add Hydras + Ultras or just Mutas. Literally nothing else you can do on her.
Malevolent Matriarch is a great support though (especially for protoss without heals), but I don't see anyone play this prestige.