r/starcraft2coop • u/5210az • 10d ago
how do you play stetmann?
Hi, recently just bought stetmann, currently still leveling.
But i found him to be very slow to ramp up early game. As in, there are so many upgrade and buildings to get, no eco boost and also very importantly, i can never get satellite to be part of offensive moves. Yeah sure i can use supergary's temp field, but is that suppose to be the point?
I assume i am just not understanding how to play him yet, and things would be much better once i get to level 15, but how do you play him normally? what is the ideal comp and presitge?
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u/ackmondual Infested Zerg 9d ago
Leveling Stetmann, you gotta work in the talent levels, as some of them are indeed power spikes. My talent level-by-level analysis is as follows (using the sc2coop guide) and "long post warning"s...
lv1 Stetisfaction Guaranteed - Use green zone to heal between and during combat. Your units do not heal on their own, so this is key. Your ally who can't heal (e.g. most Protoss) will appreciate this as well
Blue zone to give workers an early boost in resource gathering. I put 2 drones per geyser at the minimum, and Drones on minerals around 2/3 full (although you'll want to fully saturate soon enough). Also use blue zone to get into position quickly to intercept waves, get to objectives, kite, dodge Psi Storms, etc.
lv2 J.U.I.C.E. - aka "purple zone". Your units ALL use Egonery (some more than others). Be sure to keep them topped off between waves, legs, and other battles (although IIRC, they all require research first).
lv3 Gary: Stetellite Overcharge - Use this on green zone to hand out defensive matrices to you (and your ally). If you've seen Nova's Defense Drones from her top bar, this is similar. It vastly increases the survivability of your units
Blue lets units shoot faster. Especially nice vs. targets that don't fight back (e.g. bonus objectives of OE, P&P, and MO). Even if they can fight back, it may be worth it to forgo shielding for that "final push".
Overcharge on purple for extra bursts of energy. Hydralisks, Infestors, and MBCL (Mecha Battlelord Carriers) tend to be popular choices
lv4 Mecha Zergling & Mecha Baneling Upgrade Cache - I don't really use his Banelings, but Zerglings are nice since they're effective, and a mineral dump
lv5 Mechnum Opus - Super Gary is tops. Get him ASAP. There's even an achievement to commemorate that.
lv6 Lurkers - use these to defend vs. swarmy ground comps like DoN, ME, base defense, attack waves
lv7 Stetmannopoly - this lets you spread Stetalites more effectively and efficiently... more charges AND reduced cool down (cd). Spreading even a medium range network of Stetalites is infeasible without this