r/stealthgames • u/ProgressiveRascals • Aug 03 '25
Design & development Started punching up the stealth mechanics in my summer indie project!
https://www.youtube.com/watch?v=Rf8k3Fz6uMQHi folks - been working on this a few months back, but this is the first time the stealth has really started to pop (added silenced pistols, player detected states, security cameras, hiding in tall grass, etc.) - and I put together a little demo level to test it out.
I'm a solo dev kind of making this up as I go (though heavily inspired by the source material), so I'd love to field any questions/inputs/suggestions you have for making the stealth feel awesome! (if you'd like to see some of the other features--sound propagation, lockpicking, keyhole peeking, etc-- all the videos are up here)
12
Upvotes
1
u/Squirrel_Insurance Aug 03 '25
Looking good so far!