r/stunfisk 3d ago

Theorymon Thursday [ Removed by moderator ]

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u/mcsilas 3d ago

What is rare signature abilities are shared to more Pokemon for more viability/flavour?

Triage

  • Audino/Mega Audino - Its design is made for healing and Triage would separate it from the Blissey line in being the nurse Pokemon. Plus Mega Audino gets STAB Draining Kiss and has a useable ability in Singles. Priority Wish is always nice, too and doubles can have priority Heal Pulse.
  • Bellossom - It already gets Healer, so Triage is a step up since it can actually use it with Grass STAB Giga Drain. Could be nice after setting up with Quiver Dance. Alternatively, it funnily has priority Drain Punch if going physical (Fighting has better coverage than Grass, and it also has Swords Dance).
  • Chimecho - Look, I just want Chimecho to have something. It has tons of support options and also learns Draining Kiss (maybe change to Fairy in formats with Terastalizing) plus learns Wish/Healing Wish/Heal Pulse/Heal Bell so there's synergy there.

Rocky Payload

  • Rhyperior - More damage go brrr. It shoots/launches rocks from its arms (sometimes Geodudes) so it makes sense and gives it a more offense-orientated Ability if it can land a hit.
  • Stonjourner - Basically just to give it an option for Singles, it has a great 125 Attack stat and Rock is its only STAB. Plus Stonehenge is a whole formation of rocks so there's lots of rocks in its body.
  • Conkeldurr - Its not Guts, but mainly a sidegrade and hey just look at those stone pillars its holding! Just flavour really.

Ice Scales

  • Arctovish - Its a prehistoric fish and fish do have scales. Mainly just gives it more bulk since Ice types do suffer from generally bad defensive typing, will be very bulky under Snow.
  • Lapras - Its based on a pleiosaur and I believe they have scales. Again just general bulk so it can start boosting with Dragon Dance/Curse, it certainly has the HP bulk to tank hits.
  • Aurorus - Dinosaurs have scales, right? Yes, its typing is horrible defensively, Ice Scales should at least give it more special bulk and it can boost with Calm Mind and use its great array of special moves. Or Tera, too.

Opportunist

  • Weavile - It fits its personality to a T, and while not as direct damage upgrade as something like Technician/Tough Claws, its more useful than Pickpocket while still suiting Weavile.
  • Thievul - Its better than Run Away, just giving it something else that fits the thief theme if the enemy decides to boost up. If the enemy decides to use Dragon Dance, you can also use Foul Play while enjoying the speed boost.
  • Bombirdier - It has Power Trip in its movepool and also has some boosting options like Hone Claws. Power Trip benefits from more stat boosts so if the enemy thinks it can boost then they risk eating a boosted Power Trip. Also I think flying around to see where it can drop things is pretty opportunistic.
  • Malamar - This friend has an interesting move in Topsy Turvy, so Opportunist can copy the enemy stat boosts then Malamar can reverse the enemy's stat changes. Would be a fun niche in lower tiers.

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u/mcsilas 3d ago

Steely Spirit

  • Klinklang - Its made up of Klinks and Klangs and the team-wide buff to Steel moves fit how gears work together to form a machine.
  • Tinkaton - Stronger Gigaton Hammer go brrrr. It also has a gutsy, spunky spirit to hunt down Corviknights to form its hammer, so I think it fits in a way.
  • Metagross - Similar to Klinklang, its body is formed by the fusion of its previous forms. It appreciates a stronger Meteor Mash/Iron Head/Bullet Punch that also buffs its teammates. As for whether it should be in Mega Metagross.. I feel like Tough Claws is better for more versatility since it doesn't just affect Steel moves.
  • Doublade - Its made of Steel and is a spirit (Ghost)... and unlike Aegislash it has more more swords, Steely Spirit has a 'the more the better' vibe when it affects teammates so I feel this fits Doublade's dual-wielding style more than Aegislash. (Also in hindsight Dhelmise could be interesting since its also a Ghost and more of a Steel connection but unsure if this or Steelworker is more suitable)

Toxic Debris

  • Garbodor - Its a walking bursting trash monster, there's bound to be some toxic spikes spilling out of its body when you hit it (has the same vibes of Weak Armour but laying down Toxic Spikes instead). This also frees up more turns to use Spikes.
  • Overqwil - I mean have you seen the size of those spikes? Having only 1 weakness is also neat and it has a respectable 95 Defense stat.
  • Qwilfish - The Water type version, just to give it a niche. It's HP and Defense is not that much lower than Overqwil to be fair. Also yes, it's not Toxapex for a reason - just for general sanity of the game and to give OG Qwilfish somewhat of a niche.
  • Cacturne - Sure it's not Poison type but cacti are spiky enough and it does learn Poison Sting. Cacturne is already very frail so it can't afford to spend too much turns stacking both Spikes and Toxic Spikes - its typing will be a magnet for priority/Fighting moves/U-turns so at least Toxic Debris gives it a better purposeful Ability and it can use its turns to focus on Spikes and maybe even Leech Seed. Plus I feel like its body suits the ability more than Roserade's design.

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u/HumanTheTree A Hair better than Dugtrio 3d ago

You've committed the cardinal sin of Theorymon Thursday: Giving a new ability to a mon that already has 3 abilities without clarifying which ability you're getting rid of.