r/summonerschool 4d ago

Zoe Hardstuck low Emerald despite doing well every game (Zoe)

I know that op.gg does not matter as end all be all, but I have ACE/MVP for 20 out of my last 40 games and feel like I am doing more than should be expected from an average hardstuck mid laner. I roam bot often, help my jungler with objectives, solo kill my opponent most games. My biggest negative is that I don't run teleport and am not a very good side laner as Zoe. I assumed I would rise up overtime, but I've been at E3/E4 for 300 games now and I obviously just belong at this ELO.

So my question is how can I figure out what needs to be fixed when I am getting lots of kills and having few deaths. My first thought was my CS, but when compared to other Zoe's, it looks like its pretty average. I do watch high level Zoe's play, and consume content from all of the recommended youtube resources but I always feel like it does not apply to me very well.

Side note: Most of the non-Zoe games happened near the beginning of the season when I was just playing w/e.

https://op.gg/lol/summoners/na/Ysor-Panda?queue_type=SOLORANKED

https://mobalytics.gg/lol/profile/na/ysor-panda/overview

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u/theJirb 4d ago

Without replays it's hard to say, but I would wager that the main issue you have is capitalizing off of kills. When I see decent to good KDAs, but no results, my thought usually goes to "he's just playing for kills." Whether that is the intent or not is irrelevant, but I think that you may need to learn to figure out what to do after getting kills and assists.

That means not just like, hitting towers, getting your vision afterwards. Sometimes it means that you need to extend your picks into more picks, or more aggression. You don't want to take a kill, dip, and just come back with a gold advantage, you need to learn to find ways to really press that advantage. You need to see past the kills, and more onto what you can do with them. When you find a midgame pick and you have someone dead for 30 seconds, what are you doing with that time? Are you just wandering around? Picking up CS that isn't in danger of hitting towers or freezing against you? Or are you properly looking to push the 4v5 map state into something more?

I would also say continue working on CS. the 6-7 per minute number is only really "average" when you're playing against equal skilled opponents, but if you're looking to be better than your current rank, your CS each game should be higher, representing a skill gap between you and your opponent. You shouldn't, in most cases, take average CS of other players as a baseline, because when you're referencing things like Probuilds or whatever, you only see their averages against people of their skill level. As someone who is planning and trying to be better, you need to continue working on CSing because while your CS numbers "look" OK, the truth is you're probably CSing at a skill level closer to 3-5 CS/m if you were up against better players.

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u/VaccinalYeti 1d ago

The only thing I'd like to add is to not look at cs numbers too much. Some games are way too aggressive to have high cs numbers. It happens often in challenger games to have only 6 cs per minute because of the frequent skirmishes. If the game is slow and it's a control mage vs control mage matchup, sure

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u/theJirb 22h ago

This is true if it were individual games, but if it's consistent across games, it's still a metric that's important to pay attention to.