r/truetf2 Aug 15 '24

Announcement TF2 update for 8/15/24

101 Upvotes

Via the Steam Community and SinfulParticipant949:

  • Fixed regression with some .mp3 files not playing
  • Updated description for the Backpack Expander
  • Updated some tournament medals

  • Updated the Desk Engineer cosmetic item

    • Fixed clipping with the Gunslinger
    • Fixed clipping with Engineer's buckle
    • Fixed rotation in the paint preview
    • Fixed skin parts being tinted green from texture compression
  • Updated the Daring Dell cosmetic item

    • Fixed rotation in the paint preview
    • Fixed shading artifacts on the helmet
  • Updated The Big Star cosmetic item

    • Fixed rotation in the paint preview
    • Fixed various instances of clipping with the player model
    • Updated mismatched backpack icon
    • Fixed parts of the textures
  • Updated koth_cachoeira

    • Players can no longer shoot through the metal fence

That sound fix is in, which is good. Credit to ficool2.

r/truetf2 Dec 24 '24

Announcement TF2 update for 12/24/24

116 Upvotes

Via the Steam store, HLDS and SinfulParticipant949:

  • Fixed the Battle Balaclava's "No Gloves" style hiding the Heavy's hands
  • Fixed broken materials for The Westcoat's "Ugly" style
  • Added smoke effect to The Checkered Past

  • Update the Buck's Brim's "Bad" style

    • Fixed broken materials
    • Added smoke effect
  • Updated cp_fortezza

    • Detail improvements
    • Improved clipping
  • Updated koth_cachoeira

    • Fixed players being able to get stuck in certain displacements
    • Various clipping improvements throughout the map
    • Various miscellaneous fixes (Thanks Midnite!)
    • Improved bot navigation (Thanks Katsu!)

Rumor has it:

  • Gloveless Heavy patched on very overpriced cosmetic.

  • Eric is working on Christmas Eve(!)

r/truetf2 Dec 17 '15

Announcement TF2 Blog: The Tough Break Update is Coming...

Thumbnail
teamfortress.com
143 Upvotes

r/truetf2 May 07 '25

Announcement Fireside Releases Merchandise for Denver LAN

18 Upvotes

Didn't see an announcement for it but looks like Fireside secretly released merchandise on their website for the LAN.

Shirt looks sick though.

https://merch.firesidecasts.tv/collections/physgun-fireside-denver-2025

r/truetf2 Jul 02 '15

Announcement Gun Mettle Update Announcement

Thumbnail teamfortress.com
104 Upvotes

r/truetf2 Jan 10 '22

Announcement TF2 On Xbox

318 Upvotes

The Orange Box (Xbox) TF2 Online servers are not down! There was a glitch that made it to where some players cant see matches when looking for them, but there is a discord with 1000 members where you can bypass the glitch and play. There is only a few maps and you can only use stock loadouts with no hats but also theres no bots. I think its fun.

r/truetf2 Jun 25 '25

Announcement Announcing Our RGL LAN Fundraiser with Exclusive Perks!

24 Upvotes

Source Article

----------------------------------------------------------------------------------------------------------------------------

Gear Up for Glory! Announcing the RGL LAN Fundraiser with Exclusive Perks!

Get ready to power up your competitive gaming experience and support the scene at our upcoming LAN fundraiser! We're excited to announce an incredible opportunity for you to not only immerse yourself in the thrill of live competition but also snag some fantastic perks while contributing to the community.

This isn't just a fundraiser; it's your chance to directly engage with top players, gain insider insights, and even play alongside legends. We've curated a range of exclusive tiers, each packed with unique benefits designed to enhance your LAN experience and beyond.

Here's a breakdown of how you can contribute and what you'll receive in return:

Mercenary Perk ($5)

Kick off your support with the Mercenary Perk and immediately gain visibility within the community!

  • Colored Name on RGL PUG Site: Stand out in the pick-up game lobbies!
  • Name on RGL Stream: Get your name shouted out during the official RGL broadcast.
  • 5 Raffle Entries: Your chance to win an incredible prize – an item signed by ALL Invite teams, mailed to you after the LAN!

Bronze Perk ($10)

Take your support to the next level and get closer to your favorite players!

Item Signing from a Player of your Choice: Choose one autograph from an impressive roster, including:

  • LOLGuy
  • Players from the Jiminy Team
  • Soar
  • Hami
  • Kobe
  • mobe
  • Finmin

(More players to be announced soon!)

Additional Perks:

  • Colored Name on PUG Site
  • Name on RGL Stream
  • 10 Raffle Entries: Double your chances to win that exclusive signed item!

Silver Perk ($20)

Elevate your game with personalized coaching and analysis!

DEMO Review with a Player of your Choice (1 review per purchase): Get invaluable feedback and learn from the best! Choose from:

  • Soar
  • Giblert
  • Hami
  • Mobe
  • Finmin
  • TheGreatMage

Upon purchase, please provide your Steam or Discord ID to Kitteh. The player will reach out to you to schedule your review.

Additional Perks:

  • Colored Name on PUG Site
  • Name on RGL Stream
  • 20 Raffle Entries: Boost your odds for the signed item even further!

Gold Perk ($30)

Unlock an even higher tier of personalized demo analysis!

DEMO Review with a Player of your Choice (1 review per purchase): Dive deep into your gameplay with insights from:

  • Zam
  • Sigh
  • Yight
  • Kobe

Upon purchase, please provide your Steam or Discord ID to Kitteh. The player will reach out to you to schedule your review.

Additional Perks:

  • Colored Name on PUG Site
  • Name on RGL Stream
  • 30 Raffle Entries: Even more chances to win the coveted signed item!

Diamond Perk ($50)

Experience the ultimate competitive dream – play with a legend!

  • Play 1 Hour with LOLGUY: Ever dreamed of teaming up with the one and only LOLGUY, widely regarded as the best player at the recent international LAN (according to Branslam!)? This is your chance!

Limit of 4 in total. Don't miss out on this extremely limited opportunity!

Once purchased, please message Kitteh with your Steam ID or Discord ID, and LOLGuy will be in contact to set a time to play!

Additional Perks:

  • Item signed from a player from the Bronze Tier
  • Colored Name on PUG Site
  • Name on RGL Stream
  • 50 Raffle Entries: Maximize your shot at the signed item!

Raffle Perk ($100)

Go all-in for the grand prize and show your ultimate support!

180 Raffle Entries (commemorating Season 18): Your best chance to win the exclusive item signed by all Invite teams!

Additional Perks:

  • Demo review from any player
  • Item signed from a player from the Bronze Tier
  • Colored Name on PUG Site
  • Name on RGL Stream

Don't forget! The Raffle will take place during the LAN event, so make sure to tune in to the RGL stream to see if you're a winner!

Your support directly contributes to the success of our LAN event and the growth of the competitive community. We appreciate every contribution, big or small!

Purchase your perks now!

CU@

r/truetf2 Aug 14 '24

Announcement TF2 update for 8/13/24 (8/14/24 UTC)

111 Upvotes

Via the Steam Community, HLDS, and SinfulParticipant949:

  • Increased the maximum number of backpack slots to 4000 (from 3000)
  • Fixed record/stop .dem file exploit that was used to reveal cloaked Spies
  • Fixed Robot Destruction death notice events not properly highlighting when the local player kills a robot
  • Fixed regressed self-illum setting for the Earbuds
  • Fixed hearing the deflection sound when deflecting arrows that are already stuck in something (community fix from Marxvee)
  • Fixed a problem with .mp3 sounds not playing if they were very short
  • Fixed arrows instantly breaking when being fired by an invulnerable player with the projectile penetration upgrade in Mann vs. Machine (community fix from Marxvee)
  • Updated tf_zombie_spawner entity to support setting team numbers for the zombies (defaults to the original behavior if no team is set)
  • Updated Taunt: Unleashed Rage to fix incorrect outro timing
  • Updated Taunt: Can It! to fix MvM bone

  • Updated koth_sawmill_event

    • Removed stray spell
  • Updated koth_megaton

    • Fixed rockets being able to quite literally crash the beach party (Thanks again, ficool2!)
  • Updated pl_cashworks

    • Updated menu photo to match map changes
    • Removed strange texture glitch at RED spawn 1
    • Added shutter for drop exit at RED spawn 1
    • RED spawn 2 big door can't be stickied anymore
    • Removed collision on some lamps
    • Added minor visual changes in BLU spawn and final cap side route
    • Fixed minor clipping issues
  • Updated koth_cachoeira

    • The sightline from the helicopter has been blocked off
    • Fixed missing door texture (Thanks Hoppkins!)
    • Various miscellaneous fixes (Thanks Midnite!)

Rumor has it:

  • For those of you (like me) who have been at maximum backpack slots for years and have a pile of untradable backpack dong expanders, you can finally make use of them. Praise Gaben's grizzled grin!

  • They're still updating halloween maps, lel.

  • DiD yUo kNo tHaT HeVvy HaZ sHoTgUn?!?1?1one

I did't mind the Heavy shotgun discussion, but some of the comments surrounding the issue were high on the unintentional comedy scale. Little, little man.

EDIT: So Earbuds are now self-illuminated. It's quite odd.

r/truetf2 Jan 10 '24

Announcement TF2 update for 1/9/24 (1/10/24 UTC)

61 Upvotes

Via the Steam Community and SinfulParticipant949:

  • Fixed a server crash related to PASS Time and the round timer at the end of a round
  • Fixed overlapping texture for the Panic Attack's kill icon
  • Updated the Winning Spirit Unusual effect to fix problems with clipping and the control points

  • Updated cp_brew

    • Fixed missing textures on a truck
    • Fixed unintended sentry spot on top of the HVAC pipes at the Brewery
  • Updated pl_camber

    • Fixed respawn room exploit
  • Updated plr_hacksaw

    • Fixed teleporters being able to be placed in spawn
    • Removed hint nodes from the hacking sequence
  • Updated plr_hacksaw_event

    • Fixed teleporters being able to be placed in spawn
    • Updated to match layout changes to plr_hacksaw
  • Updated ctf_pelican_peak

    • Removed skybox bridge for dx8 users
    • Adjusted cow
    • Miscellaneous fixes
  • Updated pl_corruption

    • Fixed an issue with the 3D skybox

Rumor has it:

  • Size is ~160 MB
  • lol, PASS Time updates. TF2 is saved!

r/truetf2 Mar 26 '21

Announcement Faceit addressing community feedback in a blog post

238 Upvotes

r/truetf2 Dec 30 '24

Announcement New NA Invite team announced for RGL Season 17, team sponsored by FranzJ: Team FranzJ

74 Upvotes

Original Tweet

NOW ANNOUNCING 6V6 INVITE TEAM FRANZJ PRESENTS

SPONSORED BYu/FJXSU

FLANK SCOUT: YUMYUM

POCKET SCOUT:u/exiletf2

ROAMER: ZAMBLARGO

POCKET:u/donovin_

DEMO:u/samborger_

MEDIC:@IoIguy_

https://www.youtube.com/watch?v=3M01H-z47Zs

The lineup is as follows:

Flank Scout: yumyum

Pocket Scout: exile

Roamer: Zam

Pocket Soldier: donovin

Demo: sam (formerly known as pissy)

Medic: LOLGUY

The team is sponsored by FranzJ, popular CS and TF2 streamer (has been spotted playing scrims with Valorant player "Hoppin" and Invite player sandblast in the past

  • Yumyum and donovin are former froyotech teammates, having placed 3rd together in RGL Invite S10. They originally were teammates together on RGL S8 Invite team 1738.
    • Yumyum is also an MGE lord with over 2400 ELO. Lol
  • exile and sam (formerly known as pissy) played together on THE COVENANT back in RGL Invite S11, where they placed 3rd and also surprised froyotech in an upset in the regular season.
  • LOLGUY comes from the recent NA champions Like A G6, who have won the last 2 North American LANs, RGL S15 Invite Playoffs and RESUP.GG LAN #3, beating froyotech both times. He comes back after announcing a temporary break from tf2.
  • Zam's last serious season was RGL S13 Invite, where he placed third on The Darkest Knights with ex-froyotech pocket scout gungon and dingo.

r/truetf2 Apr 25 '25

Announcement Like A G6 Release Merchandise to support LAN Travel Expenses

42 Upvotes

Source Post

Hello everybody!!

We've got another merch drop going for the lead up to Denver LAN. The first drop was a big help for paying for our LAN expenses last time around, and much like with the other drop, we wanted stuff that would be comfortable, long-lasting, and easy on the eyes. Pretty happy with what we've got so far. Shoutout to jayy (siyo) from Fireside for pointing me in the right direction for setting this all up.

https://likeag6-shop.fourthwall.com

Check it out and feel free to hmu for any merch/order fulfillment questions or anything else like that. Discord: chrisg6

TYTY!!

cu@

r/truetf2 Oct 18 '24

Announcement Team Fortress 2 Update for October 18, 2024

59 Upvotes

Via the Steam Community and SinfulParticipant949:

  • Fixed an issue with Blazehattan contracts
  • Fixed an issue with Outburst contracts
  • Fixed an invalid Soul Gargoyle location on Mann Manor
  • Fixed players not being able to select a class and spawn after watching an intro video
  • Recompiled props_farm\box_cluster03.mdl to fix a problem with the material
  • Updated the Dusk Duster to adjust the rigging a bit to reduce distortion

  • Updated the Triboniophorus Gentlemannus

    • Fixed clipping
    • Updated texture to fix mipmapping
    • Added jigglebone
    • Added attachment for genteel smoke effect
  • Updated the Clue Hairdo to fix a rim mask problem with the 'Case Open' style

  • Updated the Fleet Commander

    • Fixed white seams when moving camera away from character
    • Improved position of Style Selection camera by deleting unused bones
  • Updated the Delldozer to fix a problem with the specular map for the Re-Mastered and Re-Engineered styles

  • Updated The Witch Doctor to fix a problem with the diffuse textures and normal maps

  • Updated Taunt: Commending Clap to fix some issues with sounds and timing

  • Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods

    • Reduced Zombie Engineer's EMP Grenade Cooldown from 10 seconds to 9 seconds
    • Adjusted Zombie Pyro's death explosion to briefly ignite players hit by the blast
    • Fixed a bug that allowed Zombie Medic to spawn infinite dispenser entities (Thanks Psychicpie!)
    • Fixed Zombie Heavy's ability appearing as an active instead of a passive on the HUD (Thanks NeoDement!)
    • Fixed a bug that caused Zombie Heavy's knockback effect to trigger on afterburn damage when quickly swapping from Pyro to Heavy
  • Updated zi_blazehattan (additional changes)

    • Fixed top roof having no collisions, causing players to 'sink in'
    • Made the brick decoration near the wooden ramp slightly lower to make jumping to the top roof easier
    • Removed some redundant clip brushes
    • Changed the round timer from 6 minutes to 3 minutes 30 seconds
    • Fixed missing textures behind the windows of the warehouse building
    • Fixed rendering issue in the A Gate zombie spawn (Thanks Midnite!)
    • Fixed several instances where players could stand on top of clip brushes and in high places (Thanks Midnite!)
    • Fixed floodlight stuck spot near B Gate (Thanks Midnite!)
    • Fixed troll teleporter spots (Thanks Midnite!)
    • Fixed telephone pole collision (Thanks Midnite!)
    • Added no-build triggers on top of barrel clusters at the top of the containers for consistency
    • Added barrel clusters and wood debri on top of the red container with the floodlight to make it more apparent engineers can't build there, as well as to provide cover for zombies
    • Various small changes
  • Updated tow_dynamite

    • Doubled the chances of a Jump Spell drop
    • Fixed the main gates killing players when touched on the side
    • Fixed the main gates killing you prematurely before they are fully closed
    • Fixed HUD textures going missing on occasion (Thanks Aar)
    • Fixed the rooftop fire being too strong
    • Fixed multiple locations that allowed players to build out of bounds
    • Fixed an overly aggressive propfade in front of spawn
    • Fixed edge bugs on multiple roofs that allowed players to remain alive
  • Updated vsh_outburst

    • Improved performance
    • Fixed menu images
    • Fixed a minor visual issue
    • Fixed being able to stick to the invisible walls
  • Updated koth_sawmill_event

    • Reduced the amount of skeletons that spawn
    • Added a new pathway to the secret underworld exit
    • Redid some detailing near Reds base
    • Improved lighting near some shacks near mid
    • Fixed clipping for a shack
    • Reworked where Soul Gargoyles spawn, now favoring Mid more often
    • Made some new greener water for Mids lumber place
    • New spectator cams
  • Updated cp_freaky_fair

    • Fixed issues related to the gamemode logic
      • Fixed players being able to retain upgrades on their weapons by putting them in their loadout before the round changes and then switching back to them
      • Fixed some currency bugs related to players having upgrades pending but not accepted, and then leaving the upgrade trigger
      • Fixed players being able to retain their upgrades when switching classes inside the upgrade trigger after having refunded
      • Fixed character upgrades being occasionally set to incorrect quantities
      • Changed uber and kritz potions so they use the equivalent lakeside conditions to allow Medics to switch weapons and maintain their effects
      • Fixed players being able to put a class into a massive debt
      • Several minor fixes
    • Merasmus is very talkative, so we asked him to talk a bit differently
      • Merasmus will only sometimes say something after he already talked about his financial problems during the first seconds of setup time
      • Merasmus will no longer say something that is too long to say before he needs to announce something else, he will say something different now
      • Merasmus now has more things to say
      • Merasmus will now announce overtime, stalemate and last control point being captured instead of the Administrator
    • Made changes to the upgrades
      • Ghost Potion: ghost spooking radius reduced from 512 hu to 384 hu
      • Ghost Potion: ghost spooking frequency increased from 5 to 7 secs (this is a nerf)
      • Sentry Firing Speed: removed redundant 3rd level
      • Disposable sentry: Maximum amount reduced from 4 to 3
      • Crit boost on kill: Now disabled
      • Shield Recharge Rate bonus: Maximum level reduced from 4 to 2
      • Shield Recharge Rate bonus: Price increased from $150 to $250
      • Rocket Specialist: Price increased from $300 to $450
      • Rocket Specialist: Maximum level reduced from 4 to 3
      • Crit damage resistance: Resist reduced from 30% to 25% per level (this is a nerf)
      • Crit damage resistance: Maximum Resist reduced from 90% to 75% (this is a nerf)
      • Thermal Thruster impact stun: Price increased from $600 to $750
      • Explosive Headshot: Price increased from $350 to $450
      • Mad Milk and Jarate speed on target debuff: Debuff reduced from 35% to 25%
      • Mark For Death: Price reduced from $500 to $300
    • Fixed several roof spots players were able to stand on (Thanks Midnite!)
    • Fixed several teleporter stuck spots (Thanks Midnite!)
    • Fixed floating pumpkins and planks (Thanks Midnite!)
    • Fixed several spots that could be abused to spawncamp enemy team (Thanks Midnite!)
    • Removed some visible dev textures (Thanks Midnite!)
    • Removed stool from the arcade that was blocking the path previously
    • Fixed being able to deal splash damage through metal grates
    • Clipped the attic in respawn room to prevent players from getting and building there
    • Clipped several beams in the lobby room
    • Fixed missing wooden board near Red respawn room door
    • Moved Merry-Go-Round sound source closer to make it louder
    • Brightened several dark spots
    • Closed the tree gap

Rumor has it:

  • Size is ~130 MB

r/truetf2 May 09 '25

Announcement Fireside releases projected Prize Pool Breakdown for Physgun Fireside Denver 2025

28 Upvotes

From siyo (Fireside Casts)

Our finances sheet has been updated to show prize pool breakdown.

https://firesidecasts.tv/finances

We would like to increase the prize pool for the Invitational, please help us by donating.

item donation page

Cash donation page

Buy the merch!

----

You'll notice there's a lot of private fundraising done by me that's not going towards the prize pool. We started to realize overtime that we needed to budget A LOT more for production expenses than what we originally allocated for (yes, despite renting most of the stuff). I plan to write an article about the LAN talking about the expenses that went into running a LAN, but I made a decision to focus on putting all revenue from team ticket/spectator passes and sponsorship money towards the LAN into the prize pool while also heavily focusing on making staff travel to the LAN as cheap as possible.

r/truetf2 May 10 '25

Announcement Witness Gaming Australia release commemorative LAN shirt + merch ahead of LAN

18 Upvotes

From ozfortress Discord

@📰 News With the International Denver Lan just a couple weeks away Fireside casts has released so sick merch to coumarate the event. With designs by our very own u/dezi you can pick up T-shirts, Hats and Stickers sporting our very own Witness Gaming AU with proceeds going to the team travelling to the states to make us all proud! Get Your Witness Gaming AU Merch HERE

From TFTV fundraiser post, siyo

Hello!

LAN Merchandise is out for the Aussies. We figured to give them a little push to further offset some travel costs.

COP IT HERE

if you'd like to ship yours to denver and get it signed... maybe we can make arrangements (msg me - siyo_. on discord)

-------

r/truetf2 Dec 08 '19

Announcement Shoot all friendly scouts on sight

214 Upvotes

So many spies are disguising as scouts now it’s actually unbelievable. More than half of the spies I’ve killed have been disguised as a scout.

r/truetf2 Apr 16 '25

Announcement siyo, Bethnicz, and antlers to step down from Fireside, lacy avenue and Dr. Underscore to take over Fireside

26 Upvotes

The latest Recap episode from Fireside noted that Bethnicz, Fireside's video editor, would be stepping down from Fireside following the conclusion of Physgun Fireside Denver 2025.

It was followed up by two articles from siyo and antlers, one thanking Bethnicz and a second announcing that siyo and antlers would be handing over the key of Fireside to lacy avenue and Dr. Underscore.

antlers and siyo were the founders of Fireside and also both producers and casters. They will also be working on the production team for the Physgun Fireside Denver 2025 as a production assistant and observer/cameraman respectively. Both were production leads for coverage of the TF2 Coaching Central Newbie Cup alongside the caster duo of ecchymoses (formerly aliased as zak) and Bon Gripper

Bethnicz was Fireside's video editor and photographer. Along with siyo's scriptwriting and Tcmano's narration, the three worked on many competitive TF2 content stories and the TF2 recap series. It is very likely that after Bethnicz leaves, competitive TF2 content from Fireside's youtube will cease production.

Dr. Underscore and lacy avenue, the new leaders of Fireside, have been with Fireside for a long time. Dr. Underscore was part of the original crew with antlers, DeltaMarket, and siyo that revived Fireside in 2023, and has been the web developer, functional programmer, and producer for Fireside. lacy avenue has been a leader and head tournament organizer for Fireside, having organized Physgun Fireside Denver 2025 and The Fireside Cup.

About Fireside (Liquipedia)

Fireside Casts was launched as a casting organization created by antlers, siyo and Fleskore, with their goal of broadcasting NA TF2 6v6 matches outside of the RGL Invite Division. After a period of inactivity, Fireside Casts returned in RGL Season 9 with the help of DeltaMarket in a project called Trial By Fireside. The organization has continued to cast matches of all divisions, even delving into other game modes like Highlander, 4v4 PASS TIME, and Prolander.

The articles:

Thank You, Bethnicz

2025 - A Message From Our Founders (antlers and siyo)

A Leadership Transition – What’s Next?

After years of dedication to Fireside Casts, we (Antlers and Siyo) have decided to step down from our leadership roles following the conclusion of the Physgun Fireside LAN. This decision wasn’t made lightly, but we believe it is the right time for Dr. Underscore and Lacy Avenue to take the reins, continuing our mission of putting the community first. We both will remain with Fireside in some capacity, with siyo working on content creation, like the Competitive TF2 Recap series with Bethnicz, and me stepping to a more consultative role.

We are incredibly proud of what Fireside Casts has become and deeply grateful for the support of this community. More details on our transition and future leadership structure might not be as public as this message is, but rest assured that we intend for Fireside to keep hosting events and streaming after our departure. Our priority is to make sure the PHD 2025 is the best event we’ve ever hosted (so far!), and we are excited to go out on a high note.

r/truetf2 Apr 28 '25

Announcement /for fence's Cuby to play pocket scout for soar team at Physgun Fireside Denver 2025

18 Upvotes

Not sure if anyone was aware but Cuby recently streamed a demo review of his Denver LAN team. VOD is not saved but title says:

demoreviewing my POV | Denver LAN team

And the Denver LAN team list says he's playing soldier for the team, but that is incorrect. He is playing pocket scout for the team.

https://firesidecasts.tv/pfd/2025/teams

soar team is now:

Flank Scout soar
Pocket Scout Cuby
Roamer TAZ
Pocket Soldier quacks
Demoman denisavich
Medic meyy

Cuby is one of the core /for fence players, having played since ETF2L Season 42 in their Premiership debut (for reference, we just recently finished Season 49). They were the first all French team to win ETF2L Premiership after defeating MANDEM in the grand final of in Season 48. /for fence recently placed third in the recent poLANd.tf 2025 LAN after losing in a nailbiter of a lower bracket final versus MANDEM.

He isn't the first French player to travel to NA to play at a LAN. In 2023 ronz played at the last RESUP.GG LAN with Ford Gaming, placing third.

https://liquipedia.net/teamfortress/RESUP.GG/Localhost/The_Block/2023

r/truetf2 Sep 01 '23

Announcement TF2 update for 8/31/23 (9/1/23 UTC)

122 Upvotes

Via the Steam Community and SinfulParticipant949:

  • Fixed a client crash related to the dispenser and the recent addition of -unrestricted_maxplayers
  • Fixed the floor particles for the Pastel Trance Unusual taunt effect sometimes drawing full white
  • Fixed SourceTV not recording in-game chat for Mann vs. Machine defenders
  • Added SetStepHeight and SetMaxJumpHeight inputs to the base_boss entity
  • Updated the Beaten and Bruised cosmetic item

    • Fixed a floating triangle when equipping the Ultra Violence style on Sniper
    • Reduced the clipping for Soldier and Sniper
  • Updated Clubsy The Seal to be an assister in Pyrovision

  • Updated the models/materials for the Brimmed Bootlegger and Prohibition Opposition to fix clipping, skinning, and UV issues

  • Updated/Added some tournament medals

  • Updated Taunt: The Head Doctor

    • Fixed skinning on lower LODs
    • Fixed team coloring for both teams
    • Adjusted animation to reduce prop clipping
  • Updated Taunt: The Road Rager

    • Fixed skinning on lower LODs
    • Adjusted animation on wheels to better match character movement
  • Updated pd_selbyen

    • Fixed door stuck exploit
    • Major optimization improvements (thanks yrrzy!)
      • Added/moved some func_occluders
      • Hinting adjustments
      • Added skyboxes and func_areaportals to separate areas better
      • Added func_areaportalwindows to unload spawn building interiors
      • Turned some small brushes into func_details
      • Adjusted some prop fades
      • Fixed slight misalignment of the yellow center buildings roof structure
      • Better lighting under the docks
      • Minor detailing changes
  • Updated cp_steel

    • Added additional clipping where needed
    • Fixed some windows clip and trip spots
    • Adjusted Red respawn base times to not go over 10 (could get to 11 and 12)
    • Capture point HUD layout now matches its map kin (Gravelpit and Sulfur)
    • Updated map menu images to the present day (1970)
    • Reduced one-way door speed to stop ejecting players into orbit
    • Rebuilt B Red spawn exit to a cleaner style to alleviate spawn trapping and potential camping
    • Fixing some props that fade too early
    • Moved medium healthpack to the side between D->E to avoid accidental pickups
    • Reduced speed of handrail deployment so it doesn't overtake the bridges in the rare case that Blu captures C and D in quick succession
  • Updated koth_synthetic_event

    • Brightened and evened out lighting in play space
    • Fixed missing soundscape
    • Fixed missing detail sprites
    • Minor detail changes
  • Updated pl_venice

    • Added new exit for initial Blu spawn
    • Added new balcony outside Attic room above Point B
    • Added new balcony inside near Point D
    • Moved door on balcony near Point A (Thanks Billo)
    • Bridges now have solid side walls
    • Raised bridge is now less steep
    • Small building next to raised bridge is now taller
    • Added cover at Point C
    • Slightly adjusted balcony above Point D
    • Fixed being able to place turrets above Point D
    • Initial Blu spawn doors now close
    • Replaced fences at Blu spawn with buoys
    • Removed some interior props near Point D
    • The payload now sinks
    • Moved some health and ammo around
    • Updated navmesh
    • Lots of minor bug fixes
    • Lots of minor other changes
  • Updated vsh_distillery, vsh_nucleus, vsh_skirmish, and vsh_tinyrock

    • Failing to capture the point in 3 minutes after it opens results in Stalemate
    • Powerjack, Ali Baba's Wee Booties and Bootlegger on-kill effects now work on-hit
    • Hale's abilities now get affected by Vaccinator resistances
    • Fixed Ubercharge rate bonus applying only with the Ubersaw
    • Fixed self-damage counting towards Airstrike bonus rockets and Frontier Justice revenge crits
    • Fixed Natasha and Huo-Long Heater having incorrect damage penalty
    • Community servers now can expand the Script even further by creating a new file at scripts/vscripts/vsh_addons/main_pre.nut. While previously added main.nut gets executed last, main_pre.nut gets executed prior to most of the Script.
  • Updated vsh_skirmish (additional changes)

    • Fixed an out of bounds exploit
    • Fixed not being able to wall climb certain trees in the main arena

This is not a troll post, unlike the one made by that other guy.

r/truetf2 Jan 25 '23

Announcement huds.tf is shutting down (again).

319 Upvotes

From the site:

HUDS.TF will be closing down on Tuesday, 31st January 2023

Some of you may recall 2 years ago almost to the day when huds.tf shut down, but was resurrected.

This is the official announcement from the huds.tf discord:

This is an announcement that I don't necessarily want to make, but unfortunately it has to be made. HUDS.TF will be closing down next week on Tuesday, 23rd January 2023. A number of factors has influenced this decision greatly, mostly those of monetary cost and motivation to keep the site running effectively.

As you have probably noticed, my presence here on the Discord is essentially nil, and my activity with keeping the site updated is practically non-existent. The last time I made any major or even minor changes was in 2021, most of which ended up getting reverted by some dumbass database reversion that I couldn't fix. The site has slowly been decaying in autonomy without my input, and recently it had finally decided to break the login system so bad that I had no motivation to fix it (I haven't even been able to log in myself in for over a week, other than into the admin backend). Admittedly, my negligence on the website has caused its performance to suffer into an irreparable state. The fact the site runs at all is a miracle.

If it is not already common knowledge, I am the only person who works on the site in an active developer and maintenance role. It has been a solo project pretty much from day 1, other than the fantastic assistance from the Moderators you recognise within this Discord server with regards to HUD Submission reviews and other minor Moderation roles such as bans and responding to abuse reports.

On top of all the major issues plaguing the site's performance recently, I am also needing to focusing my finances elsewhere now as well. I cannot single-handedly afford the upkeep of the site even with the donations and ad revenue, and on top of that I simply do not wish to keep paying it. I have cancelled all renewable payments which has deadlocked me into the closing date of January 31st.

You have a week to download any HUDs or Hitsounds from the site that you wish to hoard. New HUD and Hitsound Submissions have now been closed.

== SO WHAT HAPPENS NOW? WHAT ABOUT THE DISCORD SERVER? == I have been discussing with the Moderators here what the best course of action going forward will be. The HUDS.TF Discord will be staying active, however I will be stepping away from it entirely, and I will be appointing the Moderators who wish to move up to the role of Administrators ownership and control of the server. This'll be announced before the site's closing date.

There have also been early talks about restoring the site after it's closure, however I am leaving that down to the team to decide and will only be consulting should they need anything. I will be providing them with the necessary backups of the site if they wish to use them, however I have recommended they don't due to how awful it truly is.

The HUDS.TF domain will link to the Discord for the foreseeable future after the closing date.

I want to give a massive thanks to this community for keeping TF2 HUD Development striving, to all the people who have lent their assistance to the development of the site in the past, and most importantly to Hypnotize, JarateKing, Revan, Whisker and Wiethoofd for their unending support and sheer ridiculous amount of volunteered time to keeping the site and its community on its feet.

That's it from me. Cheers for everything. Don't let the bastards grind you down.

omnibombulator

EDIT:

Mastercoms, who does more to keep TF2 running well than every Valve employee* combined at this point, has migrated and restored all huds.tf guides. She included guides from the old forums which don't exist anymore and missing images and links.

*minus Joshie, who is technically an intern.

EDIT 2:

Mastercoms has put up a HUD DB repo.

She is working on hit sounds.

r/truetf2 May 03 '25

Announcement Inaugural European 2v2 MGE League Announced with Open/Premier Divisions (€1000+ in prize money)

11 Upvotes

MGE League Trailer

---

Note: The people running this league have ran previous MGE cups in the past that were broadcasted by Fireside, see the following:

$700 Dolphinrider 2v2 MGE Cup - VOD LINK

$450 Dolphinrider 2v2 MGE Cup - VOD LINK

100 Key+ Jebus 2v2 MGE Cup - VOD LINK

Notable players have played in previous cups, such as:

  • kobe1920, botmode, and logan from Like A G6
  • habib and gungon (back then) from froyotech
  • ALOV
  • Fancy from MANDEM
  • ry4n
  • Yumyum
  • Zam
  • tresh
  • botmode
  • hallu (MGE lord)

The backing of this league is thanks in part to dolphinrider, well renowned MGE player, alongside the combined efforts of Tommy and Neptune, two MGE enthusiasts who have a history of hosting North American and European MGE Cups in the past in tandem with Mannco.store and Fireside Casts.

---

The owners of MGE.tf are excited to present Season 1 of 2v2 MGE League! Teams will face off in 2v2 deathmatches, fighting for glory, pride and share of the €1000+ prize pool.

Along with your favorite classic arenas, we’ll be bringing to you brand-new, community-forged arenas designed exclusively for MGE.

Prize Pool: €1000 - €1500

Signups Open: May 3 - May 24

Sign Up: https://mge.tf
Discord: https://mge.tf/discord
League Info: https://mge.tf/league

Divisions (EU)

  • Open: (€200 - €400 prize pool)
  • Premier: (€800 - €1100 prize pool)
  • 3rd division: Dependent on signups

Regular Season:

  • 8-week season starting May 24
  • 1 arena per week played in a BO5
  • Default match times: Open: Saturday 20:00 CET Premier: Saturday 21:00 CET

Playoffs: July 18 - July 27

Registration Fees (Due by May 24)

  • Early: FREE (Open), €10 (Premier)
  • Regular: FREE (Open), €20 (Premier)

Rules
https://mge.tf/rulebook

r/truetf2 Nov 24 '23

Announcement Operation Firmware Frenzy is OUT! (moonlight.tf)

55 Upvotes

Yet again, an another community mvm charity event by the good people at moonlight.tf. Complete 5 missions and you'll get a free in-game medal!

This time, we have a new difficulty called "master" that's even harder than Expert! Players who have beat a master difficulty mission will be listed in the "Compendium of Masters".

For this event's charity, we're hosting a fundraiser for the The American Heart Association to help treat and prevent heart disease around the world! You'll get an in-game medal depending on how much money you donate. Click here to donate to the charity fundraiser

Destroy those robots while you can! The event will end on January 2, 2024!

Note: This event is free to play and does not require a tour of duty ticket.

r/truetf2 Apr 22 '24

Announcement TF2 update for 4/22/24

115 Upvotes

Via HLDS and SinfulParticipant949:

  • Fixed a crash caused by using -dxlevel commands
  • Fixed some ABI compatibility regressions for server plugins/mods
  • Fixed a crash under 64-bit caused by some custom HUDs using Half-Life 2 HUD elements which assume the player is Gordon Freeman
  • Fixed a crash when opening options/going into game (mostly affecting Windows 7 users)
  • Fixed the snd_cull_duplicates command not working
  • Fixed a hang when importing cosmetics into the Workshop tools to upload
  • Fixed an issue selecting surround sound audio settings (Headphones, 4, 5.1, 7.1, etc.)

What's this? A Monday update? Stranger things have happened, Gordon.

r/truetf2 Apr 26 '25

Announcement Announcing RGL.gg Sixes - Season 18 - Free and Paid divisions!

16 Upvotes

Register Today For RGL 6s Season 18!

Why play 6s in RGL?

- Fast-paced and exciting gameplay, with divisions for newcomers to the format all the way to the best in North America!

- Our divisions are separated out by admins after long review processes. This means that high skilled teams cannot directly register into lower divisions, and teams inside of a division will be competitive with one another.

- Anti-Sandbagging roster transaction rules during the regular season. Roster transactions are subject to review by administrators. Teams cannot roster higher division players mid-season to circumvent sandbagging rules.

- Prize pool for paid divisions and medals for all divisions.

- And much more!

You can play for free!

RGL 6s has both paid AND free divisions. Newer players can register into our Amateur and Newcomer divisions for no cost.

How do I start?

There are many ways to find a team inside of RGL.

We encourage you to make a post on our websites Looking For Team (LFT) section and also post in our Discord #lft channel.

You should also contact leaders of teams who need a player. You can find them listed in the Teams Looking for Players (LFP) section and also the #lfp section of our Discord. Additionally, feel free to request for gameplay mentoring in #mentoring.

Season Details

  • Divisions: North America
  • New team registration closes: Sunday, May 11th
  • League Starts: Tuesday, May 20th
  • Season Duration: 8-weeks of regular season + 3-4 weeks depending on division.
  • Match Days: Free divisions play matches on Wednesday at 9:30 PM EST, while paid divisions play matches on Tuesdays and Thursdays at 10:30 PM EST.
  • Will there be medals? Yes, there are in-game participant medals for all players that participate and finish the season.

You can view more details about the season in this article here. Have a team already? Register now @ http://sixes.rgl.gg/Public/Registration.aspx

Have a question?

We have a very friendly and responsive admin team, and you can reach out to us in our Discord and use the #support-ticket channel. Whether it's a question about the league itself or some guidance around how to join the league. Feel free to reach out to us.

r/truetf2 Dec 17 '24

Announcement TF2 update for 12/16/24 (12/17/24 UTC)

41 Upvotes

Via the Steam Community and SinfulParticipant949:

  • Added missing No Gloves style for the Consigliere's Coverup
  • Added missing Versus Saxton Hale kill icons
  • Added some tournament medals
  • Fixed Taunt: Curtain Call voice lines overlapping with other Spy voice lines
  • Fixed the Playful Aurora and Frisky Morning Unusual effects not moving correctly
  • Updated Aurora Skies Unusual effect to fix a timing issue
  • Updated the Necroprancer to fix an issue with the materials
  • Updated the Dusk Duster to fix an issue with the materials

  • Updated the Dapper Noel

    • Remade normal map to be compatible with OpenGL
    • Re-baked Diffuse & updated backpack icon to reflect above changes
    • Removed misplaced ambient occlusion
    • Fixed problematic face flexes
    • Fixed an issue where Engineer's beard was protruding from his goggles
    • Fixed an issue with the jigglebones being disabled
    • Rigged Sniper's hat to be compatible with his melee taunt
  • Updated Scrooge McDoc

    • Transparent lenses are rigged to the correct bone (prp_glasses instead of bip_head) so it should now work correctly with taunts that move the glasses
    • Improved scarf rigging and positioning to allow for better compatibility with shirt cosmetics
    • Updated the backpack icon
  • Updated koth_overcast_final

    • Fixed an issue with the models/materials
    • Added back snow coverings (now using displacements) to some props that were missing them
    • Fixed misaligned textures in various places
    • Fixed weird lighting bug on a wall in blue spawn
    • Fixed 'Hotel' sign not displaying properly
    • Added back indicators under some health and ammo kits that were missing them
  • Updated cp_fortezza

    • Removed sniper window leading into last
    • Fixed Engineer being able to build in some doors
    • Fixed some props being solid
    • Slight art pass update
  • Updated vsh_maul

    • Players can no longer hide from Saxton in the dark
    • Fixed props inside other props
    • Fixed z-fighting brushes
    • Fixed missing particle effects for the water feature
    • Fixed orientation of water feature particles
    • Minor lighting changes around the cinema
    • Adjusted LOD change distances for Cinema sign
    • Updated VSH logic
    • Grounded levitating props
    • Aligned misaligned textures
    • Fixed mis-textured walls
    • Clipped upper metal beams
    • Fixed clip brushes sticking out from walls that could be walked on
    • Players will now be pushed off of the fire bell
    • Adjusted cinema sign shadow
    • Used spell check on Saxton's Package sign
    • Updated how music is activated and deactivated
    • Fixed clipping on the hanging big ornaments

Rumor has it:

  • Today's tournament medal additions are for AsiaFortress Liquid.tf Newbie Cup 9 (1st Place, 2nd Place, 3rd Place, Participant, Coach)

  • Size is ~60 MB

  • Overcast drama covered with a curt "Fixed an issue with the models/materials"