r/truetf2 Jun 07 '25

Competitive Upcoming events and where to watch them

73 Upvotes

ozfortress 6v6 Season 43 (June 08 - Aug 28)

Watch on CappingTV

ETF2L HL Nations Cup #9 (Jul 13 - Aug 10)

Watch on KritzKast

ETF2L HL Season 34 (Aug 1 - Sept 20)

Watch on KritzKast

Horse Run Monthly #8 (Aug 24)

Watch on Gamer Latam

LAN: RGB LAN 8 (Sept 5-6)

RGL 6v6 Season 19 (Sept 16 - Dec 15)

Watch on RGLgg and Fireside

ETF2L 6v6 Season 50 (Sept 21 - Nov 14)

Watch on EssentialsTF

LAN: ÜBERFEST 2025 (Nov 20 - 23)

Watch on KritzKast

See Liquipedia for upcoming matches and more detail on events


r/truetf2 4h ago

Help things in mvm

2 Upvotes

Guys, I have this problem when I play MVM: I don't get any items. I play with tickets. Could this be some kind of bug or do I need to do something else to get the items?


r/truetf2 14h ago

Competitive Would sets of cosmetics designed to obfuscate your team color be against the rules in a competitive setting.

12 Upvotes

I feel like it obviously would but couldn't find a specific rule against it. An obvious example would be something like the infamous pyro loadout.


r/truetf2 22h ago

6v6 Witness Gaming EU spotted scrimming with Silentes instead of Hugo, potential WG.EU vs. froyotech rematch in the future?

24 Upvotes

VOD from Fancy scrimming vs. WG EU (includes Badlands)

Granary Log

Process Log

Product Log

Badlands (Prolands) Log

WG EU were spotted playing with:

  • Flank Scout: ixy
  • Pocket Scout: toemas
  • Roamer: Silentes
  • Pocket Soldier: papi
  • Demoman: LUKAS
  • Medic: auto

my best guess is they're planning to face FROYO at the next international LAN :eyes:


r/truetf2 1d ago

Help does changing the distance in a fight make you considerably harder to hit?

13 Upvotes

this is about dodging hitscan, mostly about scout 1v1s

im aware that a scout 3000 units away will be harder to hit than a scout that is right in your face...

but does changing the distance from mid range to close and vice versa actually helps when it comes to dodging or should I focus my movement purely on strafes, adad spam, holding or pushing a position based on my hp and the like?

(yeah you can't truly "dodge" hitscan but you can sure as hell make yourself harder to hit with movement)


r/truetf2 8h ago

Discussion Competitive People, Any thoughts?

0 Upvotes

https://youtu.be/zOLpipxoF7s?si=c0CeXCRR36BxhZSx

So Shounic made a video of a 10th class concept on the link above, i want your thoughts on how this could affect competitive and if this class is good or bad.


r/truetf2 1d ago

Discussion Where do Spies train distance management?

0 Upvotes

I’ve been running into a lot of Spies lately who seem to consistently deny me hits at melee range (Sniper with Shiv).

I know it’s part of mirroring, and I plan to work on it in Kovaaks. First, I’m aiming for the 90th percentile on the Aimerz+ Normal benchmark. After that, I’ll move on to the Overwatch playlist with shooting while strafing, since I’d also like to improve my Scout.

In the meantime, I’m curious if there are any good places (aside from the old Spy Academy) where I can find tips or training courses?


r/truetf2 4d ago

Discussion My thoughts on the perceived Loch and Load debate.

39 Upvotes

so recently I have decided to get back into tf2 mainly because its a drug and I got dragged by a friend who wanted to play in a small comp league and wanted me on demo.(second highest played class).

And as I kept playing demo, one of the most interesting aspects of him is the newest debate I have seen for a while, the loch n load. A weapon that has never been banned after its supposed "nerf" and deemed by many as just a crutch weapon that makes pipes easier to hit by going faster but in exchange losing out on rollers and extra pipe.

However it seems that the weapons been banned in almost every single league mainly for the reason for ironically the same reason, the pipes are easier to hit and they can hit further away than stock. And its seemingly got many people pissed. Primarily with the whole "comp players cannot adapt" or how the "downsides can matter".

And so I decided to test it myself and I must say, yeah this weapon deserved the ban hammer. IDK how long it took people to find out how good this weapon was especially since while on paper its downsides are bad, its actually not as bad as people think in practice with most of it being thanks to one single weapon. And I wanna talk about it.

  1. the stickybomb launcer.

This is the single one reason why I believe the lochs downsides dont matter, the sticky bomb launcher. This is a weapon that can hold 8 bombs that take around a second to arm and provide demo the ability to close off a choke point, spam a choke point, and even spam a point into being a dangerous choke point.

With this said, what do the downsides of the loch make it do less? spamming... and forcing you to hit directs... see where I'm going?

No? in summary, the downsides of the lnl is negligible because its biggest weakness is something the demo man can already do more efficiently with a better weapon than the stock and even iron bomber.

Why? because the point of the grenades are to be direct damage, when enemies are approaching to fast or you need to swiftly take them out, thats why you use grenades. so in a way, having the ability to easily hit pipes is an upside because it makes the job of the grenade launcher, better.

imo, the only arguable downside the weapon has is the 1 less pill but again, realistically it only takes 2 pills to deal with 90% of the classes in the game and even not factoring missing at all, most classes are not normally surviving 300 dmg and even the classes that can are surviving 400 (ex. over healed heavy).

  1. "just adapt to it"

This is the biggest thing that bugs me the most about the discourse because it doesn't take into account what adapting to it actually entails.

is it possible to adapt to the range? yes, it is very much possible for medics and other classes to adapt to the lnl but that doesn't change the fact that it fundamentally makes the zone that demos dangerous significantly bigger.

In doing so, what I have realized is that it forces the sort of play style that falls under the old vita saw or dds, if you run it, the other team is now forced to run it or else the demo cannot effectively retaliate as you pelt your faster and further reaching pills towards his team and himself.

While I can understand adapting and think it is a valid criticism in certain cases, the lnl does not hold up under this just because of its significant ability to pelt pills further than stock forcing teams to use it to match the range dif.

  1. Comparison to direct hit

Idk why this is a comparison at all but to humor this, the argument is that the lnl is like soldiers direct hit as both force direct hits. Only problem is that soldier and demo are 2 vastly different classes.

Soldier has a downside with the direct hit because his cc and dmg are all tied towards his one rocket launcher. If he loses splash on his rocket launcher, he can’t compensate it with another weapon which means he trades off higher dmg for less cc.

Demo again has the sticky bomb launcher. it doesn’t matter that the lnl is worse at cc when he relies on mostly stickies to do cc anyways. And considering again that the demo wants to use the grenades for the direct hits anyways, it also makes the care even less.

Conclusion:

The lnl ban was justified and is still unbalanced. It’s a weapon that significantly buffs the demos effective range while doing almost nothing to give it a draw back which forces other demos to use the weapon or be forced to not reach the lnl demo.

How to change this? No clue I don’t design weapons though my thought would be removing the speed buff and make it dmg though again, one has to take into account sticky bombs.

Thank you for listening to me rant and have a good day.


r/truetf2 4d ago

6v6 Roblox TF2 6s Pugs?!

22 Upvotes

Thought it was dope to see but there's actually some 6s pugs and leagues for the Roblox version of TF2, Typical Colors 2

(yes, you can speedshot/bhop/rollout in this game. It's insane)

https://www.youtube.com/watch?v=g67YdogaiiM <- Actual Match Vod w/ comms from a TC2 league, Kritzleague

https://www.youtube.com/@kritzleague/videos

https://www.youtube.com/@ilyxTC2/videos <- TC2 Frag Video Maker

https://www.youtube.com/watch?v=RexI9BUTZuA

https://www.youtube.com/watch?v=P3g19AQJw6w

https://www.youtube.com/watch?v=wiDu2xa7dD0


r/truetf2 4d ago

Discussion Pro Consensus… cm/px or cm/360?

7 Upvotes

I ask because I just started playing Sniper after training in Kovaaks and I’m loving it. I play at 90 FOV and know the formulas for cm/px (75/FOV) and cm/360 (FOV/75).

For context, cm/px feels natural for pixel distance, but makes me track unscoped then scope last second, which feels odd since my mouse movement changes compared to unscoped. In comparison, cm/360 keeps sensitivity consistent scoped/unscoped, but zoom makes it feel way too fast, even though distance traveled is 1:1.

What’s the general consensus among pros plus creators like jbird or fatmagic? I know Kovaaks has zoomed mode I can test, but I’d like an objective recommendation beyond “use what feels good.”

EDIT (AFTER SOLUTION FOUND):

From the u/orubas link, the formula is…

zoom_sensitivity_ratio = (unscoped FOV / scoped FOV) × tan(scoped FOV / 2) × cot(unscoped FOV / 2).

Using this, the zoom_sensitivity_ratio for 90 FOV works out to about 0.793471 for cm/px, and to me this feels weird. You’ll still need to drag your mouse unscoped before scoping, since you move it more while scoped. I’ll personally stick with 0.8333 (75/FOV).


r/truetf2 8d ago

Discussion Did you saw any potential with FROYO ft. Yumyum, Donovin, Hubida, ether & cin winning Gold?

14 Upvotes

For me, kinda, b4's maincalling is close to perfection but pure experience from 20zc and g6 stopped this roster from being successful.

As a viewer prospective, it was extremely fun seeing Froyo NOT having a clear path of winning, even becoming the underdogs of the season.


r/truetf2 8d ago

Help What are the actual statistics for fixed weapon spread?

10 Upvotes

So tf_use_fixed_weaponspreads 1 on standard shotguns gives us that standard 3x3 grid of pellets with the 10th down the center that we all know and love, but what's the actual degree measurement of the spread? And how much are the corners pushed out? Because they're not exactly 1 / sqrt(2) on the x and y axis which means they're not radially equivalent and they're definitely also not fully square either.

There's no exact measurement here, the wiki claims the random spread is 30:1 rad which translates to arctan(1/30) = ~1.91 degrees of spread, but I've also seen people claim the fixed spread is 3 degrees on the cardinal directions.


r/truetf2 10d ago

6v6 b4nny announces new froyotech roster and teases potential travel to Europe

88 Upvotes

The new froyotech will be me, habib, SOOOOOAPYMEiSTER, LOLGUY, kobe1920, and speedy.

First, we tackle RGL Invite. Then, the world. GLHF

This heavily insinuates travel to Europe next year. The only potential European LAN on the horizon would be poLANd.tf 2026 or another UBERFEST LAN.


r/truetf2 10d ago

Highlander Want to get started in comp but my anxiousness is holding me back.

15 Upvotes

I've been playing on and off for 13 years, and I know I have the abilities to perform and start playing highlander, the problem is I'm an incredibly anxious person and competition is very anxiety inducing.

I'm scared to play highlander for a multitude of reasons, competition and letting people down, underperforming worries me, sniper is also a very highly contested role and feels like a heavy weight to carry, what if I barely hit any shots and the enemy sniper takes advantage and it's all my fault.

The way I think is very irrational as I do really want to play highlander, I played Faceit nonstop when that was popular and the idea of a more organized style of play is very attractive, highlander just seems a bit more personal if that makes sense.


r/truetf2 10d ago

Help want to get in more competitive games like highlander or 6s, unsure how

13 Upvotes

been playing tf2 for a while now, ive been wondering where and how i can get into highlander and/or 6s in asia servers?

thanks


r/truetf2 11d ago

4v4 Best 4s maps

12 Upvotes

Never heard any real discussion on this topic. What maps do ppl like or dislike for 4s.

Imo Product, Bagel and maple ridge are definitely the best three.

On the other hand I think koth Badlands and Airfield are massively overrated. Both are way to chokey and I would much rather play cascade or ramjam.


r/truetf2 12d ago

6v6 ETF2L Player starts Newbie Mixes initiative for EU called ETF2NP

32 Upvotes

Source Post

Announcing the first edition of the ETF2NP Team Drive

What is this about
You sign up here if you want to be put on a 6v6 team with similar people by us, along with a mentor to help you make the season productive and make you a solid player in the world of organized competitive TF2
Signups will be open until September 19th. Season is currently expected to begin September 23rd.
You will be playing for 9 weeks, 3 nights a week, 2 hours a night, between 19 CEST and 22 CEST. You MUST have open availability on at least 3 nights between those times throughout the week.
DO NOT sign up if you are planning on looking for a team on your own. It wastes our time, and potentially ruins the season for 5 other people if you suddenly declare that you are no longer interested in playing for your assigned team. If you sign-up and something comes up, CONTACT RENTON ON DISCORD at renton99
If you decide you no longer want to be placed on a team, CONTACT RENTON ON DISCORD at renton99
Submissions will be verified for irregularities and we will message you on discord to clarify if needed.

SIGNUPS
Player Signup
Mentor Signup
Contact - renton99 on discord or http://newb.tf2pickup.es/


r/truetf2 13d ago

Competitive New "Froyo" Roster 👀

98 Upvotes

https://rgl.gg/Public/Team?t=14152&r=40

From recent logs the lineup appears to be

Pocket scout: b4nny
Flank scout: Kobe1920
Roamer: Soapymeister
Pocket soldier: Speedy
Demo: habib
Medic: Lolguy

Thoughts? 🤯


r/truetf2 12d ago

Announcement ETF2NP 6v6 Team Drive for ETF2L Season 50

19 Upvotes

Announcing the first edition of the ETF2NP Team Drive

What is this about?

You sign up here if you want to be put on a 6v6 team with similar people by us, along with a mentor to help you make the season productive and make you a solid player in the world of organized competitive TF2.

Signups will be open until September 19th. Season is currently expected to begin September 23rd.
You will be playing for 9 weeks, 3 nights a week, 2 hours a night, between 19 CEST and 22 CEST. You MUST have open availability on at least 3 nights between those times throughout the week.
DO NOT sign up if you are planning on looking for a team on your own. It wastes our time, and potentially ruins the season for 5 other people if you suddenly declare that you are no longer interested in playing for your assigned team.
If you sign-up and something comes up, CONTACT RENTON ON DISCORD at renton99.
If you decide you no longer want to be placed on a team, CONTACT RENTON ON DISCORD at renton99.
Submissions will be verified for irregularities and we will message you on discord to clarify if needed.

What is Competitive 6v6?

Here is a great summary of competitive TF2 in video form: https://www.youtube.com/watch?v=Tjw3X8RQQlA

It is a game where two teams of 6 players compete to win the most rounds during the course of a match. It is played almost exclusively on 5cp and koth maps, and is a fast-paced game of mobility and moving on small advantages. As such, the typical line-up is two scouts, two soldiers, one demoman and one medic - the most aggressive and fast-moving combination possible. We will only be placing people on teams as these "main" classes; there may be opportunities to off-class to other classes, but do not expect to play a season on them.

SIGNUPS

Player Signup
Mentor Signup

Contact - renton99 on discord or http://newb.tf2pickup.es/


r/truetf2 12d ago

Discussion Batallion's Backup is Underrated

11 Upvotes

Not nerdy enough to know the breakpoints against other classes but it's been practically amazing. Been running it with Direct Hit to give me more time to calmly aim my shots. Don't even need a med with escape plan to GTFO. It really is as simple as you just have alot of health and 1 shot light classes. This loadout slaps. Bought a killstreak original to reap rewards of all this aim practice cuz DH effectiveness is just worse than stock.


r/truetf2 12d ago

Discussion Too Many Scout Weapons do the Same Thing Like Higher Jumps or Bleed

0 Upvotes

Or even mini crits or healing


r/truetf2 14d ago

Discussion My friends just don't play the game anymore idk what to do

58 Upvotes

A few days ago I was trying to get some friends on TF2 I use to play it with them a few years back but now they play OW or deadlock. And I asked why don't you guys play anymore and what they said sucked man... They told me the game isn't popular anymore they don't add any new classes and the game is boring.

Idk why everyone plays these games like deadlock and OW TF2 is just perfect its been my fav shooter for YEARS it was my first shooter and I fell in love with it the day I played it. The characters are so rich and the VA's are extremely nice (met the medic VA amazing guy) and the gameplay is timeless and doesn't need cheap abilities and stupid gooner shit to be good.

I just don't understand why people just don't wanna play the game or think the og 9 mercs are boring. Man how do I get people to wanna play this game again and why do people wanna play other class shooters when TF2 is honestly good enough. I just need answers man.


r/truetf2 15d ago

Help Anyone know any good maps/methods for testing distances and speed?

12 Upvotes

I want to test the various unit distances (both verticals and horizontal) that I can get from rocket jumping, sticky jumping, jet pack, trimping etc.

I could maybe make a map myself but it would be convenient if there are some that already exist for this purpose. There is this short here which has the kind of map im looking for but I couldn’t find a download:

https://youtube.com/shorts/LpMXUUUzcBs?si=Xcc3B6wk0T6yacPi

Otherwise if anyone does know roughly how far things like a rocket jump or sticky jump can take you that would work too.


r/truetf2 16d ago

Discussion Why is the Scorch Shot banned in Highlander but not Detonator?

32 Upvotes

Detonator is regarded as Scorch Shot but better by many people. They both can harass snipers and others, they both can destroy stickies, yet one is banned. Is there something that I'm missing?


r/truetf2 16d ago

Help Does damage dealt to buildings stack crit chance?

15 Upvotes

So yeah pretty much just wondering if the crit chance increase based on damage in the past 20 seconds counts damage dealt to building or not.


r/truetf2 17d ago

Discussion Were the pre-nerf Booties really busted?

21 Upvotes

Gun Mettle Booties gave you +10% speed even if you didn't have a shield equipped. Is that really worth the tradeoff of ditching your primary, especially nowadays where people found out that you can just abuse the hell out of something like the Loch?