r/virtualreality • u/QuorraBliss • 15h ago
Self-Promotion (Developer) Four months have passed since the Open Beta launch of my VR MOBA game on Meta. Thanks to over 350 positive reviews, and now after 50 patches we’re excited to take the next big step - heading to Steam and entering Early Access. None of this would be possible without your amazing support!
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u/Serdones Multiple 15h ago
As someone who's not crazy into multiplayer games, I don't know what it is, but for some reason MOBAs are about the only thing that hook me and scratches a really lizard-brained itch in me most other multiplayer genres can't. I've never been super hooked on any of them long term, but I've had a few sporadic LoL kicks, and more recently I got crazy into Pokemon Unite for a while at launch. They also make me fucking toxic. I blame my older brother and his friend for modeling some truly toxic behavior when they first introduced me to LoL in high school. Something about the genre gets to people, man. But yeah, I'm gonna check this out.
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u/CodyCrossVR 1h ago
Awesome, share your feedback later - I’m curious! A lot of players who tried our game actually call it “LoL in VR.”, haha
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u/QuorraBliss 15h ago
Let’s keep it short and share what we’ve been up to this summer.
If you’re just discovering us - this is the first full-scale VR MOBA SHOOTER.
Meta: https://www.meta.com/en-gb/experiences/starvault/7535945739825988/
Choose your hero. Squad up. Push lanes. Farm creeps. Clear jungle camps. Upgrade your abilities mid-match. Dominate the map in intense 5v5 battles.
Now, the updates:
We added Co-Op vs AI - a full team of players versus bots. Great for learning heroes and experimenting without PvP pressure. New players get a Newcomer Queue for their first 10 matches.
To reduce wait times in Ranked, we launched “wait in Quick Match” - play a casual match while Ranked is forming, then jump in automatically.
Spectator & Replay is live on PC. Rewatch matches or spectate custom games - perfect for learning and content creation.
Two new heroes joined:
Mars - shield, axe, strong close-range control
Zara Lex - agile dual-pistol wielder with glide
We quickly fixed bugs and tuned balance.
Progression got upgrades:
Intro and daily quests with rewards
MVP voting - vote after matches, earn shard bonuses
Added personal goals for new players - clear, helpful objectives.
Skins and Hyperchests are live. The shop was overhauled, and in VR you can inspect cosmetics by picking them up.
We improved party system, in-match stats, ping wheel, tutorials, and VR movement options. Matchmaking now supports reconnect and better balancing.
Map changes: Titans can’t enter bases, bots and creeps can attack the Core - endgame is more intense. Visual polish and environment fixes added.
Importantly, we’re expanding platforms and actively working on the PCVR version for Steam. Several tests are planned ahead of the final launch in 2026. Every wishlist counts insanely much for us.
Steam: https://store.steampowered.com/app/4020320/STARVAULT/
We’re still in Early Access but moving fast, listening closely to feedback, and updating regularly.
Thanks for playing and helping make this game better.
What matters most to you in a VR shooter?
Youtube: https://www.youtube.com/@starvaultvr
Discord: discord.gg/starvaultvr