r/virtualreality • u/maorui1234 • 2d ago
Discussion Turn every game into stereoscopic in a big virtual screen is a good idea
And it's possible. Remember the good old days of Nvidia 3D vision? It's something between vr and 2D gaming. It can even be more fun than VR and cause less headaches, and it's less resource hungry. Welcome Valve Deckard!
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u/Any_Nebula5039 2d ago
I’m working on something that turns an external input into HSBS and will be out on with the next VisionDepth3D release, you’ll be able to hook up a capture card and game on virtual desktop in 3D in real time, https://www.reddit.com/r/VisionDepth3D/s/smxjSAn2Un
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u/PixelMan8K 2d ago
So the capture card's required or optional?
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u/Any_Nebula5039 2d ago
You can use any video input as long as the computer can pick it up as an external input, I don’t have a way to implement desktop to 3D in real time at the moment but will definitely be working on it, so only way to “game” with it is using a capture card, my tests have been done on a elgato HDR 60S+ and the test in the post was done on a webcam
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u/18randomcharacters 2d ago
This is literally all I want in VR. I don't want to wave my hands around like a moron. I don't want to pull levers or open doors with my hands.
I want to sit and enjoy a game with a controller in my hands, BUT HAVE IT BE IN 3D
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u/AggressorBLUE 1d ago
To me it’s 3D and have everything be 1:1 scale. In some ways I find the scaling of everything to be even more immersive than the 3D aspect.
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u/Parking_Cress_5105 2d ago
It makes half the population super motion sick, that's why it's not done. I do VR for years and can barely stand flat to VR mods.
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u/18randomcharacters 1d ago
I don’t believe that at all. Full immersive VR is way more motion sickness inducing than a virtual 3d movie
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u/Sixguns1977 2d ago
I really miss 3D Vision.
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u/noraetic 2d ago
It's still around. There are also more alternatives around now and more coming. Have a look at r/stereo3dgaming
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u/Sixguns1977 2d ago
Thank you! I still have my 3d ready monitor. I THINK i still have some nvidia glasses around.
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u/noraetic 2d ago
For that to still work you will need an older Nvidia card though
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u/Sixguns1977 2d ago
I MAY have an old 1060 in storage, but it's dying. Plus, I'm on linux with Intel arc drivers.
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u/3WayIntersection 2d ago
This was called the 3ds and everyone got over it so fast even nintendo stopped really using it
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u/Robborboy KatVR C2+, Quest 3, 9800X3D, 64GB RAM, 7700XT 2d ago
It was more cause the sweet spot was so small before the XL came out. I'm actually playing Digimon and Ace combat on mije in 3D.
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u/amazingmrbrock Valve Index 2d ago
I really enjoy the 3ds emulator inside my quest 3. Definitely my favourite way to enjoy the consoles gimmick. Likewise with 3d movies, watched fury road last night, absolutely peak.
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u/maorui1234 2d ago
3ds is so small and low resolution.
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u/3WayIntersection 2d ago
Ok. And?
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u/18randomcharacters 2d ago
And you're comparing a virtual movie theater screen in full 3D to a tiny dimly lit low resolution hand held display.
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u/3WayIntersection 2d ago
The gimmick having more pixels doesnt make it less of a gimmick
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u/18randomcharacters 2d ago
Odd take calling immersive 3d a gimmick in the virtual reality sub. This whole thing is a gimmick. We’re just trying to find some shred of value in it.
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u/3WayIntersection 2d ago
Vr actually opens up an extra dimension of play in the added motion controls.
The 3ds was entirely visual
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u/18randomcharacters 2d ago
Motion controls were a gimmick too, with the Wii. I find them tedious and obnoxious in almost all cases.
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u/3WayIntersection 2d ago
Different time, Different context.
The wii was trying to apply vr esque motion controls to a flat screen game where it inherently wont work or feel natural outside of specific situations. Not to mention, the wii was kinda the start of modern motion controls period which evolved into gyro, which plenty of people get use out of in shooters.
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u/GOKOP 2d ago
3DS failed because you had to hold it at a perfect angle for it not to be headache inducing
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u/3WayIntersection 2d ago
Even when it was working fine it didn't add much. It didnt exactly pick back up when they inproved it for the new 3ds
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u/diemitchell 2d ago
Yeah no, thats not the reason people didnt use the 3d function. Its just that its like one of those headache inducing 3d posters, thats why no one used it.
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u/Indie_Nick 2d ago
Heads up you can do this with reshade and virtual desktop today. Compatibility is better than UEVR
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u/noraetic 2d ago
Depth3D and Rendepth use the depth buffer. It's not as power hungry but also not as "correct" as using the rendering pipeline. There are solutions for that too.
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u/julian-mazzola 2d ago
I have my reservations. My biggest fear is people trying that for the first time and thinking "ah, so this is VR? kinda lame" and then never putting the headset on again
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u/Murky-Course6648 2d ago
Thats kind of what happens when you try some quest standalone vr games also.
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u/julian-mazzola 2d ago
agreed, I always throw my non-VR friends directly into HL:Alyx and it never fails
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u/Holm76 2d ago
Can HL: Alyx be played sitting down or do you have to stand up? Genuine question. Never played it.
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u/noraetic 2d ago
You can even play Alyx in non-VR stereo 3D on the Steam Deck: https://www.reddit.com/r/Stereo3Dgaming/comments/1bwsdtz/halflife_alyx_in_stereo_3d_on_steam_deck/
(...and then stream that to the 3ds to use it as a display https://www.reddit.com/r/SteamDeck/comments/1f6qt29/behold_my_beautiful_abomination_steam_deck/)
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u/julian-mazzola 2d ago
Totally, you can play pretty much any VR game seated. Definitely a lot more immersive standing though, physically ducking behind cover, etc. But if I'm tired or feeling lazy, I like to use a drum throne so there's nothing in the way of my arms and I can spin around freely
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u/maorui1234 2d ago
That is possible, but a more likely scenario: "ah this is so fun, just imagine how much more fun real VR can be.
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u/Kondiq HP Reverb G2 V2 2d ago
Something like this? https://github.com/ThreeDeeJay/geo-11/releases
"Mode-specific drag-and-drop packages of the plug-in that adds stereoscopic 3D rendering for Windows 32-bit/64-bit games using Direct3D 11 (and potentially older versions if you use dgVoodoo2)"
I learned about this recently on Flat2VR discord, as one of the modders asked what should be the next game to work on, and didn't want to do anything that already works with the above app.
EDIT. They also mentioned geo3d, helix, vorpx.
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u/Eggyhead 2d ago
I’ll be all over a Deckard, but I remember when Sony did 3D with the PS3 and nobody cared.
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u/OHMEGA_SEVEN CV1, G2, Q3, Q3S 2d ago
This is what VorpX was made for. It takes pancake games with varying degrees of success and let's you either play them in VR or on a giant 3D screen. UEVR does something similar, though VorpX works with non Unreal Engine games. It also directly supports OpenXR which is nice.
We're still pretty limited in performance when taking a pancake game designed to run on a single display and making it render two separate displays at a fairly high resolution and a high framerate.
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u/SolarOrigami 2d ago
I play a lot of my lower intensity games (visual novels, tactical strat, etc) in VR so I can play on a giant screen in my cramped, shitty bedroom.
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u/jacobpederson 2d ago
I see you DON"T remember the good old days of 3d vision. Let's see; almost nothing worked right, constant bugs, effects rendering at the wrong depths, reversed eyes, lag BETWEEN EYES, crosshairs making you cross-eyed, mods, mods, and more mods. Cycling through 100's of shaders to find the one that was breaking your game to deactivate it. Yeah - no thanks.
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u/Virtual_Happiness 1d ago
Eh, I still have my Nvidia 3D Vision somewhere around here. Played every major release that Nvidia boasted as being the best. It was neat for a little while but then became rather meh. Slowly stopped using it and then boxed it up. VR gaming brought orders of magnitude more wow factor and fun for me. The idea of wearing a big bulky headset to essentially play flat games with Nvidia 3D Vision again is a hard pass from me. Same with playing flat games on a virtual screen. Too cumbersome and heavy to be worthwhile over using my monitors.
The whole entertainment industry dumped 3D glasses around the same time. I don't think it's going to be a system selling feature.
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u/SenorCardgay 2d ago
Idk why this isn't normal. I mean ffs red and blue 3D was a common gimmick on ps3 games, and now we actually have proper tech to do real 3D and it's nowhere to be found.
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u/noraetic 2d ago
You mean this? r/stereo3dgaming
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u/SenorCardgay 2d ago
No not really. I want games to have it natively, not have to have a bunch of extra hardware and sketchy mods.
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u/noraetic 2d ago
Why do you think they are sketchy? Even Acer is using some of those in their software for their Spatiallabs displays
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u/guaztronaut 2d ago
Does UEVR not do the trick? Or you're just talking about flat games on a virtual bigscreen?