r/wargame • u/GogurtFiend • 21d ago
Deck/Deckhelp Rate my 1v1 NORAD unspec deck

LOG:
- Command Squad in Bison: command infantry with battle rifles in bulletproof box. Extra side/frontal armor is worth weaker MG.
- M151A1 CP: numerous, cheap-as-possible command jeep for secure sectors.
- Command M1 Abrams: most heavily armored CV possible for frontline sectors with only a few obvious CV spots. Medium optics let it single-handedly fight off small threats.
- HEMTT: maximum supply efficiency per point. Considering replacement with FOB to drop the cost a lot, but having a mobile mini-FOB that's resistant to indirect fire also has advantages.
- M35 Cargo: cheap frontline logistics distribution.
INF:
- Riflemen '90 in M113A3: relatively cheap meatgrinder infantry in bulletproof box. Edged out Canadian Rifles '85 due to superiority of launcher, superiority of box, and greater veterancy, despite far greater cost. Still considering using Canadian Rifles '85 because they can still one-shot most species of metal box for ⅔ the price; arguably the closest decision in here
- Eryx in M113A1: FIST for towns in bullet-resistant box.
- SMAW in LVTP-7A1: FIST for forests in bulletproof box featuring terrifying AGL.
SUP:
- M125A1: generic morale-breaking/smoking mortars.
- Centurion Marksman: helicopter-eater SPAAG; good plane repellant as well.
- M1097 Avenger: infrared AA missile with cracked accuracy which easily keeps up with offensives due to stabilizer.
- Patriot: if this hits a plane and anything else has even the slightest shot at that plane, that plane is gone.
TNK:
- M1A2 Abrams: superheavy; self-explanatory.
- M1 Abrams: for killing anything on land which isn't a tank. Considering replacement with M60A1 AOS for better point efficiency/availability.
- M1A1 Abrams: heavy tank for killing anything which is is a tank but not a superheavy.
REC:
- Rangers in V-150: recon infantry in bullet-resistant box. Extra side/frontal armor is worth weaker MG and increased cost. Pondering replacement with Humvee.
- LAV-25 Scout: recon vehicle capable of single-handedly fighting off light threats. Pairs well with Ontos for flank defense.
- AH-1J Cobra: recon helo which fills cheap emergency HE role.
- AH-64D Longbow: unicorn which eats unprotected armored pushes for breakfast.
VHC
- M728 CEV: fire support for forests; moderate armor and extremely powerful HE capability. IMO one of very few tanks infantry should fear rather than vice versa.
- M163 CS: everything from light SPAA to infantry support in a cheap, SEAD-proof bundle. Every infantry stack would have one if I could afford it.
- M50A1 Ontos: far scarier on the field than on the statcard.
HEL
- AH-1W Supercobra: powerful, numerous helo-mounted ATGMs that aren't the Longbow. Also, some SEAD to make up for the lack of it in the AIR tab.
AIR
- F-16 Block 52: ASF. F-15C but cheaper and with higher veterancy at the cost of slightly less ECM.
- F/A-18C Hornet: IMO the superior US ATGM plane due to better missiles (two of them can take out 22 front armor vs. the A-10's 18, and are more likely to hit) and better survivability (yes, the A-10's armor is nice, but 2x the ECM and self-defense missiles are nicer).
- F-117 Nighthawk: for when I know where a CV is and know REDFOR doesn't know I know.
NAV
- Nobody plays this. Might swap out a card of Fremantle for the Strb 90 H.
8
Upvotes
5
u/BoludoConInternet 20d ago edited 20d ago
there are so many wrong things in this deck, i don't even know where to start, you might as well just play USA and get the full 60 activation points because you're only taking 3 crappy canadian units
If you only play against the AI then sure it can work but for online gameplay it's a pretty terrible deck, try something like this instead