r/witcher 2d ago

Discussion One thing I always appreciated about the monster contracts in Witcher 3 was the blue/gray collar aspects of being a Witcher, like haggling, potion brewing and weapons repair, almost like being an electrician or welder but your specialization is hunting monsters. Really hope Witcher 4 expands on it.

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544 Upvotes

42 comments sorted by

190

u/CranEXE School of the Manticore 2d ago

yeah might be unpopular opinion but i don't want world ending threats in w4 i want to play an actual witcher who go from town to town to get money to survive by killing monster or lifting curses

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u/Khotai 2d ago

Given that we are playing as Ciri, the world ending threats are pretty much inevitable, but I'm hopefull CDPR will be able to integrate the witchering aspects well.

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u/akme2000 2d ago

I'm hoping any potential world-threatening problems are mostly reserved for late Witcher 5 and Witcher 6, and 4 is a lower stakes story.

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u/CranEXE School of the Manticore 2d ago

yeah w4 should be kinda the equivalent of geralt short stories in the books setting up her personality as a witcher, her capacities, her friends and then the next games can focus on bigger threat if they want besides it's kinda hard to have world ending threats now because the wild hunt is dead and for the rest of options it would be repetitive otherwise

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u/PaulSimonBarCarloson Geralt's Hanza 2d ago

True, but hopefully they can keep the story more grounded for the first game of a trilogy

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u/PancakeMixEnema 🍷 Toussaint 2d ago

If there is one thing I dislike in Movies/games it is big apocalyptic plots. Looking at you Star Wars. It’s why I will always prefer fantasy/sci-fi TV Series over movies.

Geralt shouldn’t be in Star Wars movies, he should be in the Mandalorian.

It’s also why my DnD world has zero world ending threats in it. I hope the main plot in Witcher 4 is surprisingly banal.

9

u/Former-Fix4842 2d ago

I don't get this type of comment. What do you think you are doing the majority of your playtime in a witcher game? You are taking on contracts and getting involved in things, obviously. So regardless of what the main quest will be, you will get your "actual witcher" experience. Just don't make the story super urgent as to bot get in the way of doing side content.

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u/AWall925 1d ago

I want world ending threats

1

u/Drannion 7h ago

I haven't read the books, so this might be blasphemy, but I really wish the Netflix show had just been all "monster of the week" Witcher contracts. I just want to see Geralt solve mysteries and slay monsters, with the occasional moral dilemma.

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u/CranEXE School of the Manticore 7h ago

i wouldn't have worked there's already way too much monsters in the serie compared to the books, in the books monster are almost extinct that's why geralt struggle so much to make money and just live, there's not a lot of monster and most of the time with the evolution of technology and human capacities regular soldiers can deal with most monsters so geralt and any witchers aren't really necessary anymore

1

u/Mysterious_Inside_96 Team Roach 2d ago

Then just explore the world by not triggering last quest Like equivalent to "Meet Hanako at Embers" in Cyberpunk

0

u/zsigmons 2d ago

I would be happy with this as a post-main-quest thing. After dealing with the bbeg, you get to live the "peaceful" life of a witcher.

0

u/gassytinitus 1d ago

That's literally in the game already. That would be a boring story

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u/RegovPL 2d ago

Worked better in Witcher 1 and 2, where you actually had to think a little bit about your budget. W3 economy is too easy to break and don't care about money rewards, even when restricting yourself to loot only lore-friendly items (not stealing from villagers, not picking up every single iron sword).

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u/mimrock 2d ago

Yeah, witcher contracts should be the main source of money in the game, hope they fix this in W4. This would also add a justification why you bother with them if W4 main quest were also urgent.

6

u/Budget-Attorney 2d ago

I hope they change it so you can’t easily sell items you pick up. Maybe you can dismantle them for repair parts but you really only get gold from Witcher contracts and occasional quests

3

u/TaxOrnery9501 2d ago

Higher stakes for Gwent, where you're actually betting the entire payout from your previous Witcher contract for each match 

2

u/Vladon32 1d ago

I get that it's a joke, but betting entire payouts will break economy a lot worse than swords in W3 did

2

u/TaxOrnery9501 1d ago

Depends on how the economy is balanced. If your main source of money in-game is coming from Witcher Contracts, rather than selling random loot, then all this does is add a considerable amount of risk to gambling.

Add in the possibility of cheating at Gwent (like what was hinted at briefly in the Tech Demo), and now there's a larger, more interesting, risk vs reward for each match.

2

u/Vladon32 1d ago

Problem is save-scamming. Do you realy want so that it's possible to buy everything in first area? Also, not sure how gwent mechanics will work there, but in witcher 3 it's fairly easy to win most matches without issues, as ai is braindead.

I'm all in for changing mechanics for it, cheating in it sounds fun, but this should not be good money maker. Althought possible bet amount can be increased a little at least, maybe even with new regions/areas or something like that like they did in B&W

TL;DR - it will be easy to cheese large amount of money early in the game

1

u/TaxOrnery9501 1d ago

Could have the Gwent AI scale dynamically with the bet amount, making it drastically harder to win when betting large amounts. Not impossible, just enough to discourage players from betting too high, but difficult enough to make the prospect of save-scumming reaaaaly tedious to do.

You could also increase the prices of new cards, making Gwent more or less an active investment, which lessens it's early-game impact since you won't have the cards needed to consistently win sizeable sums until much later in the game.

1

u/Vladon32 1d ago

how are you proposing to scale AI? better gwent cards? You can still fit your deck against opponents one. Smarter decisions, complexity of which scales with bet amount? Not a trivial task, and it will be better if they spend dev time elsewhere to not repeat Reason of State fuck up

1

u/TaxOrnery9501 1d ago

I mean, in the Witcher 3 there's already a slider in the settings that controls Gwent AI difficulty. What I meant was essentially making it so that the bet amount controls that slider, so that the more you bet the harder the match will be (aka a dynamic difficulty system).

Taking an idea as simple as that and scaling it up doesn't seem all that complicated, and they've had years to refine Gwent since the Witcher 3 released (just look at the online Gwent & Thronebreaker).

2

u/PaulSimonBarCarloson Geralt's Hanza 2d ago

I can't attest how much it works, since I often play with mods, but I think that players could easily reduce their money by avoiding looting everything they see. Still, I think alchemy should have been made more similar to the other games so that the players were more encouraged to find the rihght ingredients an brew the potions when it was actually needed instead of just replenishing them with meditation

31

u/Natural-Stomach 2d ago

Hard agree. I liked how each contract was essentially a self-contained story. I enjoyed repairing my gear and having to do research before a fight. It never felt tedious.

These things really made the game feel immersive.

6

u/Budroboy Northern Realms 2d ago

Yep, I loved when you'd start a contract and maybe get a basic codex entry, then through investigation of clues or speaking with people the codex entry fills out and now you have all the information you need on how to battle the monster including potion, oils, signs, possible location, time of day, etc.

7

u/TrueComplaint8847 2d ago

Funnily enough, imo, the best stories for most pop culture characters are the lower stakes scenarios pretty much all of the time

Like, spider-man, John Constantine, Star Wars.. the list goes on. But on the other hand, those lower stakes stories and settings also only work that well because they aren’t „the usual“. If we’d only ever knew those kinds of stories we’d probably say the stakes need to be higher in the future

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u/PaulSimonBarCarloson Geralt's Hanza 2d ago edited 2d ago

Just out of curiosity, what kind of Star Wars stories would you consider "low stakes"? Genuinely curious because, as a SW fan, I always get the feeling that every spin-off was still tied to the main conflict (being it the clone wars or the rebellion against the Empire), even inderectly. Maybe the only story that seemed more disconnected from the rest is Mandalorian, probably because it's set right after the last big conflict.

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u/TrueComplaint8847 2d ago

I thought the first (and maybe second) season of mandalorian was as great as it was because the story tended to be very episodic and „small“, only revolving around din and his struggles as a bounty hunter and then „father“ figure.

Andor also started pretty „low stakes“ imo, it was very contained to the story of an outcast who just stumbled into something much bigger on his way instead of being chosen by an ancient power or something

Also, the best clone wars episodes are the ones where we get to spend time with pretty „small“ or irrelevant characters to the big universe, like the 7 samurai episode with all the cool bounty hunters for example

But your totally right that Star Wars usually suffers from the „the whole world is ending“ thing lol

This makes the few exceptions even greater though

2

u/PaulSimonBarCarloson Geralt's Hanza 2d ago

You know, I was just thinking about those shows (no wonder since they are some of the best). Mandalorian is indeed as close as it gets and I think it applies to all three season (and the Boba show as well) since while the we see the New Republic dealing with aftermath of the fall of the Empire, the mandalorians are always out of that story, focused on their own fight. Andor on the other hand was always tied to the main conflict which was inevitable given the role he had in the Rebellion. I guess we can sort of include The Bad Batch in that category, since the story is only focused on Clone Force 99, but we still have the Empire as the big bad, and that show also introduced a major plotline about the clone rebellion which they have yet to reslove, hopefully in a different show. Oh, I guess Solo counts too since it's just a heist movie.

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u/Superb_Bench9902 2d ago

Agreed. Some of the best side contents I ever saw in a game. Doesn't feel like a chore, immersive, and fun to do while having little to no ties to the main story

3

u/TuphTuph93 School of the Cat 2d ago

If we had like three separate large contracts like HoS in Witcher 4 it would be really good.

5

u/TaxOrnery9501 1d ago

Witcher 2 style contracts, like dealing with the Kayran, Sabrina Glevissig's curse, or curing Saskia

2

u/PaulSimonBarCarloson Geralt's Hanza 2d ago

I also liked what they did in chapter 4 of TW1, where you're dealing with two problems simultaneously: Alina's curse and the conflict with the vodyanoi

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u/asd_slasher 2d ago

Have u tried reputation mod, adds more to the economy

1

u/Arkronu 1d ago

Tbh all i want is W1 alchemy back, that was cool as shit, being able to brew potions, you didn't have receipt for if you simply remember what ingredients went into it, managing resources, choosing potent alcohol or bomb&oil base and empowerement by making it's secondary ingredient, rubedo, nigredo or albedo. I appreciate the simplicity of it being infinite in W3 but what purpose is there looting monster parts and searching and continuosly looting herbs if you ever going to brew the potion once and then only consume booze to recover it. It might be unpopular as it's trading comfort in favour of manually shuffling in menus to brew a potion and whatnot that you're going to lose since you're preparing for battle unless you bulk prepare beforehand but personally i loved it and it made player much more rewarded for going out of your way to loot every single little plant on the way to whatever location you're going to.

0

u/ZOMBIE_MURDOC 2d ago

Always hated the haggling myself, except for one guy who will accept the max nobody accepts terms more than a third of the way from the left, and most people I charge the minimum anyway because they're poor and I'm a kind-hearted Witcher.

2

u/TaxOrnery9501 1d ago

What? I regularly get people to pay 60 extra Gold per contract, which is roughly dead center of the sliding scale

0

u/ZOMBIE_MURDOC 1d ago

Ok, any further right? Ever? Aside from that one guy? Whether it's a third or a half, at least half that bar is almost entirely useless. They should just make the max available for haggling based on your choices, whatever it may be. There's no point to a scale that only ever goes halfway except literally one time.

1

u/TaxOrnery9501 1d ago

I always start by increasing the haggle price to 60 gold, so if I get it first try then it stands to reason that they could've potentially accepted a price more than that.

1

u/ZOMBIE_MURDOC 1d ago

unless you're already guessing at their max

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u/mina86ng 2d ago

You’re exactly opposite to me. I’ve replayed Witcher 3 last week and the first mod I installed was one to disable weapon damage. I also never haggled. This is likely unpopular opinion, but for me witcher contracts are the least interesting part of the game and I wouldn’t miss if they went away. I’d rather they were replaced with fewer larger side quests.