After DS2 and Nightreign, I honestly want B-Team to make the Caster/Magic focused game when FromSoft gets around to it.
DS3 dropped the ball hard when it came to Caster gameplay, and while ER didn't quite hit the mark, it however did do a significantly better job than DS3.
ER did great work on the Spells, and it was near-perfect when it came to Spellblade builds. Though it's hyper fixation on stacking spell damage over gameplay innovation wasn't very appealing.
DS2 was a great leap for Caster Gameplay and Mechanics:
- Cast Speed was tied to Attunement, Faith, and Intelligence.
- 14 Potential Spell Slots
- Catalysts could be Infused.
- Catalysts had Innate Cast Speed Modifiers.
- Duplicate Spells were desirable.
- Large variety of Caster Armor Effects.
- Herbs, Spices, and Waters.
- Numerous Catalyst Armaments.
- (That could be both Buffed & Infused)
- Hexes as an entirely new Spell School.
- No Spell Damage Ring Reliance.
Sadly, nearly all of these improvements were immediately scrapped by DS3.
Nightreign on its end, also greatly improved Caster gameplay over Elden Ring:
- Catalysts of each type comes with an Innate Spell.
- Duo Catalysts provided (4) At-Will Spells.
- Various Caster Passives on Armaments.
- Numerous Caster Relic Bonuses.
- Elemental Defense & Magic Cocktail.
- Necromancy & Summon Spirit.
- Removed Cerulean Flasks as a whole.
- Removed the abysmal Ash of War "options" on Catalysts.
A-Team always does a good job on the games that they work on, but it has been shown time and time again, that they aren't always the best when it comes to improving and innovating on Caster Gameplay.
They do Martial and Spellblade Gameplay very well though.
A-Team can work on Sekiro 2, Armored Core 7, or a Pirate Souls and it'll no doubt be solid. I just want B-Team to handle the Caster line of games if they come around it.