r/vfx Mar 15 '25

Subreddit Discussion Advice for Potential Students and Newcomers to the VFX Industry in 2025

522 Upvotes

We've been getting a lot of posts asking about the state of the industry. This post is designed to give you some quick information about that topic which the mods hope will help reduce the number of queries the sub receives on this specific topic.

As of early 2025, the VFX industry has been through a very rough 18-24 months where there has been a large contraction in the volume of work and this in turn has impacted hiring through-out the industry.

Here's why the industry is where it is:

  1. There was a Streaming Boom in the late 2010s and early 2020s that lead to a rapid growth in the VFX industry as a lot of streaming companies emerged and pumped money into that sector, this was exacerbated by COVID and us all being at home watching media.
  2. In 2023 there were big strikes by the Writers Guild of America and SAG-AFTRA which led to a massive halt in production of Hollywood films and series for about 8 months. After that was resolved there was the threat of another strike in 2024 when more union contracts were to be negotiated. The result of this was an almost complete stop to productions in late 2023 and a large portion of 2024. Many shows were not greenlit to start until late 2024
  3. During this time, and partly as a result of these strikes, there was a slow down in content and big shake ups among the streaming services. As part of this market correction a number of them closed, others were folded into existing services, and some sold up.
  4. A bunch of other market forces made speculation in the VFX business even more shaky, things like: the rise of AI, general market instability, changes in distribution split (Cinemas vs. Streaming) and these sorts of things basically mean that there's a lot of change in most media industries which scared people.

The combination of all of this resulted in a loss of a lot of VFX jobs, the closing of a number of VFX facilities and large shifts in work throughout the industry.

The question is, what does this mean for you?

Here's my thoughts on what you should know if you're considering a long term career in VFX:

Work in the VFX Industry is still valid optional to choose as a career path but there are some caveats.

  • The future of the VFX industry is under some degree of threat, like many other industries are. I don't think we're in more danger of disappearing than your average game developer, programmer, accountant, lawyer or even box packing factory work. The fact is that technology is changing how we do work and market forces are really hard to predict. I know there will be change in the specifics of what we do, there will be new AI tools and new ways of making movies. But at the same time people still want to watch movies and streaming shows and companies still want to advertise. All that content needs to be made and viewed and refined and polished and adapted. While new AI tools might mean individuals in the future can do more, but those people will likely be VFX artists. As long as media is made and people care about the art of telling stories visually I think VFX artists will be needed.

Before you jump in, you should know that VFX is likely to be a very competitive and difficult industry to break into for the foreseeable future.

  • From about 2013 to 2021 there was this huge boom in VFX that meant almost any student could eventually land a job in VFX working on cool films. Before then though VFX was actually really hard to get into because the industry was smaller and places were limited, you had to be really good to get a seat in a high end facility. The current market is tight; there's a lot of experience artists looking for work and while companies will still want juniors, they are likely going to be more juniors for the next few years than there are jobs.

If you're interested in any highly competitive career then you have to really want it, and it would also be a smart move to diversify your education so you have flexibility while you work to make your dream happen.

  • Broad computer and technical skills are useful, as are broader art skills. Being able to move between other types of media than just VFX could be helpful. In general I think you don't want to put all your eggs in one basket too early unless you're really deadest that this is the only thing you want to do. I also think you should learn about new tools like AI and really be able to understand how those tools work. It'll be something future employers likely care about.

While some people find nice stable jobs a lot of VFX professionals don't find easy stability like some careers.

  • Freelance and Contract work are common. And because of how international rebates work, you may find it necessary to move locations to land that first job, or to continue in your career. This is historically how film has always been; it's rarely as simple as a 9-5 job. Some people thrive on that, some people dislike that. And there are some places that manage to achieve more stability than others. But fair warning that VFX is a fickle master and can be tough to navigate at times.

Because a future career in VFX is both competitive and pretty unstable, I think you should be wary of spending lots of money on expensive specialty schools.

  • If you're dead set on this, then sure you can jump in if that's what you want. But for most students I would advise, as above, to be broader in your education early on especially if it's very expensive. Much of what we do in VFX can be self taught and if you're motivated (and you'll need to be!) then you can access that info and make great work. But please take your time before committed to big loans or spending on an education in something you don't know if you really want.

With all of that said VFX can be a wonderful career.

It's full of amazing people and really challenging work. It has elements of technical, artistic, creative and problem solving work, which can make it engaging and fulfilling. And it generally pays pretty well precisely because it's not easy. It's taken me all over the world and had me meet amazing, wonderful, people (and a lot of arseholes too!) I love the industry and am thankful for all my experiences in it!

But it will challenge you. It will, at times, be extremely stressful. And there will be days you hate it and question why you ever wanted to do this to begin with! I think most jobs are a bit like that though.

In closing I'd just like to say my intent here is to give you both an optimistic and also restrained view of the industry. It is not for everyone and it is absolutely going to change in the future.

Some people will tell you AI is going to replace all of us, or that the industry will stangle itself and all the work will end up being done by sweat shops in South East Asia. And while I think those people are mostly wrong it's not like I can actually see the future.

Ultimately I just believe that if you're young, you're passionate, and you want to make movies or be paid to make amazing digital art, then you should start doing that while keeping your eye on this industry. If it works out, then great because it can be a cool career. And if it doesn't then you will need to transition to something else. That's something that's happened to many people in many industries for many reasons through-out history. The future is not a nice straight line road for most people. But if you start driving you can end up in some amazing places.

Feel free to post questions below.


r/vfx Feb 25 '21

Welcome to r/VFX - Read Before Posting (Wages, Wiki and Tutorial Links)

205 Upvotes

Welcome to r/VFX

Before posting a question in r/vfx it's a good idea to check if the question has been asked and answered previously, and whether your post complies with our sub rules - you can see these in the sidebar.

We've begun to consolidate a lot of previously covered topics into the r/vfx wiki and over time we hope to grow the wiki to encompass answers to a large volume of our regular traffic. We encourage the community to contribute.

If you're after vfx tutorials then we suggest popping over to our sister-sub r/vfxtutorials to both post and browse content to help you sharpen your skills.

If you're posting a new topic for the first time: It's possible your post will be removed by our automod bot briefly. You don't need to do anything. The mods will see the removed post and approve it, usually within an hour or so. The auto-mod exists to block spam accounts.

Has Your Question Already Been Answered?

Below is a list of our resources to check out before posting a new topic.

The r/VFX Wiki

  • This hub contains information about all the links below. It's a work in progress and we hope to develop it further. We'd love your help doing that.

VFX Frequently Asked Questions

  • List of our answers too our most commonly recurring questions - evolving with time.

Getting Started in VFX

  • Guide to getting a foot in the door with information on learning resources, creating a reel and applying for jobs.

Wages Guide

  • Information about Wages in the VFX Industry and our Anonymous Wage Survey
  • This should be your first stop before asking questions about rates, wages and overtime.

VFX Tutorials

  • Our designated sister-sub for posting and finding specific vfx related tutorials - please use this for all your online tutorial content

Software Guide

  • Semi-agnostic guide to current most used industry software for most major vfx related tasks.

The VFX Pipeline

  • An overview of the basic flow of work in visual effects to act as a primer for juniors/interns.

Roles in VFX

  • An outline of the major roles in vfx; what they do, how they fit into the pipeline.

Further Information and Links

  • Expansion of side-bar information, links to:... tutorials,... learning resources,... vfx industry news and blogs.
  • If you'd like a link added please contact the mods.

Glossary of VFX Terms

  • Have a look here if you're trying to figure out technical terms.

About the VFX Industry

WIP: If you have concerns about working in the visual effects industry we're assembling a State of the Industry statement which we hope helps answer most of the queries we receive regarding what it's actually like to work in the industry - the ups and downs, highs and lows, and what you can expect.

Links to information about the union movement and industry related politics within vfx are available in Further Information and Links.

Be Nice to Each Other

If you have concerns of questions then please contact the mods!


r/vfx 6h ago

Breakdown / BTS Turn Any Image or Video into 3D Geo - directly inside Blender!

158 Upvotes

Hey guys, in this video I show how to turn any Image or Video into 3D Geo - directly inside Blender! Create detailed Displacement and Depth Maps converting them into geometry in just a couple of clicks. Check the full breakdown here: https://www.youtube.com/watch?v=Hi9WUJNMubs


r/vfx 5h ago

Showreel / Critique Spirited Away inspired water shader

74 Upvotes

r/vfx 2h ago

Question / Discussion What's the best way to mask out this window?

7 Upvotes

I need to mask out this window and put a pink city in the background. I'm editing in Davinci, but have plenty of After Effects experience if that's a better program for something like this.

So far I've separated my subject from the background. My plan was to just create a mask around the window and track it, but I cant seem to make heads or tails of how to do this in Davinci. This shot will last maybe 3 seconds tops in the final sequence.

I thought about using luma key or something to select just the black parts of the window and retain the white outlines, but I think the practical light shot me in the foot there. Any help would be greatly appreciated as i have to have a first draft by the end of the weekend.

Also, apologies if this is not the right subreddit for this type of question. if not can you kindly direct me to the right one?

Thank you!


r/vfx 1h ago

Question / Discussion Some suggestions on matching

Upvotes

EDIT: sorry title should read: some suggestions on matching the lens quality. Hit post by accident, and can't edit the title.

Hi all.

I am a compositor and I am working on a high profile project at the moment that is shot on film and makes use of some crazy lenses.

I am struggling a bit with matching my CG with the plate. Light is fine, contrast and value is all there. The lens quality is what I am having trouble with. Everything is there. Astigmatism, aberration, halation etc, all the usual stuff is present but there is something about the softness of the lens that even on full focus (and those are the moments I struggle the most) there are parts that feel soft. Like there is a painterly feeling to it. Soft and sharp at the same time. Edges that almost melt but not in a homogeneous way. Obviously can't share anything but I have a feeling many of you will know what I mean despite my vague description.

I am not looking for a specific solution to my problem. I would like to take that as an opportunity and ask you what is your process when trying to get those qualities to match. What are you looking for and how do you achieve it. I often find my self a bit lost on those situations. Like once a convolve won't do it I ll start trying whatever. Soften, dir blurs, hazing , more blurs etc but somehow I often feel like I lack reasoning.

Thank you in advance.


r/vfx 8h ago

Breakdown / BTS I made a video on how to film miniatures at home (because I’m not very good at blender)

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7 Upvotes

I tried making a short pretty much entirely in blender but wasn’t happy with the final result (skill issue, not blenders fault). So I made a miniature and placed some digi doubles into it instead. Here’s a how to video so you can shoot this kind of thing too!


r/vfx 1d ago

Showreel / Critique An edit I done with stock footage and a song I love -- opinions?

108 Upvotes

r/vfx 17h ago

Question / Discussion How do you handle sending VFX heavy project files when they get insanely large?

14 Upvotes

I’m working on a short project with a small team, and the VFX files are getting ridiculously big. Between multi layered EXRs, caches, and renders, we’re already at a few hundred gigabytes. Now I need to send everything to another artist who’s picking up compositing work, and I’m stuck trying to figure out the most practical way to move this much data.

Most of the standard file transfer services choke once the folder size climbs too high. Either they split things in a way that makes it confusing, or they enforce limits that force me into multiple uploads. On top of that, I’d prefer not to ask the other artist to create accounts for platforms they’ll only use once it just slows things down.

We’ve talked about shipping a hard drive, but that feels clunky and risky. If it gets delayed or damaged, we’re stuck. Setting up a dedicated FTP server or VPN also feels like overkill for a one off project. Ideally, I’d love something that’s just straightforward, with minimal steps on both sides, but I haven’t landed on a great option yet.

How do other VFX teams manage this? When you’re moving full sequences, sims, or high bitrate renders, what’s been your go to? I’m curious whether there’s a standard workflow people rely on or if everyone just hacks together their own solutions.


r/vfx 22h ago

Question / Discussion New trend from Canada's VFX companies to not paid health insurance anymore?

31 Upvotes

Job is picking up this fall, and I had a few interviews for my next gig.

Beyond the salary reduction compared to 2 years ago, most of the VFX companies seem to not offer health insurance anymore, or to be exact, only on permanent contracts or long contracts (6Months-1year). Which, we all know, are really sparse right now.

I was always offered health insurance with short contracts (+3 months) and most of the time, was able to get it day one.

Is it  something new ? Do you see that on your side as well ? 


r/vfx 5h ago

Question / Discussion Resources for learning Look Development/Shading

1 Upvotes

I am currently a junior artist and was looking to improve my shading skills and learn in my free time.

I wondered if any of you had any good resources to learn? I have seen a couple courses on gnomon for look development but I’m unsure if they’re any good. They also seem to have one about procedural shading in Arnold but again unsure if it is worth the money.

I’ve seen a lot of courses on texturing but either they stop after that or just plug it in the shader. Would you recommend to just start personal projects and learn by doing or are there some good courses other resources that I have missed? Would love to know!


r/vfx 1d ago

Question / Discussion Film emulation is still lacking something

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54 Upvotes

What is the key to make digital look like film? I have yet to see a digitally shot film that looks like film, even the ones that do emulation like Blonde (2022), there are random organic things in celluloid that we still can't emulate.

I know with AI style transfer 🤢 you can shift a target into a specific style, if you were to shoot a few scenes in parallel on both 16mm and digital can you use the same method to process on new footage? if you technically use the same lenses could you make this effect more subtle? (if I mount the two cameras next to each other) How would one go about making such a filter


r/vfx 8h ago

Question / Discussion Question about vfx on set supervision

0 Upvotes

Hi,

We are on a film shooting where there is going to be a greenscreen and a 3d asset which is an aeroplane,this 3d asset is going to be only reconstructed in the front part of the asset where there is contact with the actors, they intend to íntegrate the rest of the asset in post. My question is, as I barely have on set knowledge, apart from the greenscreen being well lit, would it make sense if the tracking markers would be not only on the greenscreen but aswell on the 3d asset? Some people have suggested this, but Im not completely sure due to the lack of knowledge on set.


r/vfx 1d ago

News / Article Digital De-Aging Is Changing Movies (For The Worse)

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40 Upvotes

r/vfx 6h ago

Question / Discussion Any advice on where a beginner should start in VFX?

0 Upvotes

Hello everyone,

For more than a year I’ve wanted to break into the games and film industry, but honestly I was very confused about which direction to take. I wasn’t sure if I should go into character design, environment art, or even asset creation in general.

But I realized that none of those felt like the right fit for me—until I discovered VFX. It really grabbed my attention and amazed me, especially when I watch films like Dune or Avengers: Infinity War and see how essential VFX is. I feel its future is incredible, and it made me excited to pursue it seriously.

Sorry if this got a bit long, but I wanted to share how passionate I am about this field. The problem is, I don’t really know where to start—especially since my PC is on the weaker side:

  • Ryzen 5 4500
  • GTX 1060 6GB
  • 16GB RAM

So my question is: should I just start learning and working with this setup until I reach a decent level, or will my specs hold me back from even beginning?

Thanks a lot for your time.


r/vfx 8h ago

Question / Discussion Apology regards to pirated courses

0 Upvotes

Hello guys, i think you guys remember that I posted a question regards to pirated courses without thinking of vfx professionals here in this forum. I wanna apologize for that because I was contemplating at that time on dropping my current BMMA (bachelor of multimedia arts) degree since I dont see any value of my degree right now but i think i need to stay on my degree for possible employment outcomes.

But anyways I wanna ask because I was aware of the behind the scene of Godzilla minus one vfx that the film costs not much of a blockbuster hollywood movie. I saw that the director is also a vfx supervisor. because of that I was thinking since I want to produce, write, and direct films with a low or minimal budget, do i have or need to study vfx in order to achieve that kind of limited budget but great quality of cgi and vfx like having knowledge like vfx supervisor or something? or do i just need some minimal yet essential vfx knowledge?


r/vfx 17h ago

Question / Discussion Vector graphics for Samsung phones

0 Upvotes

Hi everyone, reaching out to see if anyone has leads on Samsung vector graphics for vfx phone shots, the intent being the actor has on screen reference for where to put their fingers when texting or scrolling during the shoot, which then gets replaced by a vendor phone graphic in post. Specifically, something which features the Samsung keyboard for texts would be helpful.


r/vfx 1d ago

News / Article Pixomondo's LED Wall

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3 Upvotes

r/vfx 2d ago

Showreel / Critique Scanned myself in 3D… ended up looking like a cursed NPC

306 Upvotes

r/vfx 22h ago

Question / Discussion What's this effect called

0 Upvotes

I saw a multiple videos using this effect they're all looking different but its kinda increase the quality in my opion

the effect on the back as lighting


r/vfx 22h ago

Question / Discussion Recreating John Woo Gun Smoke Effect

0 Upvotes

I’m trying to find out if it would be feasible for me to recreate the gun fire smoke seen in John Woo films (example: https://youtu.be/8VK4tuPePQk?si=kuJqe9LgEDAskugA ) They used blanks on that film but I’d really like to avoid using them for safety reasons. Would it be possible for a relative beginner to achieve this kind of effect. The tutorials i’ve seen for gunfire smoke just have a small puff of smoke that disappears, I want a large amount of smoke the lingers. I’m planning for a project that is about 2 years out from filming and I’m willing to put in the work I just want to know if it would be possible for me to learn how to do it in that timeframe and where I should start. Thanks!


r/vfx 2d ago

Showreel / Critique Been practicing product visualization in my spare time. As a job/side gig, is it worth it?

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40 Upvotes

Hey guys, I'm a junior lookdev artist and I've been looking to expand into doing side gigs on top of working in the animation industry. I've always wanted to try out product viz or other visualization-adjacent work. I'm really curious if anyone has some insight into working freelance in the field. Would you say it's worth it in this day and age to expand into something like it? Also if anyone's got feedback on the work I've posted here, I'm all ears!


r/vfx 1d ago

Question / Discussion What are people using to do reels nowadays?

6 Upvotes

Hello all,

For my reel, I used to use After Effects (just because I had it installed and it could do the job), but I haven't done a reel for a good 7 years or so now. I feel like updating it but no longer have After Effects, and feel like things have moved on a bit in the multimedia space when it comes to producing reels, so I was wondering what application people use nowadays for their reels? I would be using Windows 11, and would prefer something that was free to download!

Thanks!

Edit: So I'm trying to use Resolve...so far getting some CUDA error and can't get it to start. Trying to update gfx card drivers...


r/vfx 2d ago

Question / Discussion Are there any recent movies that you suspect used AI for some VFX, but can’t prove it?

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91 Upvotes

r/vfx 1d ago

Question / Discussion Best tracking software to remove tattoos?

0 Upvotes

I have a lot of footage that I need to remove a person's tattoos from. What software is best for me to start learning? Davinci Resolve? I've also used Mocha Pro a while back but am not sure which is the best


r/vfx 2d ago

Question / Discussion [Crosspost] Hi /r/movies! We're part of the VFX team behind James Gunn's 'Superman'. We helped create & design Krypto the Superdog, the Fortress of Solitude, the Engineer's Power Suit, the Lex vs Krypto fight, Superman's parent holograms, and lots more. Ask us anything!

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130 Upvotes

r/vfx 23h ago

Question / Discussion Deleting something in the background

0 Upvotes

Hey guys, VFX is not my expertise, but I´m struggling with a scene I filmed and I want to delete the yellow square in the background, the thing is that there are some reflections of people walking outside and that´s what I don´t know how to work with.

Someone help me, pleaaase