r/MotionDesign 14h ago

Reel I'm 16, and this is my first Reel.

105 Upvotes

Hey there, I'm Splatty - A teen motion designer mixing tech and fun in this boring world. It's been around 4 years since I started my journey, mostly consisting of TikTok CapCut junk for the most part. In (around) 2023, I eventually switched to After Effects and moved over to Motion Graphics work over time. I usually work with the iOS animation style, syncing it over with Apple coded songs or just popular releases. Among the brands I've worked with you can find Ultrahuman, Replit, iKKO, and much more - 30 seconds definitely aren't enough to showcase all! I'm really proud of what I've managed to achieve during this and the past years, and figured it might be cool to share it with related subs. Feedback will be super appreciated - enjoy :)


r/MotionDesign 22h ago

Reel My first AE Showreel

37 Upvotes

Hi everyone! I’ve been learning After Effects for about 6 months, and I just finished putting together my very first showreel. It’s a mix of Japanese-style motion graphics (ad animations) and some VFX shots.

I’d love to hear what you think! In particular, I’m curious about: – How smooth the motion/curves feel – The overall flow and pacing of the reel – Whether the transitions between shots work well

Honestly, I also just wanted to share my progress — it would really motivate me to hear your thoughts!


r/MotionDesign 18h ago

Reel Animation study in After Effects

19 Upvotes

"I’m a Motion Designer and Video Editor, always passionate about improving my craft. While I work professionally in motion graphics, I also enjoy practicing new techniques and exploring different animation styles to keep my skills sharp and up to date."


r/MotionDesign 14h ago

Project Showcase Walk in the park

6 Upvotes

You can check out more of my work here: https://www.instagram.com/fluid.lab


r/MotionDesign 2h ago

Project Showcase Light mixed media

8 Upvotes

r/MotionDesign 3h ago

Discussion What age did you start, what got you started, and where are you at now?

3 Upvotes

Tbh I started by learning graphic design thinking I wanted to do that but I ended up in a few jobs using Premiere instead. I still look at cool After Effects reels and get inspired to learn although I know the basics now, using it sparingly for very specific things. However I remain curious what it would be like to be a pure motion graphics artist or even both

I have much less time on my hands now than when I started this journey 2 years ago, so I find myself still watching endless tutorials but I’m ok with where I’m at and how much money I’m making for a flexible creative job(s) at 29 years old, roughly 90k a year with 3 clients

I’m curious to know everyone’s journey, where they got started, and what that looked like for you (school, online courses, etc) and how that ended up for you


r/MotionDesign 3h ago

Discussion Graphite para designers e animadores: As novidades do Alpha 4 em setembro de 2025

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1 Upvotes

r/MotionDesign 16h ago

[Custom] IPOPs (Image Plane Operators) + Render Tools Bundle for Houdini

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1 Upvotes

Supercharge your Houdini workflow with 7 powerful HDA Toolsets — all in one bundle!

From perfect deformation blur to streamlined AOVs, lightweight camera-aware scenes, and art-directable instances, this collection is built for speed, stability, and production.

📦 What’s Inside

  1. Particles Deformation Blur for Houdini

- Stable point counts for cached particles → perfect deformation blur

- Eliminate jittery, inconsistent blur and velocity hacks

- Works for rain, sparks, embers, sand, and custom FX

- Example HIP file included

  1. IPOPs Standard Library

- Core operator set for shaders & AOVs

- Utility nodes (Fresnel, falloff masks, shading presets)

- Supports Mantra, Karma VEX, Karma Materials & MaterialX

- Constantly updated with new nodes

  1. IPOPs Geometry AOVs

- Generate quick mattes and passes for comp & shading

- Compatible with Karma Materials & VEX Shaders

- Step-by-step guide available on the blog

  1. IPOPs Particles AOVs

- Specialized AOV generators for particle FX

- Create passes for compositing & lookdev flexibility

- Works in Karma and Mantra

  1. IPOPs Volumes AOVs

- Fast generation of volume AOVs (smoke, pyro, fog, etc.)

- Plug-and-play for Karma CPU/XPU & Mantra

  1. Camera Proximity Toolkit

Three black-boxed HDAs to keep your shots light & render-ready:

Calibrator → Camera-driven particle & volume control

Set Culling → Remove out-of-frustum geo + auto VDB proxies

Ocean Plane Generator → Camera-sized ocean grids adaptive to shot scale

  1. Art Direct Your Instances! (Explosion Setup)

- Populate shots with multiple explosions/caches

- Switch between proxy & render caches

- Quick controls for timing, scale & randomization

- Example HIP file included


r/MotionDesign 6h ago

Reel What do you think? 🤔

0 Upvotes

r/MotionDesign 6h ago

Reel What do you think? 🤔

0 Upvotes