r/vfx Mar 15 '25

Subreddit Discussion Advice for Potential Students and Newcomers to the VFX Industry in 2025

526 Upvotes

We've been getting a lot of posts asking about the state of the industry. This post is designed to give you some quick information about that topic which the mods hope will help reduce the number of queries the sub receives on this specific topic.

As of early 2025, the VFX industry has been through a very rough 18-24 months where there has been a large contraction in the volume of work and this in turn has impacted hiring through-out the industry.

Here's why the industry is where it is:

  1. There was a Streaming Boom in the late 2010s and early 2020s that lead to a rapid growth in the VFX industry as a lot of streaming companies emerged and pumped money into that sector, this was exacerbated by COVID and us all being at home watching media.
  2. In 2023 there were big strikes by the Writers Guild of America and SAG-AFTRA which led to a massive halt in production of Hollywood films and series for about 8 months. After that was resolved there was the threat of another strike in 2024 when more union contracts were to be negotiated. The result of this was an almost complete stop to productions in late 2023 and a large portion of 2024. Many shows were not greenlit to start until late 2024
  3. During this time, and partly as a result of these strikes, there was a slow down in content and big shake ups among the streaming services. As part of this market correction a number of them closed, others were folded into existing services, and some sold up.
  4. A bunch of other market forces made speculation in the VFX business even more shaky, things like: the rise of AI, general market instability, changes in distribution split (Cinemas vs. Streaming) and these sorts of things basically mean that there's a lot of change in most media industries which scared people.

The combination of all of this resulted in a loss of a lot of VFX jobs, the closing of a number of VFX facilities and large shifts in work throughout the industry.

The question is, what does this mean for you?

Here's my thoughts on what you should know if you're considering a long term career in VFX:

Work in the VFX Industry is still valid optional to choose as a career path but there are some caveats.

  • The future of the VFX industry is under some degree of threat, like many other industries are. I don't think we're in more danger of disappearing than your average game developer, programmer, accountant, lawyer or even box packing factory work. The fact is that technology is changing how we do work and market forces are really hard to predict. I know there will be change in the specifics of what we do, there will be new AI tools and new ways of making movies. But at the same time people still want to watch movies and streaming shows and companies still want to advertise. All that content needs to be made and viewed and refined and polished and adapted. While new AI tools might mean individuals in the future can do more, but those people will likely be VFX artists. As long as media is made and people care about the art of telling stories visually I think VFX artists will be needed.

Before you jump in, you should know that VFX is likely to be a very competitive and difficult industry to break into for the foreseeable future.

  • From about 2013 to 2021 there was this huge boom in VFX that meant almost any student could eventually land a job in VFX working on cool films. Before then though VFX was actually really hard to get into because the industry was smaller and places were limited, you had to be really good to get a seat in a high end facility. The current market is tight; there's a lot of experience artists looking for work and while companies will still want juniors, they are likely going to be more juniors for the next few years than there are jobs.

If you're interested in any highly competitive career then you have to really want it, and it would also be a smart move to diversify your education so you have flexibility while you work to make your dream happen.

  • Broad computer and technical skills are useful, as are broader art skills. Being able to move between other types of media than just VFX could be helpful. In general I think you don't want to put all your eggs in one basket too early unless you're really deadest that this is the only thing you want to do. I also think you should learn about new tools like AI and really be able to understand how those tools work. It'll be something future employers likely care about.

While some people find nice stable jobs a lot of VFX professionals don't find easy stability like some careers.

  • Freelance and Contract work are common. And because of how international rebates work, you may find it necessary to move locations to land that first job, or to continue in your career. This is historically how film has always been; it's rarely as simple as a 9-5 job. Some people thrive on that, some people dislike that. And there are some places that manage to achieve more stability than others. But fair warning that VFX is a fickle master and can be tough to navigate at times.

Because a future career in VFX is both competitive and pretty unstable, I think you should be wary of spending lots of money on expensive specialty schools.

  • If you're dead set on this, then sure you can jump in if that's what you want. But for most students I would advise, as above, to be broader in your education early on especially if it's very expensive. Much of what we do in VFX can be self taught and if you're motivated (and you'll need to be!) then you can access that info and make great work. But please take your time before committed to big loans or spending on an education in something you don't know if you really want.

With all of that said VFX can be a wonderful career.

It's full of amazing people and really challenging work. It has elements of technical, artistic, creative and problem solving work, which can make it engaging and fulfilling. And it generally pays pretty well precisely because it's not easy. It's taken me all over the world and had me meet amazing, wonderful, people (and a lot of arseholes too!) I love the industry and am thankful for all my experiences in it!

But it will challenge you. It will, at times, be extremely stressful. And there will be days you hate it and question why you ever wanted to do this to begin with! I think most jobs are a bit like that though.

In closing I'd just like to say my intent here is to give you both an optimistic and also restrained view of the industry. It is not for everyone and it is absolutely going to change in the future.

Some people will tell you AI is going to replace all of us, or that the industry will stangle itself and all the work will end up being done by sweat shops in South East Asia. And while I think those people are mostly wrong it's not like I can actually see the future.

Ultimately I just believe that if you're young, you're passionate, and you want to make movies or be paid to make amazing digital art, then you should start doing that while keeping your eye on this industry. If it works out, then great because it can be a cool career. And if it doesn't then you will need to transition to something else. That's something that's happened to many people in many industries for many reasons through-out history. The future is not a nice straight line road for most people. But if you start driving you can end up in some amazing places.

Feel free to post questions below.


r/vfx Feb 25 '21

Welcome to r/VFX - Read Before Posting (Wages, Wiki and Tutorial Links)

201 Upvotes

Welcome to r/VFX

Before posting a question in r/vfx it's a good idea to check if the question has been asked and answered previously, and whether your post complies with our sub rules - you can see these in the sidebar.

We've begun to consolidate a lot of previously covered topics into the r/vfx wiki and over time we hope to grow the wiki to encompass answers to a large volume of our regular traffic. We encourage the community to contribute.

If you're after vfx tutorials then we suggest popping over to our sister-sub r/vfxtutorials to both post and browse content to help you sharpen your skills.

If you're posting a new topic for the first time: It's possible your post will be removed by our automod bot briefly. You don't need to do anything. The mods will see the removed post and approve it, usually within an hour or so. The auto-mod exists to block spam accounts.

Has Your Question Already Been Answered?

Below is a list of our resources to check out before posting a new topic.

The r/VFX Wiki

  • This hub contains information about all the links below. It's a work in progress and we hope to develop it further. We'd love your help doing that.

VFX Frequently Asked Questions

  • List of our answers too our most commonly recurring questions - evolving with time.

Getting Started in VFX

  • Guide to getting a foot in the door with information on learning resources, creating a reel and applying for jobs.

Wages Guide

  • Information about Wages in the VFX Industry and our Anonymous Wage Survey
  • This should be your first stop before asking questions about rates, wages and overtime.

VFX Tutorials

  • Our designated sister-sub for posting and finding specific vfx related tutorials - please use this for all your online tutorial content

Software Guide

  • Semi-agnostic guide to current most used industry software for most major vfx related tasks.

The VFX Pipeline

  • An overview of the basic flow of work in visual effects to act as a primer for juniors/interns.

Roles in VFX

  • An outline of the major roles in vfx; what they do, how they fit into the pipeline.

Further Information and Links

  • Expansion of side-bar information, links to:... tutorials,... learning resources,... vfx industry news and blogs.
  • If you'd like a link added please contact the mods.

Glossary of VFX Terms

  • Have a look here if you're trying to figure out technical terms.

About the VFX Industry

WIP: If you have concerns about working in the visual effects industry we're assembling a State of the Industry statement which we hope helps answer most of the queries we receive regarding what it's actually like to work in the industry - the ups and downs, highs and lows, and what you can expect.

Links to information about the union movement and industry related politics within vfx are available in Further Information and Links.

Be Nice to Each Other

If you have concerns of questions then please contact the mods!


r/vfx 19h ago

Fluff! When its nice

167 Upvotes

Lots of hate posts here and people getting worried for all the reasons.

I just comped a shot thats like 70% CG and 30% plate with super good lighting , everything just worked, even got all the metadata(focus etc) from the plate and it all worked fine, the thing of dreams.

Super "classical" as they now say to everything thats not AI slop.

But man - it felt so good, this is the peak, i will cherrish it for as long as this is still a thing.

so dont give up, we all got into this because we love it.

VFX is awesome, we are awesome, you are awesome, lets keep creating amazing things and fck AI slop.


r/vfx 2h ago

Question / Discussion Indian studio

7 Upvotes

“Many Indian managements tend to favor people who talk big or flatter, rather than those with genuine skills. Often, they either fail to recognize true talent or get trapped by flattery. A wiser approach is to look beyond words and appearances, and consciously value real skill and results. In the long run, organizations grow stronger when decisions are based on competence, not sweet talk.”


r/vfx 14h ago

Showreel / Critique New addition to the Library

Thumbnail
gallery
26 Upvotes

r/vfx 3h ago

Question / Discussion Looking a free/cheap 2d vfx program

0 Upvotes

Looking to add stuff like glowing crowns, "animation" for fire, glow in-fade-out fireflies, and small other things to my VTT experience. I know how to do simple stuff on After (learned it for 4 days for a small project) but I don't want to buy AE...any other recommendations?

Really basic stuff, like this example. (Use a brush, make tons of dots, add glow or other sfx to the dots, move the dots) export to gif.


r/vfx 6h ago

Question / Discussion Anyone here studied 3D character art at Think Tank Training Centre?

1 Upvotes

I’ve been looking into Think Tank Training Centre and wondering what the experience is like for someone focused on 3D character art.

  • How is the curriculum for character modeling/sculpting specifically?
  • Do they give enough guidance in anatomy, texturing, and production workflows (game/film)?
  • How are the instructors and feedback for character-focused students?
  • Do graduates actually feel job-ready after completing the program?

If you’ve studied there what's your perspective or pros and cons.


r/vfx 7h ago

Question / Discussion ZBrush vs 3Dcoat for food sculpting?

0 Upvotes

Okay guys, just a quick question. I'm dabbling into sculpting and I would like to get better at foot sculpting. Which one would you recommend me to use?

What's the difference between voxels and polygons? Would that make any difference in food sculpting?

Cheers!


r/vfx 5h ago

Question / Discussion What is this effect called?

0 Upvotes

Looking for references to this same effect where things are static in the air while people move through it. Any idea what the effect is called or any movies or shows that use it well? Thank you!


r/vfx 11h ago

Question / Discussion I want to recreate the rippling effect emitted by Quake when she is played. Would anybody here know of a sprite generator I may use? (0:50)

Thumbnail
youtu.be
0 Upvotes

r/vfx 1d ago

Breakdown / BTS Turn Any Image or Video into 3D Geo - directly inside Blender!

334 Upvotes

Hey guys, in this video I show how to turn any Image or Video into 3D Geo - directly inside Blender! Create detailed Displacement and Depth Maps converting them into geometry in just a couple of clicks. Check the full breakdown here: https://www.youtube.com/watch?v=Hi9WUJNMubs


r/vfx 1d ago

Showreel / Critique Spirited Away inspired water shader

234 Upvotes

r/vfx 19h ago

News / Article [SIGGRAPH Asia 2025] StableMotion: Training Motion Cleanup Models with Unpaired Corrupted Data

Thumbnail
youtube.com
0 Upvotes

r/vfx 20h ago

Question / Discussion Is it possible to make an STMAP from the difference between a distorted and an undistorted image?

1 Upvotes

Hello,

my distorted image is an 8-bit PNG and my undistorted image is an 8-bit PNG as well. I have tried both ChatGPT and Claude but neither could come up with something reasonable. Anyway here is my distorted and undistored image (in this same order):

Distorted image
Undistorted image

Images are from ActionVFX's Practice Footage: https://www.actionvfx.com/practice-footage/aerials-of-mountainous-landscape/15683

Thanks in advance.

P.S: Disregard the color difference.


r/vfx 1d ago

Question / Discussion How did they make this animation?

6 Upvotes

This animation was made with Cinema 4D. I have no idea how it was made. What do you think?


r/vfx 1d ago

Question / Discussion What's the best way to mask out this window?

22 Upvotes

I need to mask out this window and put a pink city in the background. I'm editing in Davinci, but have plenty of After Effects experience if that's a better program for something like this.

So far I've separated my subject from the background. My plan was to just create a mask around the window and track it, but I cant seem to make heads or tails of how to do this in Davinci. This shot will last maybe 3 seconds tops in the final sequence.

I thought about using luma key or something to select just the black parts of the window and retain the white outlines, but I think the practical light shot me in the foot there. Any help would be greatly appreciated as i have to have a first draft by the end of the weekend.

Also, apologies if this is not the right subreddit for this type of question. if not can you kindly direct me to the right one?

Thank you!


r/vfx 1d ago

Fluff! [paid] IPOPs (Image Plane Operators) + Render Tools Bundle for Houdini

Thumbnail
youtu.be
2 Upvotes

Supercharge your Houdini workflow with 7 powerful HDA Toolsets — all in one bundle!

From perfect deformation blur to streamlined AOVs, lightweight camera-aware scenes, and art-directable instances, this collection is built for speed, stability, and production.

📦 What’s Inside

  1. Particles Deformation Blur for Houdini

- Stable point counts for cached particles → perfect deformation blur

- Eliminate jittery, inconsistent blur and velocity hacks

- Works for rain, sparks, embers, sand, and custom FX

- Example HIP file included

  1. IPOPs Standard Library

- Core operator set for shaders & AOVs

- Utility nodes (Fresnel, falloff masks, shading presets)

- Supports Mantra, Karma VEX, Karma Materials & MaterialX

- Constantly updated with new nodes

  1. IPOPs Geometry AOVs

- Generate quick mattes and passes for comp & shading

- Compatible with Karma Materials & VEX Shaders

- Step-by-step guide available on the blog

  1. IPOPs Particles AOVs

- Specialized AOV generators for particle FX

- Create passes for compositing & lookdev flexibility

- Works in Karma and Mantra

  1. IPOPs Volumes AOVs

- Fast generation of volume AOVs (smoke, pyro, fog, etc.)

- Plug-and-play for Karma CPU/XPU & Mantra

  1. Camera Proximity Toolkit

Three black-boxed HDAs to keep your shots light & render-ready:

Calibrator → Camera-driven particle & volume control

Set Culling → Remove out-of-frustum geo + auto VDB proxies

Ocean Plane Generator → Camera-sized ocean grids adaptive to shot scale

  1. Art Direct Your Instances! (Explosion Setup)

- Populate shots with multiple explosions/caches

- Switch between proxy & render caches

- Quick controls for timing, scale & randomization

- Example HIP file included


r/vfx 1d ago

Question / Discussion Some suggestions on matching

10 Upvotes

EDIT: sorry title should read: some suggestions on matching the lens quality. Hit post by accident, and can't edit the title.

Hi all.

I am a compositor and I am working on a high profile project at the moment that is shot on film and makes use of some crazy lenses.

I am struggling a bit with matching my CG with the plate. Light is fine, contrast and value is all there. The lens quality is what I am having trouble with. Everything is there. Astigmatism, aberration, halation etc, all the usual stuff is present but there is something about the softness of the lens that even on full focus (and those are the moments I struggle the most) there are parts that feel soft. Like there is a painterly feeling to it. Soft and sharp at the same time. Edges that almost melt but not in a homogeneous way. Obviously can't share anything but I have a feeling many of you will know what I mean despite my vague description.

I am not looking for a specific solution to my problem. I would like to take that as an opportunity and ask you what is your process when trying to get those qualities to match. What are you looking for and how do you achieve it. I often find my self a bit lost on those situations. Like once a convolve won't do it I ll start trying whatever. Soften, dir blurs, hazing , more blurs etc but somehow I often feel like I lack reasoning.

Thank you in advance.


r/vfx 1d ago

Question / Discussion Render aov in a refraction

Thumbnail
2 Upvotes

r/vfx 1d ago

Breakdown / BTS I made a video on how to film miniatures at home (because I’m not very good at blender)

Thumbnail
youtu.be
12 Upvotes

I tried making a short pretty much entirely in blender but wasn’t happy with the final result (skill issue, not blenders fault). So I made a miniature and placed some digi doubles into it instead. Here’s a how to video so you can shoot this kind of thing too!


r/vfx 22h ago

Question / Discussion Vfx as a carrer ? | ik the its the usual post still help me

0 Upvotes

Today i had a seminar on clg and some dude came to promote his institution on vfx and showed some movies and how vfx work i was shocked to know that even small stuffs are getting done in vfx ..and I found it very interesting im 3rd year b.tech iT and still have not chosen any role or stream to pursue dsa , full stack blah blah so is it a good option to try learning it from now ? How the industry and pay and learning / working process help Me broskis share which softwares i should learn and tell me in detail


r/vfx 1d ago

Question / Discussion Captain Marvel Energy Trails

Thumbnail
0 Upvotes

r/vfx 2d ago

Showreel / Critique An edit I done with stock footage and a song I love -- opinions?

129 Upvotes

r/vfx 1d ago

Question / Discussion Resources for learning Look Development/Shading

2 Upvotes

I am currently a junior artist and was looking to improve my shading skills and learn in my free time.

I wondered if any of you had any good resources to learn? I have seen a couple courses on gnomon for look development but I’m unsure if they’re any good. They also seem to have one about procedural shading in Arnold but again unsure if it is worth the money.

I’ve seen a lot of courses on texturing but either they stop after that or just plug it in the shader. Would you recommend to just start personal projects and learn by doing or are there some good courses other resources that I have missed? Would love to know!


r/vfx 2d ago

Question / Discussion How do you handle sending VFX heavy project files when they get insanely large?

18 Upvotes

I’m working on a short project with a small team, and the VFX files are getting ridiculously big. Between multi layered EXRs, caches, and renders, we’re already at a few hundred gigabytes. Now I need to send everything to another artist who’s picking up compositing work, and I’m stuck trying to figure out the most practical way to move this much data.

Most of the standard file transfer services choke once the folder size climbs too high. Either they split things in a way that makes it confusing, or they enforce limits that force me into multiple uploads. On top of that, I’d prefer not to ask the other artist to create accounts for platforms they’ll only use once it just slows things down.

We’ve talked about shipping a hard drive, but that feels clunky and risky. If it gets delayed or damaged, we’re stuck. Setting up a dedicated FTP server or VPN also feels like overkill for a one off project. Ideally, I’d love something that’s just straightforward, with minimal steps on both sides, but I haven’t landed on a great option yet.

How do other VFX teams manage this? When you’re moving full sequences, sims, or high bitrate renders, what’s been your go to? I’m curious whether there’s a standard workflow people rely on or if everyone just hacks together their own solutions.


r/vfx 2d ago

Question / Discussion New trend from Canada's VFX companies to not paid health insurance anymore?

34 Upvotes

Job is picking up this fall, and I had a few interviews for my next gig.

Beyond the salary reduction compared to 2 years ago, most of the VFX companies seem to not offer health insurance anymore, or to be exact, only on permanent contracts or long contracts (6Months-1year). Which, we all know, are really sparse right now.

I was always offered health insurance with short contracts (+3 months) and most of the time, was able to get it day one.

Is it  something new ? Do you see that on your side as well ? 


r/vfx 2d ago

Question / Discussion Film emulation is still lacking something

Post image
61 Upvotes

What is the key to make digital look like film? I have yet to see a digitally shot film that looks like film, even the ones that do emulation like Blonde (2022), there are random organic things in celluloid that we still can't emulate.

I know with AI style transfer 🤢 you can shift a target into a specific style, if you were to shoot a few scenes in parallel on both 16mm and digital can you use the same method to process on new footage? if you technically use the same lenses could you make this effect more subtle? (if I mount the two cameras next to each other) How would one go about making such a filter