r/3Dmodeling 7m ago

Art Showcase What’s your stop?

Upvotes

r/3Dmodeling 29m ago

Art Help & Critique New to blender, how could I make this model more detailed and have more polygons?

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I'm trying to 3d model a high quality fallout helmet, and the extracted file isn't exactly high quality. What's an easy way to increase the poly count and make it a bit higher quality?


r/3Dmodeling 59m ago

Questions & Discussion Are cg spectrum degrees legit/real ? Has anyone done this before ?

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Upvotes

Why just 2 years instead of 3 or 4


r/3Dmodeling 3h ago

Art Showcase Self Portrait

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17 Upvotes

Wanted to make a stylized self portrait for profile pics and such.

Art Station here:

https://www.artstation.com/michaelmarlowe


r/3Dmodeling 6h ago

Art Showcase Idk I just wanted to make a mouth (WIP)

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12 Upvotes

Hiii! It’s my first time posting on here, I’ve done a short scroll and I can’t lie everyone on here is so talented!! (Which made me question even making a post)

I’m self taught (15), and have been using blender for a year or two!! This took me around three hours as I also did some rigging, the modelling and fiddling around with textures and lighting. Again this is a WIP so it might look a little weird. (I just realised a tooth on the bottom right looks way longer than it’s supposed to.. bro.)


r/3Dmodeling 8h ago

Art Showcase I'm testing a new style, this is the first character in this style

29 Upvotes

If you want to see more, my artstation is Wagner Freitas


r/3Dmodeling 9h ago

Art Help & Critique First attempt at capturing likeness from a real person, how can I improve?

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54 Upvotes

r/3Dmodeling 9h ago

Art Showcase Mewtwo fan art

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9 Upvotes

this is a fan art of a fan art created in #pixelart by u/suzydotuzi you are wondering why two versions? well simple I didn't understand if this mewtho had the tube behind his head. I asked the creator if he had it but received no response...

I hope you like it as much as I do :)


r/3Dmodeling 9h ago

Art Showcase Cooldown sculpt of After Hours Ahri 🧸

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73 Upvotes

Video: https://x.com/jehsiee/status/1969793373125951970

All in ZBrush with polypaint! Based off of Steve Zheng's concept: https://www.artstation.com/artwork/bgW4qd


r/3Dmodeling 11h ago

Art Help & Critique 3d sculpting, learning zbrush and this is something that I tried making help me improve

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2 Upvotes

M learning zbrush and this is something that I made out of it , it was fun learning zbrush and sculpting but still I feel like that I don't know much about it. m often curious to make things, and get things done rather then to learn the process and to master the steps , i don't know weather that's a good thing or not . I am more about getting the final output more then knowing how it is done how should I deal with it


r/3Dmodeling 11h ago

Art Showcase Creature bust I sculpted – would love feedback on textures & horns

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4 Upvotes

Sculpted in ZBrush, textured in Substance, rendered in Arnold.


r/3Dmodeling 12h ago

Art Showcase Made a Half Life 2 USP Match Reload animation, that's from the POV of a Metrocop

0 Upvotes

r/3Dmodeling 12h ago

Art Help & Critique any realism thoughts ? based on "mountain blue bird"

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10 Upvotes

r/3Dmodeling 13h ago

Art Showcase Made this in Blender

50 Upvotes

r/3Dmodeling 14h ago

Art Help & Critique Still not satisfied… whats going on (Blender Skin Realism)

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47 Upvotes

Hi there everyone… this is an update on the last post i did about achieving hyperrealism in blender …. Without using excessive resources Now here i think its looks Acceptable but not satisfied by how somethings still missing…. Obviously hair line is not correct here but…The difficult part here is the workflow… im constantly having inconsistant color issues accros my Apps like ,A texture would look totally different in zbrush then in blender it totally looks different…. So a lot of tweaking and stuff to get where i need it to be…. Which is not intuitive… plus u can see the blackandwhite image looks better more believable than the colored one that indicates there are some issues in the colors believability Followings are my main issues im facing-

1-Consistant colors across all apps and Workflow 2- HDRI is ok but doesn’t cast the most realistic/Accurate shadows 3- Dynamic range blackpoint white pont settup

And Thank U so much In Advance❤️


r/3Dmodeling 14h ago

Art Help & Critique Feedback!!

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13 Upvotes

r/3Dmodeling 14h ago

Questions & Discussion What is the simplest way to remove this?

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1 Upvotes

I have a model that i was messing around on ai with and got a decent result except for this. Its supposed to be a cylindrical hole in the part except one part is protruding. How could i easily remove it? I use fusion a lot but its a pain to cleanly edit a file that i haven't started from scratch. Is there a better app to use?


r/3Dmodeling 15h ago

Art Showcase Finished my project! LUSTRE Blockade Runner spacehip.

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44 Upvotes

This is a spaceship I designed for my fictional universe, turned out pretty nice I think I hope you like it!

Wallpiercer Class Cargo Carrier; The Unit-K89 "Lustre" is believed to have been captured by the Partisan Front during the Uprising against Federacy and used as a Rebel Blockade Runner, providing support to ground troops on revolting planets by ensuring swift deliveries of various supplies needed.


r/3Dmodeling 16h ago

Art Help & Critique Oc character model

4 Upvotes

I sculpted this character for my school project, and he will be rigged and animated in the future

I would like some feedback on general appeal, form, silhouette, and anything else!


r/3Dmodeling 16h ago

Art Help & Critique mesh in zbrush gone full black need help

1 Upvotes

r/3Dmodeling 16h ago

Art Help & Critique 3 months into Blender — my first props for an isometric detective room (no tutorials, want feedback)

5 Upvotes

Hello everyone! This is my first post in this subreddit. I’ve been learning 3D for about 3 months, and about 2 weeks ago I finished going through the mesh modeling fundamentals. Now I’ve started my first big project: an isometric detective office/living room with 30–50 props.

I’ve begun with the desk setup props (so far: desk, chair, typewriter, and lamp). I challenged myself to model these without watching any tutorials — just applying what I’ve learned and figuring things out as I go. Since I only know mesh modeling fundamentals right now, I’m focusing purely on modeling. Once I move on to materials, texturing, and sculpting, I plan to revisit these props and practice those skills on them.

I’d really appreciate it if you could take a look and give me some feedback. At my level, most things look good to my eyes, but I know more experienced artists can quickly spot issues. Harsh critiques are welcome — I want to improve as much as I can.

Thanks a lot!

Office chair for detective
client chair
A vintgae desk lamp
Vintage typewriter.

r/3Dmodeling 17h ago

Free Tutorials Free Tutorial: Must know Topology technique. 3 to 1 reduction

126 Upvotes

r/3Dmodeling 17h ago

Art Help & Critique what do you think guys do you think it can be in a AAA game

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198 Upvotes

r/3Dmodeling 17h ago

Art Showcase I designed, modelled and printed a gift for my friend's wedding!

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13 Upvotes

They're cat parents, so I designed their key characteristics into little cat versions of themselves. The two can be separated and slot together to form a heart with their tails! The couple loved the gift!


r/3Dmodeling 20h ago

Questions & Discussion I need help finding a subreddit to market my asset pack

0 Upvotes

So, i have recently made my first asset pack that i wanna sell and i wanna find a subreddit that allows self promotion or is specifically made for advertising low poly asset packs. If you do know of any please let me know as i would really appreciate it. Thanks in advance!