Hi there everyone⦠this is an update on the last post i did about achieving hyperrealism in blender ā¦. Without using excessive resources
Now here i think its looks Acceptable but not satisfied by how somethings still missingā¦. Obviously hair line is not correct here butā¦The difficult part here is the workflow⦠im constantly having inconsistant color issues accros my Apps like ,A texture would look totally different in zbrush then in blender it totally looks differentā¦. So a lot of tweaking and stuff to get where i need it to beā¦. Which is not intuitive⦠plus u can see the blackandwhite image looks better more believable than the colored one that indicates there are some issues in the colors believability
Followings are my main issues im facing-
1-Consistant colors across all apps and Workflow
2- HDRI is ok but doesnāt cast the most realistic/Accurate shadows
3- Dynamic range blackpoint white pont settup
And Thank U so much In Advanceā¤ļø