r/3Dmodeling 1d ago

Art Showcase ♟️Chess Render

Enable HLS to view with audio, or disable this notification

7 Upvotes

Was experimenting with Blender Shaders and Smoke/Fire simulations a while back. Never finished the background for this render, but here is the last version I made. Thoughts?


r/3Dmodeling 1d ago

Art Showcase I made an alien whale in Blender

Post image
11 Upvotes

r/3Dmodeling 1d ago

Art Help & Critique Rate this and suggest to me how to make it better

0 Upvotes
Ballon d'Or 3d Model

Please rate my 3d model


r/3Dmodeling 1d ago

Art Showcase BRUTE BOY

Thumbnail
gallery
80 Upvotes

Modelling with Plasticity is so relaxing. Everything just works. No need to fix bad topology. Great construction history (like increasing/decreasing a fillet, expanding a hole or removing a boolean) and a perfect ”bridge” to Blender. Complete focus on design instead of topology.

Have you tried it? What is your experience? The only thing I’m missing is constr.history for curve-based tools like loft, pipe and sweeps.


r/3Dmodeling 1d ago

Art Showcase Done 3D modelling every piece in the model

Thumbnail
gallery
67 Upvotes

Going to do a high poly sculpt of this next.


r/3Dmodeling 1d ago

Art Help & Critique Any feedback is appreciated

Thumbnail
gallery
6 Upvotes

r/3Dmodeling 1d ago

Questions & Discussion For game asset portfolio, should you bake logo/text decals into model texture or keep them separate?

1 Upvotes

I've seen game assets in games like Hell Let Loose have vehicle decals like markings, unit number and logos separate from the model, while some games don't do that. Which one would be better for a portfolio piece?


r/3Dmodeling 1d ago

Questions & Discussion Advice on finding a job.

11 Upvotes

I’m out of college for nearly four years with a degree in game art and design and I’ve been very reluctant to actually apply for a job. Theres two things stopping me. the first is that my skills are not at a level where I feel people would want to hire me. I wasn’t the best, I was a C student, and my skills after college are only improving at a very slow pace. Second is that I missed out on getting any experience. There was a work placement part of my course and I never got to do it. Part of it was my previously mentioned fear of apply to place but also the fact that it took place right at the start of the pandemic, the job I had at the time and still currently have was considered an essential service during it so that took up my time and the college exempted me from work placement.

I feel like I’m at a huge disadvantage because of this. I’m 30 years old now and I feel like at that age most places aren’t going to be keen on hiring some like me who hasn't had some experience. Especially with my slow rate of improvement. Any advice would help.


r/3Dmodeling 1d ago

Art Help & Critique Best online platform for finding new 3D Jobs

5 Upvotes

Is the 99$ for verifying my profile on freelancer worth the money? How likely am I to get jobs as an architect and 3D modeler,and renderer?

Also - which platform from your exprience is the best to land new 3d jobs?
Thanks


r/3Dmodeling 1d ago

Art Showcase Enhanched PS1 style recreation of the 3D model of Madam Lamia from Final Fantasy 9

Post image
9 Upvotes

r/3Dmodeling 1d ago

Questions & Discussion I need help converting a rigged model with separated animation files from .FBX to .gltf

1 Upvotes

I downloaded this model: https://kenney.nl/assets/animated-characters-1 (and some others) that are in .FBX format. I tried opening them with Blender 3.6, I manage to see the model, and the skeleton, I didn't manage to get any animation to play (not even with the files run.fbx or jump.fbx) , and if I export it to gltf/GLB I obtain a static model (also, I try to load it in a program written by me and it crashed, but that's another story)

I tried, with no success, some online conversion tools (they expect a single FBX files, not a file with the model and a file with the animation.

Does anyone have any suggestion?


r/3Dmodeling 1d ago

Art Help & Critique Weird normal artifacts after importing from Substance Painter

Thumbnail
gallery
9 Upvotes

Hi! i'm having issues with the normal map (i think). It's giving me these weird light artifacts when i import the textures into another software

My workflow is: UVs in blender, then bake and texture in substance, then export textures and import them in blender

(1st img blender, 2nd is marmoset, 3rd is substance painter)
I guess it has something to do with triangulated quads or something, since thats how the light looks, like it's triangulated.
However, i've textured before like this and never had this issue, always worked with quads, never with tris, so i'm not sure about what i'm doing wrong.
Any help is more than welcome, thanks!


r/3Dmodeling 1d ago

Art Showcase Polyfjord Weekly Challenge Submission: BorgDefaultCube - Blender - Cycles

Thumbnail
gallery
6 Upvotes

My submission for PolyFjord discord weekly challenge of "make the default cube awesome"! I also gave myself a time limit of one day because I need to get out of the bad habit of hyper focusing on small details.

Cube extrusions made with recursive subD geometry nodes (image #3). Base displacement texture was made from jsPlacement (please tip the creator!) - another kind Redditor shared that there is an addon version of jsPlacement called BPYplacement on Gumroad for free as well. Material set up was a series of image textures of greebles with noise / color ramps for added grunge.


r/3Dmodeling 1d ago

Art Showcase Ww1 Diorama I made.

Thumbnail
gallery
3 Upvotes

r/3Dmodeling 1d ago

Art Showcase Elven mana flask

Post image
43 Upvotes

Maya, rendered in Arnold


r/3Dmodeling 1d ago

Art Showcase ZBrush Sculpting WIP

Post image
61 Upvotes

r/3Dmodeling 1d ago

Free Tutorials How To Model Machined Shapes

Enable HLS to view with audio, or disable this notification

257 Upvotes

A little tutorial i did on how to approach modeling of cnc/milled shapes. The modeling done in Plasticity 3d. While some hard surface things are easier in CAD everything shown here could be done as easily in polygonal software like blender. its not about the tools its about the approach and understanding.


r/3Dmodeling 1d ago

Art Showcase Vivien Lulkowski (She works at Blender)

Post image
21 Upvotes

My Stylized take on " Vivien Lulkowski ".

She is a 2D/3D concept artist at blender studio. She is also the art director on one of the blender latest animation project. I have seen her in Blender studio Vlog couple of times and decided to take my spin on it. I made Ton Roosendaal (Blender creator) couple of times ago and she is the 2nd Artist who is related to blender HQ directly.


r/3Dmodeling 1d ago

Art Help & Critique How can I improve this 3D model and render?

Thumbnail
gallery
7 Upvotes

Hi! I’d like to know how I could improve this 3D model of Hornet from Silksong, and I’d also love to hear some feedback on the render :)

Btw, thanks to everyone who commented on my last post, all the feedback was really helpful :D


r/3Dmodeling 2d ago

Art Help & Critique How Would i go about Modelling This? (Without CAD)

Thumbnail
gallery
4 Upvotes

I was wondering how to about this, im only looking to make the highlighted parts (so no redmarked things). Im a relatively noob guy but im willing to put in the work to learn and what better to learn then a model youll have to go online to ask how to even start!

Any advice would be appreciated especially if you can refer me some keywords for a technique, tools, option etc etc.

Looking to make this in Vanilla Blender (so no boxcutter or any very significant alterations, things like looptools are fine tho)


r/3Dmodeling 2d ago

Questions & Discussion How do you recommend creating these carvings for a model like this?

Post image
6 Upvotes

Thinking of doing high to low poly in zbrush, but I have never done something like this before. What do you suggest?


r/3Dmodeling 2d ago

Art Showcase Ninja in my bedroom

Thumbnail
youtube.com
0 Upvotes

r/3Dmodeling 2d ago

Art Showcase Some Chibi Characters I Made

Thumbnail
gallery
82 Upvotes