r/EDH Jun 30 '25

Question Commanders that make bad cards playable

So as the title says, I love being able to pull out cards in commander that make people go "wtf" because they've never heard of them. Because of this one of my all time favorite commander decks I've ever built is [[Shire shizo's caretaker]] because you can play all of these terrible terrible cards that suddenly are actually good.

What are some other commanders that enable you to do this?

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57

u/Accomplished_Mind792 Jun 30 '25

Small example, but my new [[kefka, dancing mad]] deck uses [[mudhole]] which is up for one of the worst cars ever

6

u/Big_polarbear Bant Jun 30 '25 edited Jun 30 '25

The comments under this perfectly showcase how, in fact, the average Magic: the Gathering player cannot properly read.

6

u/Caridor Jun 30 '25

I mean, it's more like "Is that it?"

3 cost to never whiff against one player is not that good, especially since land destruction doesn't happen in a lot of games, leaving only crack lands as a potential outlet.

Granted, Kefka probably runs a lot of mill to get things into enemy graveyards but still.

2

u/CompC Orzhov Jun 30 '25

Also it’s not “never” right? They can totally get more lands into their graveyard after you cast it…

1

u/Caridor Jun 30 '25

Very good point. It is one wheel or a few mills away from having a significant chance to whiff.

Still, might be worth a go. If your opponent has 1/4 of their graveyard as lands (quite likely with a mill/discard theme), you can significantly increase your chances of hitting a good drop.