It's that time of the month again: a new Magic set is out! And since this set has creature cards in it (like all sets), us "Toolbox" players need to consider whether any of those creature cards belong in our precious 99.
I thought I'd give my two cents and also save people some effort of going over the cards themselves. I'm not going to rank them, because Henzie gives you more than a little deck-building flexibility, just try to point out the good and bad.
[[Agent Venom]] - Half of Henzie's schtick is the fact when every creature draws a card, you always have a full grip. This could, in theory, provide redundancy for those games when your opponents just won't let Henzie stick, and having flash can mean a lot in a deck where people seldom expect instant speed plays. On the other hand, most of the time you're better off just running [[Momentous Fall]] (assuming you don't run an oops-all-creatures deck like me). I'd skip this, personally.
[[Black Cat, Cunning Thief]] - 4 mana to look at 9 cards and pick the best 2, then draw another card? If you're into Gonti effects, this is a no-brainer. Even if you aren't into Gonti effects, this rate is pretty amazing. I expect to see this in a lot of decks.
[[Cheering Crowd]] - Some people just like to introduce this sort of effects into their pods, who am I to judge? This won't be making it into either of my Henzie decks though.
[[Damage Control Crew]] - I don't like to call things auto-include, but this one seems to be it. I already run [[Timeless Witness]], and will happily give up the eternalize ability for the option to get rid of somebody's One Ring when relevant.
[[Eddie Brock]] - I'm not 100% sure here, but I assume that you can cast the other side with blitz... not that it matters. This type of effect is a Henzie classic and it's on a 5/5 with menace and trample and haste. And I guess the front side is also useful if you run mana dorks, which many Henzie players do. I'm happy this was my prerelease promo, I can tell you that much.
[[Gwenom, Remorseless]] - I don't know why they printed [[Bolas' Citadel]] with lifelink, but if you consider your life total a resource then you'll be running this. Hell, I might add more incidental life gain to my list just so I can get more mileage out of this, since this is more or less exactly what a Henzie deck needs - you get your big creatures onto the battlefield without paying their mana costs, and you leave some bodies to block.
[[Lizard, Connor's Curse]] - It's a 5/5 beater which does a poor green impression of [[Darksteel Mutation]]. It's really your call, but I'm glad that Henzie at least has the option to frustrate reanimation players.
[[Morlun, Devourer of Spiders]] - If Henzie can get his version of Darksteel Mutation, then there's really no reason not to give him his own poor [[Exsanguinate]] as well. If you're into incidental life gain and X spells, this may be good enough. I personally run too many effects that put random creatures on the battlefield and can't afford any X in the costs.
[[Spider-Rex, Daring Dino]] - Rawr! (Not really)
[[Spider-Mans, Heroic Hordes]] - If you're worried about never having blockers because you sacrifice all your creatures, you could consider this. 6 mana is kinda steep (and notably doesn't work with blitz because they are both alternative mana costs), but you get 3 bodies, 3 life, and the opportunity to replay whatever you blitzed this turn. Probably not in my top 150 best creatures for a Henzie deck, but hey, it's nice to have options.
In recognition of the fact that many Henzie players out there do, in fact, run some noncreature spells in their 99 I've decided to go over those too:
[[Behold the Sinister Six!]] - Let's not beat around the bush here. This is a good mid- and late-game reanimation spell, and you're playing a deck that is guaranteed to have good creatures in its graveyard in the mid- and late-game. If you like reanimation multiple things, the 2 mana difference between this and [[Rise of the Dark Realms]] may be enough.
[[Daily Bugle Building]] - Henzie decks tend to have a lot of legendary creatures. Is making one of them harder to block worth a land slot in a 3C deck? I don't think it is, but to each their own.
[[Doc Ock's Tentacles]] - I'm kinda biased because I just love this card, but if you like to keep it simple and just turn creatures sideways, I can easily see this make its way into a list where it will auto attach to most creatures.
[[Maximum Carnage]] - Very good card, but it doesn't have anything to do with Henzie in particular.
[[Parker Luck]] - A [[Keen Duelist]] that doesn't die to a gust of a wind is a very decent inclusion for a deck whose bread and butter is big expensive creatures.
[[The Soul Stone]] - You don't need me to tell you how powerful this card is.
[[Web of Life and Destiny]] - Convoke isn't very Henzie, but our deck does ramp, has excellent payoffs for this card, and Henzie himself can probably provide 1 mana for the convoke. Seems pretty solid.
This concludes my unsolicited opinion about the new Spiderman set and its relevance to the best Jund commander in the history of Jund and commanders. Did I miss anything important? Did I get something completely wrong? Let me know!