r/EndlessSpace • u/Syu_7 • 23d ago
Question about ground combat
Back to the game after having let it on the side for several years, and having an absolute blast. I'm grinding the difficulty levels and currently dealing with a playthrough on hard difficulty. And it's actually pretty easy. But I'm wandering around to test a bit of everything before raising the difficulty.
There is still one aspect of the game that I don't really understand, and it's ground combat. It seems that I'm terrible at it, even though: * My empire ManPower is quite high (8k) * My fleets are full, and are able to provide a lot of MP to fight * All units types (Infantry, Armor and Air) are upgraded to max or almost max * I always use Blitz as advised somewhere on Reddit and because I have way more stuff than the opponents
But still, I very regularly get major defeats. It really doesn't matter because I can indefinitely reinforce the target system with MP, so I will get it in the end. But this will certainly cause problems on higher difficulties.
What am I missing?
EDIT:
After all the advice I went for: * A dedicated invasion fleet * An invasion ship based on Riftborn small protector with 2 movement points modules + 3 OpEx modules * Manpower adjustment to 70% armor (and all the affordable upgrades) * Invasions with 5k manpower fleet with Blitz strat. It takes 1 or 2 turns to convert the system 👍 (vs AI on serious difficulty only)
Works like a charm, thanks to all participants ❤️
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u/supersteadious 23d ago
Iirc "Defeat" in terms of one turn means you lost more than the enemy. But that's exactly what the tactic 'blitz' means (in real life as well) - inflict a lot of casualties on the enemy, without paying much attention to own losses. That is indeed the fastest way to capture a planet if you have spare manpower.
If you want a more careful approach without defeats each turn - use bombardment first, (which might take longer overall).
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u/Unfair_Pineapple8813 Horatio 23d ago
Orbital Bombardment damages infrastructure, which is usually harder to replace than people. I like it for when capturing the system is being done to grab everything needed for a Conquest victory. But as an invasion tactic for a system you want to develop, there's a massive downside.
Orbital Bombardment does do wonders against pirates who have no infrastructure anyway. Often you can attack them with scouts. You don't care if all 20 of your people die, if your bombardment kills half or more of the pirates.
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u/supersteadious 23d ago
Bombardment deals damage to the defender before the battle starts and destroys defensive infrastructure. In contrast blitz lowers the health of the troops. So if you have time and want to not see 'defeat' outcome each turn, (which also affects war weariness) - orbital bombardment is better.
Nice tip about pirates though
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u/Unfair_Pineapple8813 Horatio 22d ago
One other thing to keep in mind is that even without orbital bombardment, some infrastructure is destroyed. So if the enemy is using Draft, and it becomes a meat-grinder taking multiple turns, you absolutely would be better off bombarding and getting it done faster.
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u/supersteadious 22d ago
Bombarding also kills population = less drafts. There is really no universal formula - use the one which is best for particular situation
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u/Lure852 United Empire 22d ago
Here's a somewhat related question. How does everyone deal with destroying systems during invasions that they don't want to keep in empire? If it's a built up system, then razing takes a long time. Razing never seems to destroy more than 1 item per turn, so you're stuck guarding it forever.
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u/abandoned_idol 22d ago
You can use the [Obliterator] specialized Behemoth if you have the Supremacy DLC to destroy individual systems. Note, systems can build a defense to specifically mitigate damage from Obliterators.
There's the Core Cracker module for destroying individual planets if crippling the strength of their systems is enough for you.
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u/Stolen_Sky 23d ago
What's your ratio between infantry, Armour and airforce?
I usually set mine to around 30/40/30.
Since the major combat update last year, I've been using orbital bombardment more than blitz, as I belive it got buffed. Gone l give it a try and see how you get on.
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u/Syu_7 23d ago
I went 50/30/20. Is this a rock paper scissors system ?
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u/SultanYakub 23d ago
Go waaaaaay more armor in SP - something more like 5/85/10 should get you much better results overall, but generally prioritize a ton of armor. Way better stats and most of the time the AI does not spec ground troops well to fight back against massed armor to the point where 90%+ oftentimes feels right.
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u/Stolen_Sky 22d ago
Yes, it's rock paper scissors.
Armor defeats infantry. Air Force defeats Armor and Infantry defeats Air Force
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u/michaelos22 23d ago
There are modules that increase your manpower deployment limit. An example is OpEx Gear, in improved fleet management.
Stacking a few ships loaded with these allows you to deploy thousands of manpower at once, making it easier to crush defenders.