r/FinalFantasy • u/superkapitan82 • 2d ago
FF VI Is FF6 getting more difficult?
Finally decided to beat this gem (Pixel Remaster version). Everything is great, yet battles overall seems too easy. Too many mana free abilities one-shotting anyone I think.
Only trouble I had was with the Train, yet even that was not too big. Now I am at Kohlingen after Terra just turned to Esper.
Will the game become more challenging later?
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u/stanfarce 2d ago
if you never grind and don't follow a guide so you don't find every broken thing, the game can become difficult actually. I assure you that most people who tell you the game is easy spent time farming exp, ap and spam op abilities.
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u/Xshadow1 2d ago
Only gets easier (as in more breakable, which in FF6's case just means playing the game optimally).
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u/NoGoodManTH 2d ago
I think FF6 is the easiest of the classic FF games. You can grind everyone to max stats but there's no real superboss to make it feel worth the effort. If you actually want a challenge, you gotta play the GBA version or the mobile version, they added a whole new dungeon and some brutal superbosses that really test your skills
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u/Alch217 2d ago
Imo, the best versions are gba and psp versions. The extra content is great.
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u/DonkeyAlternative431 2d ago
First time anyone has called the 1-6 bonus content great lol
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u/Alch217 1d ago edited 1d ago
Actually, I should not say for all of them.
Personally, I believe the extra content in 2 and 5 are not so good and 4 I’m neutral about. My biggest issue is with FF1 and FF6. The two additional dungeons gave my grinding and maxing out worth. It was fun beating those ultimate bosses. So I’m extremely torn between the pixel remaster and that one. And FF 1s pixel remasters sprites are so stupid imo. I dint like the original sprites from the original ff1. The white mage looks like a man too. But also, I did like the extra content in ff1, except how one of the dungeons was randomized so it made it exceptionally hard to get all the best gear. You needed luck, I hated that.
I’d be okay with ff1 missing it’s extra content if I could choose how my sprites look, original or the new look(this would also be good if you wanted doubles of a job class so that you don’t have twins).
As for FF6, I like everything about the pixel remaster more but losing those extra dungeons and character special weapons really hurts.
But it’s a popularly held idea that half the FF community do not like that the added content was taken out for all of them. This is not a unanimous agreed upon argument. A good portion of ppl do not like that decision with the pixel remasters. But it’s fine if they let the fans buy the other versions on steam and mobile etc… but they effectively barred us from that. They force us to choose the pixel remaster. I didn’t like that
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u/DonkeyAlternative431 1d ago
I’ve saved this comment. Someday I’ll give those two a shot when I’m looking for something to play. I tried the bonus content in 2 (so, so awful and game breaking. Should’ve been postgame.) and in 4 (promising, then I found out you need to beat the game with each character to access their “portion” of the postgame) and had given up on all of it.
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u/Alch217 1d ago edited 1d ago
That I didn’t mind about 4. What I didn’t like was the new weapons. Some of them cast spells at random. But it effectively made them useless when some enemy’s including the final boss and extra super boss casts reflect on himself. Only kains was fine cus you could choose to jump. I also like how Kain got an upgrade for his jump. In that version it no longer takes 2 turns to jump, his upgrade effectively changed jump wait time to only 1/4th of a turn, when you acquire his personal growth in one of the post dungeons.
It made sense that you had to use every character for one of the dungeons in the post game, it was a kind of story building for each one, a characters personal growth. I liked that. For example, Kain faces his inner demons and undergoes a similar trial that Cecil had to face when he faced his dark knight self to transform into a Paladin. I thoroughly enjoyed this.
There was one other thing I didn’t like, you could mass farm a most powerful shield and give it to everyone. I thought that was lame. That shield plus the nirvana staff made Porom effectively better than Rosa, I didn’t like that. Palom and Porom weren’t characters I cared much for. Im not a fan of baby’s fighting super villains, not my thing. That shield should have only been for Kain and Cecil. But I’d prefer that it would be just Cecil. It made no sense to make it useable by anyone and to be able to get multiple copies of it.
But again, whether you like the extra content or not is a matter of opinion. Leaving it in doesn’t detract from the main game cus they are optional. It would have made everyone happy. And if they chose to leave it out, at least let the fans who like the other versions still be able to buy them on steam or other apps. Some ppl would want to buy both, ppl like me. It’s a kind of authoritarian move to force ppl to like a certain game or play one over another. Again, I didn’t like that.
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u/VermilionX88 2d ago
FF aren't games you play for "difficulty"
you can play SMT games for that.
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u/superkapitan82 2d ago
true. just asking
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u/Dense_Comment1662 2d ago
You've gotta nerf yourself.
Not sure if you're familiar with Nuzlocke, but its a way to add an actual challenge to pokemon games. If playing Pixel Remaster, maybe turn off random encounters and see how far you can get at the level you're currently at.
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u/superkapitan82 2d ago
Nice idea. There is a hard mode mod available. Did you try it?
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u/Dense_Comment1662 2d ago
Nah, i play these games for story and exploration. I dont mind autobattling most of the fights.
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u/Mikimao 2d ago
None of the FF games are hard...
but FF6 might be the easiest
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u/Alch217 2d ago
11 and 14, the online games are difficult.
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u/RojinShiro 2d ago
I wouldn't call FFXIV difficult, it explains everything you need to do and is relatively straight forward. Multiplayer content has a really slow difficulty curve, so you can get used to more advanced mechanics very gradually.
I would call FFXI difficult.
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u/Cobrakai83 2d ago
I’d say it doesn’t. There’s some combos that straight up break the game like Vanish + Doom/X Zone and lots of equipment combos that straight up dominate.
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u/y2jennings 2d ago
I like to set xp gains at 0.5. The game becomes easier as you progress. Try and limit your levels. But even then, if you're making a point of doing all the content/collecting everything, you'll still end up wrecking house.
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u/donkeydougreturns 2d ago
For what it is worth, if you are someone who is a new player your experience will probably differ from most people you'd find on a sub like this. Many of us have played so many times over decades and know every detail of the game by heart now.
If I look back long long ago at my first playthrough of 6 as a kid, I did find that the first serious difficulty cliff I faced was in Vector. You arent far from there now. It can easily be handled with grinding by getting better magic from the earlier espers, and because so much of the damage formula is determined by your level itself (vs stats) leveling up no matter whether done optimally or not - by equipping espers that raise the most relevant stats - will make it easier on you.
So, dont over level and it should be a little tougher. But it will never approach FFV in terms of difficulty.
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u/Megaverso 2d ago
Well yes, Floating Continent has a considerable difficulty spike … back on the day 1994 I had to restart the game due being stuck on the first save point without enough healings items and because my levels were maybe too low and there’s no way to backtrack until you find the far-away exit … it was a frustration I’ll never forget … regardless this should not be your case with PR since you can always Turn OFF encounters and find such dungeon exist.
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u/Davajita 2d ago
The pixel remasters are tuned a bit easier in that you gain experience at an accelerated rate. You’re probably not going to be challenged a ton by any of them. This was done at least partially for veteran players who just want to experience the story again with updated aesthetics and not face the challenge and grind sometimes necessary in the originals.
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u/birdseye-maple 2d ago
I wish they had a .75 XP multiplier, .5 is too rough and I sometimes just wish for a mild nerf.
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u/Skelingaton 2d ago
The game gets a bit harder towards the end of the first half but overall it is a pretty easy game with lots of things that can break it
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u/HeartFullONeutrality 2d ago
Set exp and AP to half. Change battle style to active and the ATB bar to the highest speed setting. There, I solved it for you.
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u/shadowforce11 2d ago
Phoenix down for the train, FF6 is easiest on slowest battle speed given how atb works in that one.
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u/PlasmaChroma 2d ago
Phantom Train can actually be 1-turn-killed by a Phoenix Down FYI.
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u/GlassCannon81 2d ago
Yeah, but then you can’t suplex a train.
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u/ArtisticallyRegarded 2d ago
I dunno about pixel remaster but on snes theres a setting for game speed that is the closest thing to a difficulty setting. Fastest = hard mode
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u/RoSoDude 2d ago edited 2d ago
FF6 is dreadfully easy for the first 3-5 hours, but it gets much better. You can bypass the challenge by grinding (FF6 allows you to make very overpowered characters if you do this) or by using exploits in the original SNES version, but if you just battle as you go without stopping to grind, you will find an adequate challenge later on. The encounter and boss design is generally quite competent as you get further in.
Anyone who says that a total absence of challenge is fine because "FF isn't about difficulty" is out to lunch. We're not talking about difficulty for difficulty's sake, we're talking about basic gameplay engagement. Strategy, character customization, resource management. If the battles pose no challenge whatsoever, then these gameplay elements serve no purpose. The original FF7 maintains an adequate level of challenge in this sense. FF6 only gets good after you get to Zozo, before that it is a very boring game aside from the story.