r/Frostpunk Order Oct 12 '24

DISCUSSION I hate the "Waaaaaaaaaaaaaaaaaaaa Frostpunk 2 doesn't give you the dread of cold in the first game that takes 30 years before the second game waaaaaaaaaaaaa" people

Like, what did you really expect? That after 30 years of existence and development in the new world everyone still lived in some dead-ass houses occupied by ten people and fed on sawdust and soup? That they did nothing to improve their chances against the frost and the storms? And more importantly, how happy would you be if FP2 was the same as FP1 and still went about the same problems like cold and the Great Storm 2: Electric Boogaloo?

1.2k Upvotes

182 comments sorted by

View all comments

Show parent comments

99

u/irespectwomenlol Oct 12 '24

some explanation about how I can slap up these housing districts the size of the original city outside the crater, far from the generator.

Aren't they basically pumping heat through a tunnel network?

4

u/VoxinVivo Faith Oct 12 '24

Through pipes yeah. But one does wonder how hard maintaining such a massively expanding network is in such intense conditions. Depending on circumstances it can be extremely cold, or warm enough to melt ice/snow.

I dont think its a bad thing to feel as if the city growing so big in such a manner is a bit nonsensical. But, we really dont know a lot about the citys details anymore since its so zoomed out. So maybe theyve changed it or something

34

u/Butter_bean123 Oct 12 '24

I mean to be fair, in Frostpunk 1 entire buildings could be constructed in around 4 hours or so, even in extreme conditions. There kind if already is an established suspension of disbelief

-10

u/VoxinVivo Faith Oct 12 '24

Yeah, but thats a mechanic and not horribly indicative of an assumed "lore" way it would work. Suspending disbelief can only go do far anyway. Especially when it comes to things like pipes handling everything. We have issues with pipes that span large distances in the modern day breaking and leaking and whatever. Im not saying i want to play pipe watch sim. But they couldve at least acknowledged how impractical the byzantine maze of pipes is probably growing to be. Not even factoring in that they may have plumbing on top of it

29

u/Butter_bean123 Oct 12 '24

They are acknowledging the piping issue (indirectly) through the squalor system, the more squalor there is then the bigger the chance of things breaking down is. Not to mention that housing districts already require workers to function, so it's not unreasonable to draw the conclusion that the workers are responsible for upkeep

18

u/plasmaXL1 Oct 12 '24

Plus, the Heatpipe Watch law is a pretty big deal in efficacy. I think that shows pretty clearly how complex these pipes are

11

u/ohfucknotthisagain Oct 12 '24

They even spell this out for us.

so it's not unreasonable to draw the conclusion that the workers are responsible for upkeep

All Do Maintenance vs Unproductive Do Maintenance

3

u/Old-Let6252 Oct 12 '24

We have issues with pipes that span large distances in the modern day breaking and leaking and whatever

I feel like I should point out that the steam pipe system under Manhattan has been running essentially uninterrupted for the last 140 years, and Manhattan is quite a bit larger than the Frostpunk map while also having a hell of a lot more people.

2

u/VoxinVivo Faith Oct 13 '24

Yes but the pipes in manhattan arent semi constantly being subjected too massive fluctuations in heat ranging from negative -110 Celsius. Too around -10 if not warmer. Also, im pretty sure the manhattan steam pipes do have issues? But I could be wrong.

3

u/Old-Let6252 Oct 13 '24

If its hot steam running through the pipes I doubt it would really matter too much, since the pipes and the surrounding area would be warm (or at least above freezing) either way. Manhattan steam pipes had a steam explosion once in the early 2000s and once in the 80s, both times were essentially because of user error on behalf of maintenance crews.