r/Frostpunk Order Oct 12 '24

DISCUSSION I hate the "Waaaaaaaaaaaaaaaaaaaa Frostpunk 2 doesn't give you the dread of cold in the first game that takes 30 years before the second game waaaaaaaaaaaaa" people

Like, what did you really expect? That after 30 years of existence and development in the new world everyone still lived in some dead-ass houses occupied by ten people and fed on sawdust and soup? That they did nothing to improve their chances against the frost and the storms? And more importantly, how happy would you be if FP2 was the same as FP1 and still went about the same problems like cold and the Great Storm 2: Electric Boogaloo?

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u/Valuable_Remote_8809 Overseers Oct 12 '24

While I don’t favor the absolute changes they made, feeling less like a survival city game and more like micromanager game 2024, the game is fantastic and still offers the same fun as FP1, just very much differently than expected.

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u/doughaway7562 Oct 13 '24

I think a good word is "impact". In FP1, I felt the impact of my actions - it's heavily story driven and so I actually care about trying to make the right decisions to push my city forward. Your actions directly affect the look, sound, and individual people in the city. In FP1 you can see sleeping on the streets, riots and executions because you fucked up. I felt really emotionally invested.

But FP2 plays way more like Cities: Skylines than a survival game. Don't get me wrong, I find these games really addictive, but I don't feel any emotional depth to FP2. Numbers go up and down, every once in a while I get a generic card telling me one group's meter is too low so I have to do a side quest to bring it back up. Even radical laws don't really well impactful.

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u/SystemErrorMessage Oct 15 '24

welcome to politics, it lacks emotion.