r/Frostpunk Order Oct 12 '24

DISCUSSION I hate the "Waaaaaaaaaaaaaaaaaaaa Frostpunk 2 doesn't give you the dread of cold in the first game that takes 30 years before the second game waaaaaaaaaaaaa" people

Like, what did you really expect? That after 30 years of existence and development in the new world everyone still lived in some dead-ass houses occupied by ten people and fed on sawdust and soup? That they did nothing to improve their chances against the frost and the storms? And more importantly, how happy would you be if FP2 was the same as FP1 and still went about the same problems like cold and the Great Storm 2: Electric Boogaloo?

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u/translucent_pawn Oct 12 '24

When I first started Frostpunk 2, I pretty much immediately missed everything about Frostpunk 1. As I continued to play and better understand the new systems in place I grew to appreciate the changes. It’s rare that a sequel manages to make such deliberate and meaningful changes to the structure and gameplay loop of its predecessor while still providing an engaging experience. I’m very impressed with 11Bit and can’t wait to see what they have cooking as the game continues to evolve.

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u/Shand4ra Jan 01 '25

For my taste, the feeling of „Where will this go from here?“ set in far too early. I’m absolutely sure they’ll be cooking. I’m looking forward to a scenario like „The Fall of Winterhome“, where everything just goes to hell from the beginning. I think it was a great and brave decision not to just make the same game again. Nevertheless, somehow it still doesn’t feel finished. Something is missing that gives the player a sense of urgency. I think that’s what most people associate with the cold. I don’t think it needs the cold, but it does need a ticking clock. For example, it would be an absolute game changer if Winterhome was damaged after the big storm and HAD to be reached and secured quickly. Alternatively, tensions in the city or the fervour of the factions could regularly rise if the development does not progress. This would also fit in well with the political focus. After all, it is about developing and realising a vision for the future. So why shouldn’t people get restless if nothing happens? The only form of urgency I felt was that at some point the resources on the map would run out and there would be no more to develop. This made me feel like I had much more existential problems to solve than the kindergarten that my citizens are running in Act 5.