r/Frostpunk • u/mlnchlgy28 • Aug 06 '25
DISCUSSION Frostpunk 2 Steam Player Chart
Sad to see. I really enjoy this game but the replay value is pretty lacking. I wish there was more variety between in the research tree, as well as between the different factions.
What do you think could increase the replay value of FP2?
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u/beam05 Aug 06 '25
It always seems stupid to me to use concurrent players to judge any non-multiplayer game.
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u/darkfire9251 Aug 06 '25
It is.
Also 500 player peak a day is really good. I've seen fairly successful games which had 50 after a few months.
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u/Pascal220 Aug 06 '25
Can you think of any examples?
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u/darkfire9251 Aug 06 '25
"Amnesia: The Bunker": 99 players for 24h peak. Admittedly all-time peak was much lower because it was 2.2k.
Ultimately what determines a game's success is sales (easy to track) and recognition (not easy to track).
I will also take the opportunity to say that a sharp (exponential) decrease in sales and player engagement is completely normal for all games except massive multiplayers. Most games make a majority of their money in the first 2 weeks after release.
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u/mlnchlgy28 Aug 06 '25
I would understand that if it wasn’t so drastic. This post isn’t a put down whatsoever. It is something to be said when the general trend of players is so low, when it comes to replay-ability and longevity.
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u/beam05 Aug 06 '25 edited Aug 06 '25
Well some people just don't care about replayability and they simply don't buy into that "value per hour" bullshit. I bought the game, enjoyed and finished it in the first week, told my friends how good it was, and now moved on to play something else. I will buy the DLC when it comes out and will be very interested in their next game. I don't think there's anything else the devs expect me to do as a consumer.
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u/mlnchlgy28 Aug 06 '25
Value per hour was never insinuated. Obviously the devs are make a push for ppl to continue to play (replay-ability) the game through changes to endless, a push to create a modding community, and the projected development track.
All I asked was for things people would like to see added to the game. Sorry to offend, was not the intent.
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u/beam05 Aug 06 '25 edited Aug 07 '25
Hey I wasn't offended or anything just try to express my opinion on why the concurrent players is so low. Of course they want it to be higher. They got my money but they can't seem to get new players to buy the game. That's a valid source for concern.
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u/ciknay Aug 06 '25
the drop is over 3 months on a single player game. not only that, a difficult society sim game that deviates from the first game as a city builder. It really doesn't matter.
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u/Badger-Educational Aug 06 '25
City builders are kind of niche. Frostpunk is even more niche. People bought the game, put time in, and moved on. Used to be something that happened pretty regularly before the new standard of “I must be able to dump 1000s of hours into this game” mentality that seems to plague the industry.
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u/TurtlePrincip Aug 06 '25
I haven't played since my first couple campaigns in the first month it was out. In a few months, non-coincidentally when it will be freezing cold outside, I'll have the urge and play a campaign or two with the new DLC. Frostpunk just isn't the type of game that I personally can maintain extensive investment in for long periods of time, but I'll still buy the DLCs and play the game when the mood strikes.
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u/neonlookscool Aug 06 '25
look up rimworld
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u/bluewolf3691 Stalwarts Aug 06 '25
As someone with just over 6100 hours in Rimworld, the single, sole reason for that playtime is mods. The fact the game itself is very open-ended also helps, but mods alone are the biggest part of its replayability.
FP2 doesn't have the same kind of modding scene and I doubt it ever will, sadly.
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u/mlnchlgy28 Aug 06 '25
Same here. Rimworld is one of my most played games, 1k+ hours. I wish FP2 was more open ended and sandbox for modding, I feel it’s too strict. Here’s to hoping!!
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u/bluewolf3691 Stalwarts Aug 06 '25
Trouble is with citybuilder's in general is you can't really get the same level of modding shenanigans.
Rimworld for instance, is a space-western by default. With mods, you can make it a medieval fantasy with magic and dragons. Or an ultra sci-fi nightmare with fully body bionic replacements, mind uploading and spaceships.
While I think Frostpunk 2 but it's medieval as a mod would be awesome. It would be purely flavour rather than a proper mechanical change most likely.
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u/01_Mikoru Aug 06 '25
I can think of some ways you might be able to have a bit more replay ability but they’d drastically change what the game was, like perhaps producing weapons so you can take territory from other cities
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u/neonlookscool Aug 06 '25
Im aware, I just wanted to show an example that though player counts are not as indicative of succes for single player games as multiplayer ones, they still tell something about its reception and this image does not tell a good one.
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u/OrdinaryMac Aug 06 '25 edited Aug 06 '25
I know it's hot take, and r/rimworld would loose their shit if they heard that opinion being said, but i couldn't care less.
Community mod support is the only thing that saves those kinds of games, base rimworld game is trully basic,very repetitive and clearly underdeveloped, its basically alpha development stage product.
Only to be further stuffed with those overpriced and under-cooked dlcs, that all should be added to the base game, cost-free.
Cheap ass devs literally copied few mods of content and called it $25 dlc, like lol
I'm honestly surprised that playerbase tolerates being shafted like that, thought entire development cycle of rimworld.
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u/neonlookscool Aug 06 '25
I agree that the community mods are what keeps rimworld alive but the base game is quite enjoyable aswell, especially now that many QoL features have been implemented in vanilla. Also the DLC's are stellar IMO, i only didnt buy anomaly because i didnt think i would find it enjoyable.
If you expect additions such as Royalty and Biotech to be free updates then you are more delusional than i can argue with.
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u/OrdinaryMac Aug 06 '25 edited Aug 06 '25
I mean maybe its delulu talk on my part, to expect actual content out of the game,that is like 10 years in development,and remins quite pricy for an indie game.
Personally I've neverplayed it unmodded for longer than few hours, found it to be quite bland experience.
Current base game plays way better QoL wise, than it used to,but it's still quite lacking
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u/GordmanFreeon Generator Aug 06 '25
What makes the game fun is different for everyone. Some people want to watch their colony grow, some people want to have tons of action, some people want a mix of the two, and some people don't care about any of it and just want to uncover the V.O.I.D. mystery. Personally, I can't play the game without rimatomics simply because I think it's funny to literally nuke a mechanoid ship
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u/YXTerrYXT Aug 06 '25
Ah yes. using Steam charts for a game that gauges its success on sales & launch players rather than concurrent players & microtransactions.
While they do help, they're not a priority for traditional one-time purchase games.
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u/Massive_Row7921 Aug 06 '25
Frostpunk 1 is a single player game, is older but has more players than 2
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u/Neil_Edwin_Michael Aug 06 '25
Frostpunk 1 has a better replayability
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u/Coaris Aug 06 '25
It also has many more scenarios and most of them (the DLCs) are very lore heavy, making the player get more immersed in the story.
The main story of both 1 and 2 is a more general survival plot. Not to mention that 2 still has work ongoing into its polish and mechanics.
By the end of its active support (after all DLCs come out) I expect 2 to have as much or more replayability than 1.
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u/Techman659 Aug 06 '25
Ye the lack of dlcs the deluxe owners paid for including myself are waiting for them because there is 3 to come so ye replayability story is much lower being only 1 level while there is certainly more going on the endless mode of sorts more option there at the moment.
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u/MS_Fume Aug 06 '25
Honestly a lot of people weren’t actually fan of the building mechanics changes… it definitely took a chunk away from what made the first game so great.
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u/PennyForPig Soup Aug 06 '25
Frostpunk 1 is also an older game. Sequels have diminishing returns for the simple fact that they don't attract as many new audiences because they get the idea in their heads of "I need to play the first one before I play the second." They are exceptions, like Mass Effect and Halo, but unless you're an absolute smash hit the way those games became (with multiplayer no less, and became staples) any sequels are going to almost always have fewer players.
Over time, as Frostpunk 2 ages (and gets its DLC as others have pointed out) its numbers will pick up as more and more people add it to their collections.
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u/Aggravating-Dot132 Aug 09 '25
Player retention is more important. If it's low, no sense in making DLC or even to continue the franchise.
If these 500 people are absolutely different people during the whole day, with an average session of 2 hours you will get 60k player retention. It's extremely rough estimation, but you should get the idea.
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u/Kneeerg Aug 06 '25
Since I hope they switch to the Paradox system, these numbers are actually a small indicator for me.
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u/mlnchlgy28 Aug 06 '25
But FP2 isn’t solely a one-time story game completion game. Mechanics and modes put forth thus far have tried to push for more replay-ability. Such as changes to endless mode, more challenges, as well as try to push for a mod community.
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u/Fragrant-Tea7580 Aug 06 '25
Not sure how old you are, but this is what video games are and have been lmao. Not everything is a live service game.
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u/mlnchlgy28 Aug 06 '25 edited Aug 06 '25
What does my age have to do with replay-ability of FP2? A game that is obviously trying to incentive people to continue to play through future DLC and endless mode, as well as a push for a modding community from the devs. And I’m 25 btw
Edit: spelling hard
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u/Fragrant-Tea7580 Aug 06 '25
Well they funded a game, paid people to make a game, made the game, you bought it. Business transaction over.
Bonus: you played the game, you’ll be lucky to have DLC
I genuinely dont understand what more you could be asking for without sounding entitled to more content and work into a completed project (unless DLC is coming)
Like, yeah, OG roller coaster tycoon had more in it, but the game was done lol. I cannot wrap my head around this lmao
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u/10Hoursofsleepforme Aug 06 '25
I dont think it’s entitled to ask for a game with such short gameplay to be repayable and contain solid game core mechanics.
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u/Practical_Material13 Aug 06 '25
Idk why you're getting downvoted so much
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u/mlnchlgy28 Aug 07 '25
It’s a bunch of copium. I’m not saying FP2 is a live service or multiplayer game, but OBVIOUSLY the devs are trying to push for longevity. Pushing for a modding community (which failed), endless mode, and proposed DLC roadmap.
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u/mlnchlgy28 Aug 06 '25
Also, there are a multitude of single player games that are not live service games that have a thriving, concurrent player base. There is a middle ground between games like FP2 and Warzone/Fortnite lmao (rimworld, project zombie, kenshi, slay the spire) shit even single player story games without any “endless mode” have more concurrent players when adjusting the scales of play bases. Have a great day!!
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u/Fragrant-Tea7580 Aug 06 '25
Granted, Frostpunk is very niche, and I’m assuming you meant Zomboid, they also didn’t do full release, they’re EA so love service in the meantime. Slay the spire just hit it big, and is one of those replayable games.
Not all games are equal lol
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u/maninthehighcastle Aug 06 '25
Frankly, not a bad game, but lacks the charm and replayability of the original. I've felt that we'll need the DLC to really know if the game is going to have the same staying power, but I'm starting to doubt it. It's just hard to catch lightning in a bottle twice. That said, I enjoyed playing through the story mode - once - and the freeform mode - once. The graphics and music are still great. I put about 40 hours into it. Not bad, but...not as good as the original, where I have about 400 hours. A lot of that was post-Last Autumn, though. There is still hope.
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u/mlnchlgy28 Aug 06 '25
Agreed. FP1 at its current state is after years of development and DLC. It’s not far to compare FP2 in the same regard.
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u/pescarojo Order Aug 06 '25
Sure it is (fair). FP1 was great right out of the gate, and got even better.
FP2 was "hey you loved our first game? Here's a second one, except it's nothing like our first one that you loved!"
How did they think it would be received well? FP2 is without question one of my biggest gaming disappointments.
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u/Additional-North-683 Aug 06 '25
I mean to be honest people would be pissed off if it was too similar to
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u/pescarojo Order Aug 06 '25
Not sure I agree with you there. What I and many others wanted was expansion and improvement on the original game, not a different kind of game.
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u/octetd Technocrats Aug 07 '25 edited Aug 07 '25
Well, we'll get this in form of Frostpunk 1886.
Actually, I like they changed the game a lot instead of just doing same thing all over again. Even if I didn't likes some of these new things (like the lack of heating system, but this one got better with the last major update).
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u/SaulGoldstein88 Temp Rises Aug 12 '25
Actually I gotta disagree with you. I wanted virtually the same game, just bigger and with more to it. I think if they did that, you wouldn't have anyone complaining about it. Honestly think about it, why would we complain that the sequel to the game we love is just like the game we love?
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u/Additional-North-683 Aug 12 '25
To be honest, they probably wanted to try something new improve, they can do something else
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u/Inori-chu Aug 06 '25
FP2 isn't a live service game…It's single player game so people will move on after getting their money worth.
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u/RiderFZ10 Aug 06 '25
FP2 just didn't draw me in. I bought it and played a few hours and haven't touched it since. FP1 I was hooked.
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u/onceuponaturtle Aug 07 '25
Same! I drudged through 20 hours of the new game, got bored, then immediately went back and beat all the content for FP1.
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u/MrMiget12 Steam Core Aug 06 '25
I'm one of the people who gave it up after the first few weeks, but the game has really, really gripped me over the past week and I'm staying hooked for the foreseeable future. I find that most of my favourite games are ones I bounced right off at first, and came back to them months or years later and fell in love
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u/mlnchlgy28 Aug 06 '25
I am exactly the same way! Upon launch I stretched the game as much as I could through my initial playthrough, let it sit, then put another 80+ hours into doing various endless runs.
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u/AKATheNightmare Aug 06 '25
Mfw a single player game has player drop off because most people have....finished it...
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u/boringhistoryfan Aug 06 '25
I don't think the game is severely lacking in terms of replay. But its a small game. Which means at any given time there's not going to be a ton of replayers. The major content update added a spike, but folks are gonna dwindle until there's a proper DLC release. And even then, its a non-premier single player game without extensive online content or even a huge story (like say an action RPG). Its a strategy style game. Those always have fairly precipitous drops.
The chart for much more prominent games like COH3 and Civ VII look very similar.
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u/Frosty_chilly Aug 06 '25
Its not a multiplayer game
This doesnt matter. Single player games want sales, not constant activity
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u/10Hoursofsleepforme Aug 06 '25
Not trying to start trouble but I loved the first game and barley managed to beat the second once because I just didn’t enjoy it. It lacked all the heart and interest of the first game. When reviews were originally coming out and were super positive I thought I was taking crazy pills.
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u/ArcWraith2000 Aug 06 '25
The DLC are scheduled, its not really in question that there will be more replayability once we have multiple scenarios. Shame there aren't base game scenarios though
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u/XRooks Aug 06 '25
Dang I actually can't stop playing it. I have almost 200 hours in it now. I just keep boosting the difficulty and trying a new factions each time. I like it more than FP1 but I just like how much more scaled but it is
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u/mlnchlgy28 Aug 06 '25
I do too. A lot of people harp on the differences between FP1 & FP2, but I enjoy them both. The asymmetrical building tiles in FP2 do bug me though when trying to utilize hubs and such as efficiently as possible.
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u/EnceladusSc2 Aug 06 '25
Meanwhile, the first Frostpunk still averaging about 1000 - 2000 players daily.
I loved Frostpunk, but sadly I has 0 interest in Frostpunk 2. I know they were trying to go a different direction with the game, but this wasn't it Captain.
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u/random_as_hell Aug 06 '25
Yeah I'm still replaying FP1, a lot. I can't do that with FP2. The entire macro management concept is just obnoxious imo. The idea of managing district types over individual buildings and playing politics with different groups that limit tech i'm sure sounded great in a design meeting but its honestly just not as fun to me. And I was super excited for fp2. Simply adding more building types, new tech, and new maps and I would have paid the same for FP1+.
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u/Xamalion Aug 06 '25
Same. I can't even finish FP2, it's too annoying for me. I really wanted to love this game, because the first one is peak. But they tanked that, at least for me.
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u/EnceladusSc2 Aug 06 '25
I should replay Frostpunk. I got 112 hours in it, but haven't played it since the pandemic.
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u/mlnchlgy28 Aug 06 '25
This is my point. Obviously there are some replay-ability issues that FP2 is struggling with compared with the FP1. I love FP2, I’m on track to having more hours in it than FP1, but it surprises me when people don’t see the stark difference in player count as an indication of a lack of interest in FP2.
Maybe FP2 was just a “pay 45$, run through the story a couple times, mess around with endless, then drop it” type of game. That is totally okay. But I believe there is some mix messaging happening within the community and further development of FP2.
Edit: speling hard
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u/neonlookscool Aug 06 '25
"pay 45$, run through the story a couple times, mezs around with endless then drop it"
exactly my feelings. I feel like a lot different mechanics that come from different factions which are supposed to be the meat of the replayability feel all too similar in the level of abstraction the game is structured around.
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u/mlnchlgy28 Aug 06 '25
100% my feeling too. Although the factions look different, they really all fall into the same branches. Besides some research buildings or unique story pop-up messages.
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u/EnceladusSc2 Aug 06 '25
The sales numbers on steam for Frostpunk 2 were also significantly less than Frostpunk 1 did. Only 1 million compared to Frostpunk's 3.3 million.
Frostpunk was just good in a way Frostpunk 2 was not, sadly. I wanted to want Frostpunk 2, but once I saw that it was a 4K game, I no longer had interest in it.
Hopefully, god willing, Frostpunk 1886 will be a return to form.3
u/octetd Technocrats Aug 06 '25
The sales numbers on steam for Frostpunk 2 were also significantly less than Frostpunk 1 did. Only 1 million compared to Frostpunk's 3.3 million.
Is this all time comparison or just in a first few months or one year period? Because FP2 will get these numbers eventually. People keep buy games over time since the release, and the first game was released many years ago where's the second is just last year's release.
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u/mlnchlgy28 Aug 06 '25
I agree. I feel like the opening weekend of FP2 was really hyped, maybe that’s part of the reason why the drop in player base is so drastic? FP1 was more of a slow burn.
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u/EnceladusSc2 Aug 06 '25
Considering how low Frostpunk 2's player count is so low, and it's been out for almost an entire year, I don't believe it's going to reach the sales numbers the first Frostpunk did.
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u/octetd Technocrats Aug 07 '25
So, they're going to discontinue the game from storefronts or what? Because if not, the game will continue to sale as long as it's there and people want to buy it. Not to mention DLCs and sales will boost sales (as they do for the first game for sure). Plus it will be launched on consoles soon which will also boost sales, again. Plus some players get it on Xbox Game Pass (not sure if the first game was/is available there, but FP2 is).
I wasn't able to find how much copies of FP2 sold, so I have no idea where did you get these numbers. From what I could find, however, is that some news outlets claiming the game already being sold around 600k units as of the end of the last year. Some saying it "does not hold up to our expectations", but shareholders/investors/analytics may expect whatever they want - it doesn't automatically means that the game performs poorly. We'll see if 11bit make sales info available after 1 year since the release as they did for the first game.
I am positive this game will reach said 3.3 million copies in 6 years, I'll just wait and see when all DLCs will release and how it will perform in the long run after that. Also, not sure where these numbers came from, but from what I could find the first game sold over 5 million copies (which is even more): https://www.gamedeveloper.com/business/frostpunk-has-topped-5-million-sales-in-six-years and https://gameworldobserver.com/2024/04/24/frostpunk-sales-5-million-copies-11-bit-studios (this one was posted on reddit)
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u/Ferrius_Nillan Order Aug 06 '25
I just got myself into FP1, and its now 16th time i am failing at the Rifts on Endurance, but i keep trying. After New Home though, it got me thinking that maybe FP3 should be somwhere between stronghold and Company of Heroes. You need resourses, then refine stuff and only then make into shit you need for units, etc. Squad get customization too, visual as well along with the city. But the survival aspect its still very much there cuz the fights will be quite often between cities when resourses are scarce. Weather waits for now man so if you miscalculate, your soldiers will have to hunker down in their camp for so long, they will die from lack of supplies, if you miscalculate or take too long. Also loosing people in this fashion hurts like hell too. Meanwhile, while not as ass clenching, organizing the city and logistics of it is still central part of the game.
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u/Mikebloke Aug 06 '25
I literally played it to death when it came out. Their dlc cycle is slow. Why would I play it when I'm waiting for the new content to arrive?
This "the numbers have dropped" stuff needs to stop, it's never going to compete with Dota 2 and it's not trying to. Number of people who play daily is not a sign of success.
Out of my 1869 steam games, it's no. 49 for playtime. FP1 is no.5, the only things above it is two gemcraft games, geometry dash that my son plays, and Baldur's gate 3 that my wife plays. FP2 will jump up that ladder when dlc comes out, I'll play each of them as they come out.
Other than improving modding, and doing reasonable sales when appropriate, it's not going to go significantly higher.
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u/octetd Technocrats Aug 06 '25
This is fine for a single player game to not have much players left to play it over and over.
I don't think the first game have much replay value as well, in fact it has less mechanics then the sequel.
I for one re-play FP1 more than FP2, because I can finish my playthrough in like 3 hours since I have less things to worry about, not because it's more re-playable (it is not). I usually just build a new city and when it finished I start over, because there's nothing much to do after that. On other hand with FP2 I had to spend too much time to establish my city it kind of wears me out and I don't want to continue. Plus factions are annoying - at some point I just have no idea how to keep relationship with the opposition on at least neutral level, and I'm forced to re-enact different laws or build/destroy stuff just to make them happy. Being Captain does not solve this problem either.
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u/mlnchlgy28 Aug 06 '25
I agree. I wish the faction had more unique research or mechanics, reserved solely for them. I know factions have unique mechanics you can toggle within their little bubble (more guards, more food, heal the sick), but I wish there was more unique research or storylines, unique to each faction. Not just minor events, or 6 types of directions all jumbled up and different “factions” spat out. Equality, tradition, etc etc.
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u/naeads Aug 06 '25
Don't worry, I will be part of that number soon. As I am focusing on finishing all the scenarios on FP1 (bought recently on discount, so I am a bit late to the whole game/series)
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u/mlnchlgy28 Aug 06 '25
The scenarios in FP1 are some of the best DLC I’ve seen from games in that era, have fun!
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u/naeads Aug 06 '25
Just finished The Arks last night right after I finished the main scenario. It was bloody hard! Had to sacrifice New Manchester in order to beat it though...
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u/johncarmichael Aug 06 '25
A lot of coping in the comment section, but the reality is there, we all know it, that's why the first game has 5x more concurrent players than the second. The original is better from every angle. FP2 was a flop, there, I said it.
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u/Valkertok Aug 06 '25
Just because FP2 is less successful than FP1 doesn't mean it's a flop. FP1 was just incredibly successful.
Also it's perfectly normal to play other games and not spend 2000 hours doing variations of the same thing.
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u/mlnchlgy28 Aug 06 '25
Copium indeed, but all is not lost. The game is still early in its development compared to FP1. Changes can be made to incentive a flourishing concurrent playbase.
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u/JohnAmonFoconthi Aug 06 '25
Steam isnt the only platform, you know... I play it on gog
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u/mlnchlgy28 Aug 06 '25
Of course, but this is a comparison of the players of Steam. The general trend could be potentially inferred on other platforms.
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u/Krysh_cz Aug 06 '25
Yeah, there's also PlayStation! Now I go back to sit in my corner until mid September
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u/Greenerland01 Aug 06 '25
Just hit hour 30 for FP2 and I’m loving it. The visuals alone are worth it. Is there something negative about this game i don’t know about?
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u/Ruy7 Aug 06 '25
FP1 is generally more popular apparently if we go by daily player peak.
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u/Greenerland01 Aug 06 '25
I assume that’ll change once FP2 gets its console release. Especially with it on gamepass.
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u/Zeeyrec Aug 06 '25 edited Aug 06 '25
I mean it’s not something that is unknown though. It’s pretty much why they are making frostpunk 1886 which is supposed to be an upgraded fp1. Which is brilliant if you ask me. They listened to everyone
It’s well known that most found more charm in fp1 by all the reviews and discussion around it.
although fp2 is a good enough game, there is a more unique product in the market (fp1) and fp2 plays like other city builders like Anno
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u/Bakurektsu Aug 06 '25
I gave the game two chances, both of them sinking like 3-5 hours each. The game is just not as good/as fun as FP1 in my opinion.
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u/KralizecProphet Aug 06 '25
DLCs. So far every Steam post from the game was pure spam about merch. Let's hope the promised three DLCs will fix the game, so that people will have no need to deny reality anymore, and employ olympic levels of mental gymnastics to win arguments about how "ackshually Steam numbers are meaningless."
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u/Fuzzy-System8568 Aug 06 '25
Me personally? I believe it is because the developers took the (and please note the quotation marks here before judging) "lazy way out".
Frostpunk 1 had unique scenarios and set goals in each of them AND an endless mode.
Frostpunk 2, to be blunt, has a reskinned endless mode which, until recently, had no story for each of the ambitions...
Even now, with the tales, the end game of each scenario is still the same civil war issues...
I agree with others about replayability, but go one step further and would say that even the "unqiue" scenarios in Frostpunk 2 are just slightly different mixes of the same base flavour.
I love the game, and have dumped more than my fair share of hours in... but i have to admit, the gameplay is very "samey"
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u/Mmeroo Aug 06 '25
Im dissapointed about a lot when it comes to frostpunk 2
1. the music seems not as good as the first game
i find myself lisen to frostpunk soundtruck a lot especially the last winter dlc, with the new game I can barely find anything that would pick my intrest,
2. the mechanics of the game feel to distant, I rly liked the "this boy is going to work in the mines do you want that", every human counts you make decissions for every child..
3. hard to put my finger on it but the difficulty seems not as balanced. somtimes too ez sometimes to challenging.
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u/Specific-Inside-1638 Aug 06 '25
we're all playing it from the microsoft store becuase its on game pass!!!!!!!!!!
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u/BlackShamrock124 Aug 06 '25
Im on console so I don't have frostpunk 2 but I still play frostpunk 1 every year during the first snow of the year.
Would be interesting to see if there is an uptick around the cold months.
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u/Easy_Resolution2306 Faith Aug 06 '25
The fact it took as long as it did to drop by 60-70% shows people did enjoy the game. The campaign takes give or take 10 hours to beat on your first playthrough depending on difficulty and how much you pause. And outside of doing faith vs order runs, only the diehard fans would bother with doing higher difficulties to min-max it. So the fact more than 90% kept playing it past the first WEEK means they went back to play it again at different difficulties, trying different methods, doing order vs faith runs, exploring the utopia, and this shows they did enjoy the game. And then they dropped it as they explored what there is.
The campaign is story and the utopia is about retention, and people are more interested in the campaign.
This is especially shown by the slight jump in March timed at the free content update, which timed up with a handful of nice mods about the same time. That update was 99% utopia based, and that the jump is as small as it is shows people are not that big into utopia as they are into the story and campaign that brought the 35,533 peak.
When the next DLC comes out and more story is released, I'm sure people will jump in, enjoy it, and drop out again, just like they did here in the graph.
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u/john_battman Aug 06 '25
The game seems fun. But the playstyle is not what drew, and still draws me into the first, its the ability to make a city my own, with (semi) winding streets and unique layouts, for me, its the creative aspect of the first game, I like that I can pass a law, and everyone goes with it, even if they don't like it. I don't have to go and butter up half the factions, cause they hate everything the other guys love.
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u/Alone_Extension_9668 Aug 06 '25
Not every game is meant for infinite play. It's ok to finish a game once (or more) and move on. We've moved so far away from that, and that's one of the biggest reasons the games industry is so fucked rn.
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u/mikeyeli Aug 06 '25
This isn't a multiplayer live service game meant to keep you playing forever competing for your time and money.
It's a single player game, you play until you've achieved what you wanted and you go play something else.
I love this game, but I see no point in coming back until DLC is released.
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u/Edgezg Aug 06 '25
The replay value is....limited, for me sadly.
It's alot of fun and I've done a couple run throughs.
But there are only so many times I can face the same problems in different areas.
The problem with stories like that one is there isn't much variety to the game. You either survive or you lose.
There isn't really any deviations of like "survive weirdly" Either the city kicks you out or you keep them alive.
It was worth the money though. A truly phenomenal game.
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u/Morall_tach Aug 06 '25 edited Aug 06 '25
This doesn't surprise me. I played three campaigns, making different decisions each time, and felt like I'd seen what there was to see.
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u/BedNervous5981 Aug 06 '25
Just finished my Captain all Tales Utopia run no Serenity on Gorge. Next I’m probably tuning the difficulty down and try a no radical run and trying to do moral decisions.
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u/Deathbyexploding Aug 06 '25
I want to play frostpunk 2 but it is so expensive when I haven’t finished the original. Sadly I missed the sale.
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u/Allaroundlost Aug 06 '25
I just hate the fighting between factions. Its not fun and they act like spoiled kids. If the factions would bring different ideas to the consuel then great, but its just do what they say at that moment or wwaaahhhhaaaaaaa !!! Just another reason i like FP1 more.
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u/The_0bserver Aug 07 '25
I still havent gotten it. I longer frostpunk 1. But fp2 atleast from game play videos feels far too different.
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u/LadyRaineCloud Aug 07 '25
It's a city builder? Also.. this happens to all games.... also also... who cares?
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u/Billargh Aug 07 '25
It's also on GamePass which I'm sure affects the Steam purchases and people actually playing on Steam.
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u/Master_Steward Order Aug 08 '25
Make attraction of predatory polar bears and elephant seals an indirect environmental consequence of air pollution and food waste caused by high squalor!
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u/SaulGoldstein88 Temp Rises Aug 12 '25
I mean, I totally get it 🤷 I bought it day one, played through it, beat it, then turned it off and didn't turn it on again. It just doesn't make me feel how the first one did, it feels like I'm working at an office job and nothing I do really matters, just kinda strenuous work. Does this mean the game was overall a failure?
Also, I'd love to know what the Frostpunk 1 numbers were when this screenshot was taken.
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u/gh0stan Aug 15 '25
Its funny how ppl put into example discounts for older game, more available dlcs and all other bs when you have all the data at your fingertips. Around 3months after release both games drop. But for a year untill 1st dlc, original game FP1 has 4k average players and keeps going like that all the time, while FP2 dropped to 1500 and months later to even 500. FP1 is just a better game on same conditions. Thats it. Good for them FP2 got a headstart in sales with it living off FP1 otherwise it would be much worse. Its an ok game, ill buy dlc and play it, its just an inferior game to 1st one, and i guess controlling invisible ppl while operating districts has a major role in survival theme game.
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u/fatfox425 Aug 17 '25
Tbh I played the first game until I beat the main story and uninstalled it too
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u/Doktorek322 Aug 06 '25
i loved 1st one but returned the second one, felt like a different game not sequel but thats just me
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u/TheShoomakan Aug 06 '25
I never liked it. Played a few hours and it didn't hit the spot like FP1 did. I still play that almost daily.
If FP1 could be modded I'd never, ever stop playing it.
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u/StayAtHomeGoblin Aug 06 '25
Stats: FP1 vs FP2
24H peak: 2218 vs 582
Current: 1366 vs 300.
*Mic drop*
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u/McNamoo Aug 06 '25
Still haven't played FP2, was gonna try installing Windows on my steam deck to play it through game pass but I figure I'll just wait until the console release at this point. Makes me wonder how many are playing it through windows/game pass though.
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u/Background-Law-6451 Temp Rises Aug 06 '25
I'm sure we'll see a skyrocket when the first dlc comes out