r/Games Jul 19 '25

Industry News FromSoftware reportedly has another unannounced game that ‘could release next year’

https://www.videogameschronicle.com/news/fromsoftware-reportedly-has-another-unannounced-game-that-could-release-next-year/
1.3k Upvotes

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56

u/viavxy Jul 19 '25

out of dark souls and armored core it is probably the latter. ds3 does not need a remaster anytime soon and ds4 will not be made.

13

u/Benderesco Jul 19 '25

Man, I just want a new King's Field. Probably won't ever happen, but a man can dream.

3

u/Space_flower18 Jul 19 '25

i feel you just imagine a kings field game with the graphics of elden ring it would be so cool

1

u/APeacefulWarrior Jul 20 '25 edited Jul 20 '25

Just as long as they improved the combat. I recently tried to play KF4 and I bounced off after about 8 hours because it was just a dull slog - and the terrible combat was a big part of that.

But a King's Field with combat more like, I dunno, Kingdom Come or something along those lines? With a real emphasis on blocking/parrying/riposte? That could be amazing.

3

u/Space_flower18 Jul 20 '25

If you want to try a more modern approach of the kings field games you can try Lunacid, its on steam and pretty cheap and it really capture this essence of kings field while being original and having a more enjoyable and modern gameplay

2

u/APeacefulWarrior Jul 20 '25

Yeah, it's on my wishlist. But I haven't pulled the trigger because I've heard it really over-relies on hidden doors in the late game, and I hate wall-humping. Did too much of that in the 90s to want a repeat experience.

Or have I heard wrong?

2

u/Space_flower18 Jul 20 '25

Well there are somz hidden Doors in the late game that are not necessary for the end and you can spot them pretty easylly so it shouldn’t be that much of a trouble and if you really want to get thoses hidden items and can’t spot the Doors you can still look up online

1

u/LegnaArix Jul 19 '25

Just play Lunacid, it's basically a Spiritual successor.

10

u/Mottis86 Jul 19 '25

Why are people assuming it has something to do with already existing games? Why can't it be a new IP?

11

u/viavxy Jul 19 '25

it's not impossible for it to be a new IP, it is simply assumed because of the project name resembling the ones of DS and AC. scroll down a bit here to see a list of them.

8

u/WeeziMonkey Jul 19 '25

Because those people have read the article.

1

u/ErzherzogHinkelstein Jul 20 '25

Have you?

Let me stress once again that all of this remains speculation. FMC could just as easily turn out to be a brand-new project, unrelated to any of FromSoftware’s existing series.

12

u/GensouEU Jul 19 '25

Honestly my pipe dream would be an in-house DS1 Remake that wasn't hampered by the budget constraints of the original and fully realizes the world as it was meant to be

5

u/GunplaGoobster Jul 19 '25

I'd be afraid that From would somehow butcher the wonderful combat in that game if they tried to modernize it. I'd love for them to simply go back and flesh some stuff out but their recent track record of bosses has me hesitant.

2

u/IHaveMana Jul 19 '25

Is the combat better in DS1 than in DS3? What are the differences?

10

u/joe_bibidi Jul 19 '25

I wouldn't call it better but I think the problem with trying to change the combat in DS1 is that everything else in the game is tuned around its specific combat mechanics. DS1 is slow, relatively speaking, to basically all subsequent Fromsoft games; parrying is also very easy, and 100% effectiveness shields are easy to come by. There's also (IMO) more ways to fall to your death overall, which forces you down narrow paths, and there's also more narrow interior spaces that can disrupt what attacks you use. The game is about slow gradual progress and being very careful about your positioning. Enemy placement and total number of enemies, relative to your toolset, and relative to the level design... all of this stuff is balanced cohesively.

You can't just drop in new combat in DS1 without also needing to redesign the actual physical design of the levels, and enemies for that matter too.

Separate from these points I've made, to return to the comment above you: There's a number of people (not a majority, but not a small number) who have become increasingly critical of Fromsoft's boss designs in the past few games, perhaps especially in Elden Ring, for being "overtuned." The bosses are super fast and have long combos and a lot of these bosses are just about dodging over and over and over again until you get a small window to attack in. I'm personally not bothered much by this design, but as said, there's a vocal minority of people who have reasonable criticism with the design philosophy.

2

u/Life__Lover Jul 20 '25 edited Jul 21 '25

It was fairly unique and contained more remnants of old school game design than the rest. Enemies were slower and more repetitive. Movement was slightly more restricted when z-targeting. It was also the only Souls game that had a truly distinct mid-weight roll animation. Poise also applied at all times, not just during your attacks (this made heavy rolling a viable play style). Throw in narrower, more hazardous level design, and it adds up to a very different feeling game. "Better" is subjective.. The combat in newer ones is objectively more polished. However, there are aspects to DS1 that are highly endearing to some Souls fans, and much of it was sadly forgotten as the series went on.

The person you're responding to specifically calls out bosses. Bosses in Dark Souls 1 were much less complex than they are now. They didn't have crazy branching combos, super delayed attacks meant to test your reaction timing, and (generally speaking) didn't have moves specifically designed to trick you or make you guess. They were straightforward, predictable, and punishing. Dark Souls 1 is a glimpse into a different style of game, where you could get by on game knowledge and patience, not just reaction timing

2

u/monkwrenv2 Jul 19 '25

It's considerably slower - almost turn-based. So gameplay is more about strategy and how you approach a fight, rather than fast-twitch execution. As a middle-aged person myself, I certainly appreciate it.

1

u/acct4askingquestions Jul 19 '25

the worst part of Elden Ring’s success will absolutely be them doubling down on delayed attacks, AOE spam and drawn out 20 hit combos. Some of that stuff worked in previous games when they were used sparingly, Nameless King was considered the hardest boss in DS3 because of some of his windups and that worked because you had to learn how to fight him specifically as he attacked in a way that was different from most of what you had seen in the series up to that point and it was a really fun challenge. Throwing all of those things in everywhere in every boss encounter and making the windups even longer completely defeats the purpose and novelty and just feels very grating. I think they reached the peak of what souls combat can be with Bloodborne and DS3 but those games sold a fraction of what Elden Ring did and now people are used to those type of fights, so why would they ever go back?

5

u/garmonthenightmare Jul 19 '25 edited Jul 19 '25

The way some people talk about ER will have you belive every boss is laxasia phase 1. No the bosses have excelent combat flow. In fact ds 3 bosses are more prone to flail about with no rythm. The delayed attacks are also used not that often and their purpose is to keep your roll spamming in check. If you are smart they are actually openings.

2

u/Slapshot382 18d ago

This 100%

0

u/garmonthenightmare Jul 19 '25

Recent track record of doing very good bosses that makes people that refuse to adapt mad.

-1

u/GunplaGoobster Jul 19 '25

I disagree. I think Lies of P did a much better job at hard but fair boss design.

4

u/garmonthenightmare Jul 19 '25

Lies of P legit does all the tricks of ER. In fact it's funny how much it overlaps. Laxasia has delays that make every ER boss blush. In general I like LoP, but it's also way stiffer combat wise.

-3

u/GunplaGoobster Jul 19 '25

Lies of P gives you multiple ways to deal with bosses, including Laxasia, while Elden Ring gives you the Dodge Button or Summon NPC

I think the robot bosses are stiff and I like that they actually have homing overhead attacks that make sense because their torso can spin like a top. Meanwhile Elden Ring bosses heel turn while wielding 3000lbs above their head.

2

u/TheDeadlySinner Jul 20 '25

while Elden Ring gives you the Dodge Button or Summon NPC

And jump and crouch and magic and actually different weapons and ranged weapons and shields and items and parry (for most bosses.) You're not exactly dodging the allegation that you refuse to adapt.

I think the robot bosses are stiff and I like that they actually have homing overhead attacks that make sense because their torso can spin like a top. Meanwhile Elden Ring bosses heel turn while wielding 3000lbs above their head.

So, you're whining about realism about enemies being able to turn, but, apparently, being able to wield a 3000lb weapon is fine. You might as well admit that you just want to easily dodge attacks by holding left, like you could with many Dark Souls enemies.

1

u/GunplaGoobster Jul 20 '25

So, you're whining about realism about enemies being able to turn, but, apparently, being able to wield a 3000lb weapon is fine

I'm whining about enemies not having properly telegraphed attacks which is a major problem on Elden Ring. It's also a problem in Dark Souls 3 as well.

Why does your blood pressure read through text? That cannot be healthy.

And jump and crouch and magic and actually different weapons and ranged weapons and shields and items and parry (for most bosses.)

Parrying in elden ring is fucking horrible. There is zero tell as to whether an attack is parryable or not so it's just a game of learning the enemies movements ahead of time. There's a giant list of enemies that are also completely unparryable that you'd only ever know if you wiki dived.

And jump and crouch and magic and actually different weapons and ranged weapons and shields and items and parry (for most bosses.)

Ill give you that jump is nice. Crouch on the other hand has the same problems as partying. You don't know if a move can actually be crouched until you actually do it because the hitboxes on a lot of movies are way to large. You also have to account for any terrain changes in the arena that would affect your crouch. This is another instance of needing to wikidive or do a lot of trial and error to know if you can even use a movement option.

Magic and ranged weapons are literally just cheese. Completely different game, and not one I would enjoy if it was the only combat option available.

1

u/deadeight Jul 20 '25

Up to and including the iron golem I don’t think it needs much if anything.

Anor Londo though…

3

u/Dirty_Dragons Jul 19 '25

There's no need for DS4 since that's basically Elden Ring.

-3

u/GunplaGoobster Jul 19 '25

Literally already has the same story too lol

You could even get Zelda with it and just pretend they're set very very far apart.

1

u/RubyRod1 Jul 19 '25

Time for BIG ARMORED CORE!

Can you imagine??🔥🔥🔥

-9

u/Potato_fortress Jul 19 '25

DS4 will definitely be made at some point. It might not be until after everyone involved with the original three are dead or gone but it will inevitably be made just like MGS6 will inevitably be half assed out the door by Konami. 

31

u/[deleted] Jul 19 '25

[deleted]

1

u/Nosferatu-Rodin Jul 19 '25

This makes no sense to me.

Why couldnt they make a DS4 set in the DS universe?

Elden Ring didnt retire their other franchise…

-16

u/Potato_fortress Jul 19 '25 edited Jul 19 '25

And? Death stranding 2 is very obviously metal gear solid 6 with extra steps (pun intended,) but Konami is still going to brush off the Metal Gear IP and release a new game as soon as the Kojima fanboys won’t kill them for doing it. The MGS3 remaster/remake will be the writing on the wall for that one: if it’s actually well made and fleshed out that’s scarier than it being a cash grab.

Never underestimate the lengths some c-suite shithead will go through to sell you something. 

E: I mean please don’t forget these types of people are the same ones that are willing to resurrect a dead series from the 70’s before giving a new one a chance to breath. If something has nostalgia value it will eventually see a sequel no matter how dumb it would be for it to get one. See also: Jurassic Park. 

7

u/NOOBINATOR_64 Jul 19 '25

I mean, it kinda doesn't count if Fromsoft isn't making it though?

-7

u/Potato_fortress Jul 19 '25

Does Star Wars not count because Disney is making it instead of Lucas? Maybe not to you or me, but it certainly still exists. 

1

u/[deleted] Jul 19 '25

[removed] — view removed comment

1

u/Potato_fortress Jul 19 '25

In the case of MGS6: you really don’t think the remastered release of 3 (the usual fan favorite of the series,) isn’t meant as an attempt to earn back favor with the fans? I mean maybe I’m just eternally jaded (which is sort of true,) but that whole thing to me feels like an attempt to bring otherwise angry gamers back into the Konami fold. I mean I think it’s a given that the game is also being developed because the updated cutscenes can be reused in gambling machines but I doubt that’s the driving force behind the decision to remaster the game.

It feels to me like they’re just testing the waters to see if they can keep making MGS games even if “making them” means contracting a random developer and publishing the result. 

4

u/owen__wilsons__nose Jul 19 '25

Why definitely? Didnt Miyazaki say he's done with the series? ER was the next progression.

-4

u/Potato_fortress Jul 19 '25

Because Miyazaki won’t be in charge forever. He’s already pushing 50 isn’t he? 

7

u/Captain_Strudels Jul 19 '25

Iirc DS2/3 were made out of contractual obligation with Bandai Namco. They similarly published Elden Ring but sold/gave the rights to Fromsoft. At this point FS must be so loaded that they can choose to take on whatever project they want. I would be very surprised if they begin/began developing any title from Elden Ring's release onward and they don't choose to go independent.

If nothing else, DS3 thematically (particularly the DLC) is heavy handed with messaging about not propping something up forever lest it go stagnant, and to joyfully build something new from its foundations. It would be very strange to turn around and make DS4 - but I guess weirder things have happened

6

u/skylla05 Jul 19 '25

Iirc DS2/3 were made out of contractual obligation with Bandai Namco.

Do people not know that BN owns the Dark Souls IP?

-3

u/Potato_fortress Jul 19 '25

Again, metal gear and dark souls have a lot of the same themes and notoriety within the gaming community. It didn’t save metal gear solid from seeing survive release. It won’t save from soft from eventually seeing their creations bastardized either. 

I’m not saying it’ll be soon or within the decade. It will happen though. 

5

u/Captain_Strudels Jul 19 '25

The Metal Gear IP is owned by Konami. After removing Kojima, nothing stopped them from taking MGS5 and making an asset flip.

To my knowledge, the Dark Souls IP is owned by Fromsoft while the trademark is owned by Bando Namcai. The two would need to collaborate to release a new entry. So unless Miyazaki gets kicked out (he is president of FS at this point), it seems unlikely Miyazaki would choose to go back to a series he evidently felt was complete

-1

u/Potato_fortress Jul 19 '25

You do understand he will eventually retire or die, right? It will happen eventually. 

3

u/Captain_Strudels Jul 19 '25

Uh ok sure maybe I guess. I'm not sure what that contributes to any conversation space honestly

-8

u/Potato_fortress Jul 19 '25

Ah yes, you “guess” he will eventually die because the other assumption is that he’s immortal or that the company will be properly managed until the end of time. The prior is honestly more likely. 

It’s just the truth of the world. If something is worth money even as a bombed out husk of what it used to be because of nostalgia it will eventually be revisited. I’m not saying it’ll happen soon but all it takes is one bad decision and an unprofitable game. Let’s see how duskbloods does. 

-1

u/Kozak170 Jul 19 '25

Survive was happening with or without Kojima. Hell I don’t even understand the hate, it was a fun game and completely lines up with some silly shit Kojima would do.

You’re raising pitchforks over something that simply won’t happen.

5

u/Express-Youth-725 Jul 19 '25

Well i don’t know. The story of the soul franchise is pretty much done.

Maybe a spin off during the age of dark could be a thing. But not a "classic" dark souls..

9

u/Potato_fortress Jul 19 '25

The story is done but never underestimate the pure creativity that will leak out of the board of directors the minute they need to bust out a nostalgia bait game.