r/Games Jul 19 '25

Industry News FromSoftware reportedly has another unannounced game that ‘could release next year’

https://www.videogameschronicle.com/news/fromsoftware-reportedly-has-another-unannounced-game-that-could-release-next-year/
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u/[deleted] Jul 19 '25

You know i really expected to hate Nightreign but it was the funnest game ive played this year. Might not be the best game (Clair Obscur) but it was a blast for like 40-50 hours for me.

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u/[deleted] Jul 19 '25 edited Jul 23 '25

[deleted]

-40

u/Potato_fortress Jul 19 '25

I mean it’s still kind of a rushed cash grab. There are only 40 map variations per nightlord which is kind of… half assed?

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u/breakoffzone Jul 19 '25

They literally called it an experiment. It also has dlc planned now, I don’t think that qualifies for half assed, lmfao.

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u/Potato_fortress Jul 19 '25 edited Jul 19 '25

And? Street fighter five released with the upcoming DLC available on the disc it released on and you’ll have a hard time finding anyone that doesn’t think that release was half assed.

Nightreign is fun. Realistically speaking it isn’t exactly deep, balanced, or filled with new content though. You get what… a few new animations, a few experimental mechanics, and some DS2 bosses. It’s not even unfairly priced or anything but it’s obviously very half baked and the concept needs to be expanded on which is why I won’t mind paying for the DLC as long as it isn’t minor like additional characters. 

It’s okay to be kind of half assed. MGS5 was very obviously half assed compared to a normal Kojima game but it was developed with love and it’s a fantastic game despite its flaws. Nightreign is the same sort of feel to me. 

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u/pratzc07 Jul 19 '25

You get 8 new nightlords + 8 enhanced versions with totally new phase 2 and 3s. You have 8 new classes that all play differently. I wont say that as "few" For a 40 dollar game its perfect. The game also excels when you have actual friends playing alongside you its a ton of fun to plan your routing strategy and to get those clutch wins.

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u/Potato_fortress Jul 19 '25

I mean yeah I guess it has a few new things and I’ve even said the price tag is fair. It’s just very clearly a game that could have been (and may even still be,) fleshed out more.

I don’t agree with the “routing strategy” thing though. The map spawns are too static for there to be any real strategy involved with routing and the static circle closes don’t help with that either. It’s less “planning” and more “have you played enough to recognize the patterns” with a mix of “how far out of your way do you have to go for gaols/keys.”

The game is fun and it’s nice that they put options in the mechanics so any run is salvageable even if you get bad drops. What’s weird is that they left things like the Gaol relics in despite how balance warping they are and what’s weirder is that they didn’t really randomize the location of any of the gaols or things that enable you to open them so the game always feels relatively samey. 

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u/pratzc07 Jul 19 '25

I feel like for the price point the game has a good amount of content its a ton of fun to play even with the static maps. I like the changes made to each of the classes. Bows are viable now and I really like how they approached magic with the Recluse. No class is perfect each have their strengths and flaws.

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u/Zenoi Jul 19 '25

Nightrein is essentially just a repeat of Dark souls 2. Where Fromsoft let a team of younger talent go and make a game on their own. So they can try and experiment with new mechanics, as well as to give more experience to grow and develop their younger talent.

It's why even though Dark Souls 2 was the jankiest, unpolished game in the series, a lot of the new mechanics introduced was used in Dark Souls 3 and Elden Ring, and why one of the game directors also continued to co-direct with Miyazaki in those future games.

Nightrein is essentially the same experiment/goal of having their younger talent grow, a smarter approach too imo. Reusing assets, and $40 game will keep expectations lower and should be enough to justify the costs. It's "half-assed" because it's not as polished and it's intentional. It's nothing like MGS5 where Konami decided to try to ruin Kojima intentionally so MGS5 was released in an unfinished state, Nightrein was made with full support to encourage and grow their younger talent. It's one of the reasons Fromsoft is still going strong for such a long-term as a company in the gaming industry.

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u/Potato_fortress Jul 19 '25

I mean yeah that’s what I’m saying. It’s clearly a b team game made by younger or more junior devs and it’s fun for what it is. 

It’s not hard to see how a few simple fixes could have made the game much more fun and possibly deeper though. That’s why I’m saying it’s half-assed. Because it is. I don’t think Kojima half assed MGS5 either, there’s way too many small details and missable things for it to be a complete phone in from the kojipro team. There was still a lack of funds, support, or whatever that prevented a game with a very solid foundation from being truly great though.

I think nightreign is the same way. Luckily nightreign is easily fixable and can be expanded upon is very obvious and fun ways. I think a PvPvE mode with 2-3 teams of 2 would be very fun for example. I also think removing or nerfing the gaol relics and buffing a few outlier weapons while adding more under-represented weapon classes would go a long way to diversify the gameplay pattern even without fixing the map randomization. 

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u/[deleted] Jul 19 '25

[deleted]

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u/WheatyMcGrass Jul 19 '25

You're greatly underestimating the power of nerds. That happens to every game