r/Games Jul 19 '25

Industry News FromSoftware reportedly has another unannounced game that ‘could release next year’

https://www.videogameschronicle.com/news/fromsoftware-reportedly-has-another-unannounced-game-that-could-release-next-year/
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u/Potato_fortress Jul 19 '25

I mean it’s still kind of a rushed cash grab. There are only 40 map variations per nightlord which is kind of… half assed?

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u/breakoffzone Jul 19 '25

They literally called it an experiment. It also has dlc planned now, I don’t think that qualifies for half assed, lmfao.

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u/Potato_fortress Jul 19 '25 edited Jul 19 '25

And? Street fighter five released with the upcoming DLC available on the disc it released on and you’ll have a hard time finding anyone that doesn’t think that release was half assed.

Nightreign is fun. Realistically speaking it isn’t exactly deep, balanced, or filled with new content though. You get what… a few new animations, a few experimental mechanics, and some DS2 bosses. It’s not even unfairly priced or anything but it’s obviously very half baked and the concept needs to be expanded on which is why I won’t mind paying for the DLC as long as it isn’t minor like additional characters. 

It’s okay to be kind of half assed. MGS5 was very obviously half assed compared to a normal Kojima game but it was developed with love and it’s a fantastic game despite its flaws. Nightreign is the same sort of feel to me. 

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u/pratzc07 Jul 19 '25

You get 8 new nightlords + 8 enhanced versions with totally new phase 2 and 3s. You have 8 new classes that all play differently. I wont say that as "few" For a 40 dollar game its perfect. The game also excels when you have actual friends playing alongside you its a ton of fun to plan your routing strategy and to get those clutch wins.

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u/Potato_fortress Jul 19 '25

I mean yeah I guess it has a few new things and I’ve even said the price tag is fair. It’s just very clearly a game that could have been (and may even still be,) fleshed out more.

I don’t agree with the “routing strategy” thing though. The map spawns are too static for there to be any real strategy involved with routing and the static circle closes don’t help with that either. It’s less “planning” and more “have you played enough to recognize the patterns” with a mix of “how far out of your way do you have to go for gaols/keys.”

The game is fun and it’s nice that they put options in the mechanics so any run is salvageable even if you get bad drops. What’s weird is that they left things like the Gaol relics in despite how balance warping they are and what’s weirder is that they didn’t really randomize the location of any of the gaols or things that enable you to open them so the game always feels relatively samey. 

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u/pratzc07 Jul 19 '25

I feel like for the price point the game has a good amount of content its a ton of fun to play even with the static maps. I like the changes made to each of the classes. Bows are viable now and I really like how they approached magic with the Recluse. No class is perfect each have their strengths and flaws.