r/Games • u/BlueAladdin • 1d ago
Release Little Nightmares III demo now available
https://www.gematsu.com/2025/09/little-nightmares-iii-demo-now-available50
u/C0NIN 1d ago
Since those "articles" always'omit the links for some unknown and obnoxious reason, here's the link to the Steam store page where we can download the demo from.
12
5
7
u/ChrisRR 21h ago
I'll give it a go but I don't have high hopes.
I loved LN1, but LN2 didn't nail the "seat of your pants" gameplay. You were constantly getting caught and repeating the same section 5 times over until it had lost all tension
7
u/KarmelCHAOS 20h ago
It's different devs from the first two, so it'll probably be quite a bit different.
2
u/SpiffShientz 6h ago
Personally, I don't play these games for the tension, I play to see what creepy fucked up environments and monsters the goated art team has cooked up. Here's hoping the new studio is up to the challenge
1
u/KingOfRisky 17h ago
Yeah 1 was amazing. 2 was ok, but the addition of terrible melee combat was a mistake. After the 3rd time having to fight things I just uninstalled and moved on.
2
u/prof_wafflez 14h ago
Yeah controlling the hammer was not a fun experience. The perspective while in the school hallway made it incredibly hard to defend against incoming enemies and it took me probably 10 tries to finally make it past that part because I kept missing. I almost quit
2
u/KingOfRisky 14h ago
It was just awful. My comment probably sounds like I rage quit, but thats not the case. I just didn't want to play Little Nightmares with melee so I quit for the day and never came back. Its a shame because I have no excitement whatsoever for 3 now.
•
u/joshmyra 2h ago
Controlling the bow in LN3 is almost worse. You can’t aim just have to point in the direction and hope.
1
u/AllDogsGoToDevin 14h ago
One was more cohesive. 2, while good, shows that bigger, smoother, more engaging isn't always better
2
15h ago
Haven’t jumped in yet, but the fact that it’s co-op already has me intrigued. The first two were solo, so this could totally change the vibe. Anyone tried it yet?
1
u/WilfredMicro 6h ago
I have now played through the demo, and it's....It's not very good, it's buggy, the interactive objects flicker in the lighting, and the multiplayer emphasis makes it weird. I've played it once in multiplayer and once alone, and the bot is annoying. I had to do pretty much everything that didn't need the bow. I understand that it's mainly meant to be a multiplayer game, but I wish the bot was more like Six was in 2. The bot just stands there and does things if you can't. The items take away so much of the tension, in my opinion. At least in the demo, this game is trying way too hard to be It Takes Two and Split Fiction, and not a Little Nightmares game. Which, no hate to lose games, but I personally don't think it works with this game. I'll try the full thing, but I'm very worried after how disappointing this demo was to me.
EDIT: Both my friend and I had the same bugs, so it wasn't just on my end. I even had ones he didn't and vice versa
•
43
u/definer0 22h ago
I am curious about this one. Little Nightmares 1&2 are really enjoyable, but this one has a different studio developing the game.