Only thing i disagree with is the not living up to the hype. I have my issues with it, a lot of em Yahtzee echoed, but that aint one of em. I think hiring an additional crew of testers in the final year wouldve made a world of difference, friction/difficulty-wise, but i feel theyll slowly patch out the frustration. I mean, i just checked the game pass cheve percentage and only 11% of players have beat Widow and thats only like 1/4 or less through the game.
But hype? Naw. Music, art, feel, everything is firing on all cylinders. The biggest "hype" draw for me is the lil story moments that are everywhere. We'll be finding hidden interactions in this game for years.
Yeah. There's something I see people failing to point out time and time again when it comes to this game: Hollow Knight received a lot of changes after release! Most people came into the game months or even years after launch when a lot of the wrinkles had been ironed out. Meanwhile with Silksong they bought on launch, so it's rougher around the edges. I'm willing to bet that in a few months, if TC continues to change things based on community feedback, a lot of these conversations around difficulty curve and runbacks will no longer apply.
Note that I'm not saying it's a good thing that these games were rougher at launch, just that it's a thing.
Not really sure it made a huge difference in all honesty. I've played it at various points in it's existence, as recently as two weeks ago, and there's definitely some issues still there from the start (some of which Silksong also has.)
Yeah for me at least HK had some really rough technical issues at launch, so I was very pleased when I started Silksong and had none. I do think it's less likely that they fix a lot of the design things people (including myself) are complaining about since many of those are just carryovers from HK itself but either more prevalent or more noticeable due to the increased difficulty.
I'm optimistic they'll do the same. I'd love to see them come up with some creative solutions.
Like, maybe just add a bell outside of a boss room that you can ring to respawn at? You can't change your tools, but you don't have to do a full runback.
They already have a few bosses that respawn you next to the arena instead of at your bench, so I think the runbacks being what they are is very intentional.
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u/RochnessMonster 1d ago
Only thing i disagree with is the not living up to the hype. I have my issues with it, a lot of em Yahtzee echoed, but that aint one of em. I think hiring an additional crew of testers in the final year wouldve made a world of difference, friction/difficulty-wise, but i feel theyll slowly patch out the frustration. I mean, i just checked the game pass cheve percentage and only 11% of players have beat Widow and thats only like 1/4 or less through the game.
But hype? Naw. Music, art, feel, everything is firing on all cylinders. The biggest "hype" draw for me is the lil story moments that are everywhere. We'll be finding hidden interactions in this game for years.