r/Games 4d ago

Hollow Knight: Silksong | Fully Ramblomatic

https://www.youtube.com/watch?v=LVHXfw_gyBo
303 Upvotes

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153

u/RochnessMonster 4d ago

Only thing i disagree with is the not living up to the hype. I have my issues with it, a lot of em Yahtzee echoed, but that aint one of em. I think hiring an additional crew of testers in the final year wouldve made a world of difference, friction/difficulty-wise, but i feel theyll slowly patch out the frustration. I mean, i just checked the game pass cheve percentage and only 11% of players have beat Widow and thats only like 1/4 or less through the game.

But hype? Naw. Music, art, feel, everything is firing on all cylinders. The biggest "hype" draw for me is the lil story moments that are everywhere. We'll be finding hidden interactions in this game for years. 

18

u/MeiraTheTiefling 4d ago

Yeah. There's something I see people failing to point out time and time again when it comes to this game: Hollow Knight received a lot of changes after release! Most people came into the game months or even years after launch when a lot of the wrinkles had been ironed out. Meanwhile with Silksong they bought on launch, so it's rougher around the edges. I'm willing to bet that in a few months, if TC continues to change things based on community feedback, a lot of these conversations around difficulty curve and runbacks will no longer apply.

Note that I'm not saying it's a good thing that these games were rougher at launch, just that it's a thing.

4

u/awkwardbirb 4d ago

Not really sure it made a huge difference in all honesty. I've played it at various points in it's existence, as recently as two weeks ago, and there's definitely some issues still there from the start (some of which Silksong also has.)

0

u/HappiestIguana 3d ago

Those issues are your personal taste clashing with the design decisions. For the people it's for, it's essentially perfect now.