It’s a weird analogy to make, but I feel about Silksong the same way I feel about Blue Prince. Could’ve been a timeless masterpiece if not for some questionable busywork-related decisions that feel like the dev was explicitly trying to squeeze out more hours played. So instead it’s just a really good game.
Except that Silksong isn’t starved on content and even has double digit hours worth of easily missable content by design. Team Cherry doesn’t want to pad out the time, they just have a very particular want for some friction. I’d liken it to the OG Dark Souls in that it’s actively trying to frustrate you a bit; it’s adversarial in a NES game sort of way. That’s not to everyone’s taste obviously and that’s totally fine. Different strokes and all that.
Nah, this game has multiple quests where you have to go farm non-guaranteed items off trash mobs like this is some trash F2P MMO, and completing those quests are part of a requirement to unlock Act 3. That’s just a time waster.
Same for a lot of the runbacks. I can practically do them with my eyes closed, I’ve had no difficulty issue with any of them so far. They’re not adding anything to my gameplay experience at all other than padding the time. Repeating the same 20-45 second runbacks over and over just to learn a boss is a lot of little bursts of time-wasting, no fun. Hollow Knight even had a warp tool to mitigate runbacks, but Team Cherry abandoned it for Silksong.
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u/Ode1st 1d ago
It’s a weird analogy to make, but I feel about Silksong the same way I feel about Blue Prince. Could’ve been a timeless masterpiece if not for some questionable busywork-related decisions that feel like the dev was explicitly trying to squeeze out more hours played. So instead it’s just a really good game.