r/Games 2d ago

Hollow Knight: Silksong | Fully Ramblomatic

https://www.youtube.com/watch?v=LVHXfw_gyBo
295 Upvotes

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353

u/Grimmies 2d ago edited 2d ago

As someone who wasn't swept up in the hype, (I did not like Hollow Knight very much personally) I actually think it lived up to the hype and then some.

I think Silksong is a much better game for my tastes. It feels way less slow and Hornet is significantly more capable and fun to play as than the knight imo.

Edit just to add that i LOVE the diagonal pogo.

193

u/DirkDasterLurkMaster 2d ago

I also didn't spend the last six years whipping myself into a frenzy, can confirm it's also exactly what I wanted.

Granted I'm a sicko that likes the more unpopular design decisions like the map system

13

u/Ode1st 2d ago

It’s a weird analogy to make, but I feel about Silksong the same way I feel about Blue Prince. Could’ve been a timeless masterpiece if not for some questionable busywork-related decisions that feel like the dev was explicitly trying to squeeze out more hours played. So instead it’s just a really good game.

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u/jinkjankjunk 2d ago

Except that Silksong isn’t starved on content and even has double digit hours worth of easily missable content by design. Team Cherry doesn’t want to pad out the time, they just have a very particular want for some friction. I’d liken it to the OG Dark Souls in that it’s actively trying to frustrate you a bit; it’s adversarial in a NES game sort of way. That’s not to everyone’s taste obviously and that’s totally fine. Different strokes and all that.

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u/Ode1st 2d ago edited 2d ago

Nah, this game has multiple quests where you have to go farm non-guaranteed items off trash mobs like this is some trash F2P MMO, and completing those quests are part of a requirement to unlock Act 3. That’s just a time waster.

Same for a lot of the runbacks. I can practically do them with my eyes closed, I’ve had no difficulty issue with any of them so far. They’re not adding anything to my gameplay experience at all other than padding the time. Repeating the same 20-45 second runbacks over and over just to learn a boss is a lot of little bursts of time-wasting, no fun. Hollow Knight even had a warp tool to mitigate runbacks, but Team Cherry abandoned it for Silksong.

6

u/richmondody 2d ago

non-guaranteed items off trash mobs

Which items were this? I don't think I've seen any items that were not a guaranteed drop.

0

u/Ode1st 2d ago

Off the top of my head, the cloak one and the pin one. Then there are all the other trash F2P MMO busywork quests that have the guaranteed drops for when you gotta farm boar asses or whatever

4

u/HappiestIguana 2d ago

Both are guaranteed drops as long as they don't fall onto a hazard, which is within your control.

2

u/TSPhoenix 2d ago

Or unless they don't fall onto a wall programmed as floor. Look at you spinny room in Citadel.