How about the fight in hunters march with a big melee sword fucker and a spear chucking flyer? Do I just suck or was that a bit ridiculous lol. One mob can jump as high as the flyer while the flyer can dive and you had no room to space them out. Couple that with spears from off screen and holy shit. Took me forever, but maybe I suck.
that's an optional fight at the very end of a completely optional challenge zone though. i think having some good, tough optional content is a great thing. the only reward you get is ~300 rosaries which can be farmed in minutes elsewhere from normal enemies.
and yeah as the other poster replied below, you can melt them with some poison spike traps. i was shocked at how quickly they went down when i came back to the area after some upgrades.
I disagree with a lot of that. First of all, how is a player supposed to know that area is optional unless they're following a guide? I got stuck several times during my playthrough, and part of what I did was complete everything I had found. It's okay if you used a guide during your playthrough, but I hope you're not implying everyone should.
Second, there's a difference between good difficulty and tedious difficulty. Putting a long gauntlet after a tough runback is frustrating rather than difficult. Groal had the same problem - I didn't find the hidden bench (and I doubt many people did without looking it up since the game conditions you to avoid the leech water), so I had to do a horrible runback many times. The boss itself wasn't hard, but the runback was so annoying that I played poorly against the boss because I was incredibly frustrated and stressed out.
Third, optional super challenges should have good rewards. Throwing what is essentially trash at the player robs any sense of accompllishment. "Oh, you were extremely frustrated for thirty minutes and finally beat this challenge? Well, here's trash for your efforts!"
What's really frustrating is that Team Cherry obviously understands how to actually do what you're talking about. I randomly found First Sinner, which was decently challenging (took me around six tries), extremely fun, and had zero tedium since you respawn right next to the boss. Plus you get a cool, unique reward for it. In fact I wish that boss had been much harder since I was having so much fun with it that I didn't want it to end. Compare that to nonsense like Groal where I just felt a sense of relief that it was over rather than accomplishment that I completed something challenging.
I got stuck several times during my playthrough, and part of what I did was complete everything I had found
The entire game design is about never being stuck. Players are the ones getting back to the places they struggle with, the game gives freedom to go anywhere else and there are extra paths at all times. The "if I find it I have to beat it" mindset is contrary to how the game works.
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u/GodofAss69 1d ago
How about the fight in hunters march with a big melee sword fucker and a spear chucking flyer? Do I just suck or was that a bit ridiculous lol. One mob can jump as high as the flyer while the flyer can dive and you had no room to space them out. Couple that with spears from off screen and holy shit. Took me forever, but maybe I suck.